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occt/src/StdPrs/StdPrs_Isolines.cxx

799 lines
30 KiB
C++

// Created on: 2014-10-14
// Created by: Anton POLETAEV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StdPrs_Isolines.hxx>
#include <Adaptor3d_IsoCurve.hxx>
#include <BRepTools.hxx>
#include <BRep_Tool.hxx>
#include <GCPnts_AbscissaPoint.hxx>
#include <GCPnts_QuasiUniformDeflection.hxx>
#include <Geom_BezierSurface.hxx>
#include <Geom_BSplineSurface.hxx>
#include <Geom_Plane.hxx>
#include <Geom_Line.hxx>
#include <Geom2d_Line.hxx>
#include <Geom2dAdaptor_Curve.hxx>
#include <GeomAdaptor_Curve.hxx>
#include <GeomLib_Tool.hxx>
#include <gp_Lin2d.hxx>
#include <Hatch_Hatcher.hxx>
#include <NCollection_Shared.hxx>
#include <Prs3d.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <Poly_Triangulation.hxx>
#include <StdPrs_DeflectionCurve.hxx>
#include <StdPrs_ToolRFace.hxx>
#include <TColgp_SequenceOfPnt2d.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Geom_Surface.hxx>
#include <algorithm>
namespace
{
const gp_Lin2d isoU (const Standard_Real theU) { return gp_Lin2d (gp_Pnt2d (theU, 0.0), gp::DY2d()); }
const gp_Lin2d isoV (const Standard_Real theV) { return gp_Lin2d (gp_Pnt2d (0.0, theV), gp::DX2d()); }
typedef NCollection_Shared< NCollection_Vector<StdPrs_Isolines::SegOnIso> > VecOfSegments;
typedef NCollection_Sequence<Handle(VecOfSegments)> SeqOfVecOfSegments;
//! Pack isoline segments into polylines.
static void sortSegments (const SeqOfVecOfSegments& theSegments,
Prs3d_NListOfSequenceOfPnt& thePolylines)
{
for (SeqOfVecOfSegments::Iterator aLineIter (theSegments); aLineIter.More(); aLineIter.Next())
{
Handle(VecOfSegments)& anIsoSegs = aLineIter.ChangeValue();
std::stable_sort (anIsoSegs->begin(), anIsoSegs->end());
Handle(TColgp_HSequenceOfPnt) aPolyline = new TColgp_HSequenceOfPnt();
thePolylines.Append (aPolyline);
Standard_Real aLast = 0.0;
for (VecOfSegments::Iterator aSegIter (*anIsoSegs); aSegIter.More(); aSegIter.Next())
{
if (!aPolyline->IsEmpty()
&& Abs (aSegIter.Value()[0].Param - aLast) > Precision::PConfusion())
{
aPolyline = new TColgp_HSequenceOfPnt();
thePolylines.Append (aPolyline);
}
aPolyline->Append (aSegIter.Value()[0].Pnt);
aPolyline->Append (aSegIter.Value()[1].Pnt);
aLast = aSegIter.Value()[1].Param;
}
}
}
//! Reoder and adjust to the limit a curve's parameter values.
//! @param theCurve [in] the curve.
//! @param theLimit [in] the parameter limit value.
//! @param theFirst [in/out] the first parameter value.
//! @param theLast [in/out] the last parameter value.
