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occt/src/BRepMesh/BRepMesh_FaceAttribute.cxx
pdn e71669c6e5 0026664: Triangulating a very small polygon fails
Parameter for adaptive computation of minimal 2D meshing precision added in BRepMesh_IncrementalMesh API.
Corresponding option -adaptive added in DRAW command

All meshing parameters are collected in structure, BRepMesh_FastDiscret::Parameters, which is now used to define and manipulate parameters of the algorithm.
2015-11-19 15:21:10 +03:00

223 lines
7.4 KiB
C++

// Created by: Ekaterina SMIRNOVA
// Copyright (c) 2008-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepMesh_FaceAttribute.hxx>
#include <TopoDS_Vertex.hxx>
#include <BRepAdaptor_HSurface.hxx>
#include <BRepMesh_ShapeTool.hxx>
#include <BRepMesh_Classifier.hxx>
#include <BRepTools.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS_Wire.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Iterator.hxx>
#include <BRep_Tool.hxx>
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
BRepMesh_FaceAttribute::BRepMesh_FaceAttribute()
: myDefFace (0.),
myUMin (0.),
myUMax (0.),
myVMin (0.),
myVMax (0.),
myDeltaX (1.),
myDeltaY (1.),
myMinStep (-1.),
myStatus (BRepMesh_NoError),
myAdaptiveMin (Standard_False)
{
init();
}
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
BRepMesh_FaceAttribute::BRepMesh_FaceAttribute(
const TopoDS_Face& theFace,
const BRepMesh::HDMapOfVertexInteger& theBoundaryVertices,
const BRepMesh::HDMapOfIntegerPnt& theBoundaryPoints,
const Standard_Boolean theAdaptiveMin)
: myDefFace (0.),
myUMin (0.),
myUMax (0.),
myVMin (0.),
myVMax (0.),
myDeltaX (1.),
myDeltaY (1.),
myMinStep (-1.),
myStatus (BRepMesh_NoError),
myAdaptiveMin (theAdaptiveMin),
myBoundaryVertices(theBoundaryVertices),
myBoundaryPoints (theBoundaryPoints),
myFace (theFace)
{
init();
}
//=======================================================================
//function : Destructor
//purpose :
//=======================================================================
BRepMesh_FaceAttribute::~BRepMesh_FaceAttribute()
{
}
//=======================================================================
//function : init
//purpose :
//=======================================================================
void BRepMesh_FaceAttribute::init()
{
myVertexEdgeMap = new BRepMesh::IMapOfInteger;
myInternalEdges = new BRepMesh::DMapOfShapePairOfPolygon;
myLocation2D = new BRepMesh::DMapOfIntegerListOfXY;
myClassifier = new BRepMesh_Classifier;
if (myFace.IsNull())
return;
BRepTools::Update(myFace);
myFace.Orientation(TopAbs_FORWARD);
BRepTools::UVBounds(myFace, myUMin, myUMax, myVMin, myVMax);
if (myAdaptiveMin)
{
// compute minimal UV distance
// between vertices
myMinStep = RealLast();
for (TopExp_Explorer anExp(myFace, TopAbs_WIRE); anExp.More(); anExp.Next())
{
TopoDS_Wire aWire = TopoDS::Wire(anExp.Current());
for (TopoDS_Iterator aWireExp(aWire); aWireExp.More(); aWireExp.Next())
{
TopoDS_Edge anEdge = TopoDS::Edge(aWireExp.Value());
if (BRep_Tool::IsClosed(anEdge))
continue;
// Get end points on 2d curve
gp_Pnt2d aFirst2d, aLast2d;
BRep_Tool::UVPoints(anEdge, myFace, aFirst2d, aLast2d);
Standard_Real aDist =aFirst2d.Distance(aLast2d);
if (aDist < myMinStep)
myMinStep = aDist;
}
}
}
BRepAdaptor_Surface aSurfAdaptor(myFace, Standard_False);
mySurface = new BRepAdaptor_HSurface(aSurfAdaptor);
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void BRepMesh_FaceAttribute::Clear()
{
myStructure.Nullify();
myLocation2D->Clear();
myInternalEdges->Clear();
myVertexEdgeMap->Clear();
}
//=======================================================================
//function : computeParametricTolerance
//purpose :
//=======================================================================
Standard_Real BRepMesh_FaceAttribute::computeParametricTolerance(
const Standard_Real theFirstParam,
const Standard_Real theLastParam) const
{
const Standard_Real aDeflectionUV = 1.e-05;
Standard_Real aPreci = (theLastParam - theFirstParam) * aDeflectionUV;
if(myAdaptiveMin && myMinStep < aPreci)
aPreci = myMinStep;
return Max(Precision::PConfusion(), aPreci);
}
//=======================================================================
//function : getVertexIndex
//purpose :
//=======================================================================
Standard_Boolean BRepMesh_FaceAttribute::getVertexIndex(
const TopoDS_Vertex& theVertex,
Standard_Integer& theVertexIndex) const
{
if (!myBoundaryVertices.IsNull() && myBoundaryVertices->IsBound(theVertex))
theVertexIndex = myBoundaryVertices->Find(theVertex);
else if (!mySurfaceVertices.IsNull() && mySurfaceVertices->IsBound(theVertex))
theVertexIndex = mySurfaceVertices->Find(theVertex);
else
return Standard_False;
return Standard_True;
}
//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
void BRepMesh_FaceAttribute::AddNode(
const Standard_Integer theIndex,
const gp_XY& theUV,
const BRepMesh_DegreeOfFreedom theMovability,
Standard_Integer& theNodeIndex,
Standard_Integer& theNodeOnEdgeIndex)
{
BRepMesh_Vertex aNode(theUV, theIndex, theMovability);
theNodeIndex = myStructure->AddNode(aNode);
theNodeOnEdgeIndex = myVertexEdgeMap->FindIndex(theNodeIndex);
if (theNodeOnEdgeIndex == 0)
theNodeOnEdgeIndex = myVertexEdgeMap->Add(theNodeIndex);
}
//=======================================================================
//function : Scale
//purpose :
//=======================================================================
gp_XY BRepMesh_FaceAttribute::Scale(const gp_XY& thePoint2d,
const Standard_Boolean isToFaceBasis)
{
return isToFaceBasis ?
gp_XY((thePoint2d.X() - myUMin) / myDeltaX, (thePoint2d.Y() - myVMin) / myDeltaY) :
gp_XY(thePoint2d.X() * myDeltaX + myUMin, thePoint2d.Y() * myDeltaY + myVMin);
}
//=======================================================================
//function : ToleranceU
//purpose :
//=======================================================================
Standard_Real BRepMesh_FaceAttribute::ToleranceU() const
{
return computeParametricTolerance(myUMin, myUMax);
}
//=======================================================================
//function : ToleranceV
//purpose :
//=======================================================================
Standard_Real BRepMesh_FaceAttribute::ToleranceV() const
{
return computeParametricTolerance(myVMin, myVMax);
}