static void findLimits (const Adaptor3d_Curve& theCurve,
const Standard_Real theLimit,
Standard_Real& theFirst,
Standard_Real& theLast)
{
theFirst = Max (theCurve.FirstParameter(), theFirst);
theLast = Min (theCurve.LastParameter(), theLast);
Standard_Boolean isFirstInf = Precision::IsNegativeInfinite (theFirst);
Standard_Boolean isLastInf = Precision::IsPositiveInfinite (theLast);
if (!isFirstInf && !isLastInf)
{
return;
}
gp_Pnt aP1, aP2;
Standard_Real aDelta = 1.0;
if (isFirstInf && isLastInf)
{
do
{
aDelta *= 2.0;
theFirst = -aDelta;
theLast = aDelta;
theCurve.D0 (theFirst, aP1);
theCurve.D0 (theLast, aP2);
}
while (aP1.Distance (aP2) < theLimit);
}
else if (isFirstInf)
{
theCurve.D0 (theLast, aP2);
do
{
aDelta *= 2.0;
theFirst = theLast - aDelta;
theCurve.D0 (theFirst, aP1);
}
while (aP1.Distance (aP2) < theLimit);
}
else if (isLastInf)
{
theCurve.D0 (theFirst, aP1);
do
{
aDelta *= 2.0;
theLast = theFirst + aDelta;
theCurve.D0 (theLast, aP2);
}
while (aP1.Distance (aP2) < theLimit);
}
}
}
//==================================================================
// function : AddOnTriangulation
// purpose :
//==================================================================
void StdPrs_Isolines::AddOnTriangulation (const Handle(Prs3d_Presentation)& thePresentation,
const TopoDS_Face& theFace,
const Handle(Prs3d_Drawer)& theDrawer)
{
Prs3d_NListOfSequenceOfPnt aUPolylines, aVPolylines;
AddOnTriangulation (theFace, theDrawer, aUPolylines, aVPolylines);
Prs3d::AddPrimitivesGroup (thePresentation, theDrawer->UIsoAspect(), aUPolylines);
Prs3d::AddPrimitivesGroup (thePresentation, theDrawer->VIsoAspect(), aVPolylines);
}
//==================================================================
// function : AddOnTriangulation
// purpose :
//==================================================================
void StdPrs_Isolines::AddOnTriangulation (const TopoDS_Face& theFace,
const Handle(Prs3d_Drawer)& theDrawer,
Prs3d_NListOfSequenceOfPnt& theUPolylines,
Prs3d_NListOfSequenceOfPnt& theVPolylines)
{
const Standard_Integer aNbIsoU = theDrawer->UIsoAspect()->Number();
const Standard_Integer aNbIsoV = theDrawer->VIsoAspect()->Number();
if (aNbIsoU < 1 && aNbIsoV < 1)
{
return;
}
// Evaluate parameters for uv isolines.
TColStd_SequenceOfReal aUIsoParams;
TColStd_SequenceOfReal aVIsoParams;
UVIsoParameters (theFace, aNbIsoU, aNbIsoV, theDrawer->MaximalParameterValue(), aUIsoParams, aVIsoParams);
// Access surface definition.
TopLoc_Location aLocSurface;
Handle(Geom_Surface) aSurface = BRep_Tool::Surface (theFace, aLocSurface);
if (aSurface.IsNull())
{
return;
}
// Access triangulation.
TopLoc_Location aLocTriangulation;
const Handle(Poly_Triangulation)& aTriangulation = BRep_Tool::Triangulation (theFace, aLocTriangulation);
if (aTriangulation.IsNull())
{
return;
}
// Setup equal location for surface and triangulation.
if (!aLocTriangulation.IsEqual (aLocSurface))
{
aSurface = Handle (Geom_Surface)::DownCast (
aSurface->Transformed ((aLocSurface / aLocTriangulation).Transformation()));
}
addOnTriangulation (aTriangulation, aSurface, aLocTriangulation, aUIsoParams, aVIsoParams, theUPolylines, theVPolylines);
}
//==================================================================
// function : AddOnTriangulation
// purpose :
//==================================================================
void StdPrs_Isolines::AddOnTriangulation (const Handle(Prs3d_Presentation)& thePresentation,
const Handle(Poly_Triangulation)& theTriangulation,
const Handle(Geom_Surface)& theSurface,
const TopLoc_Location& theLocation,
const Handle(Prs3d_Drawer)& theDrawer,
const TColStd_SequenceOfReal& theUIsoParams,
const TColStd_SequenceOfReal& theVIsoParams)
{
Prs3d_NListOfSequenceOfPnt aUPolylines, aVPolylines;
addOnTriangulation (theTriangulation, theSurface, theLocation, theUIsoParams, theVIsoParams, aUPolylines, aVPolylines);
Prs3d::AddPrimitivesGroup (thePresentation, theDrawer->UIsoAspect(), aUPolylines);
Prs3d::AddPrimitivesGroup (thePresentation, theDrawer->VIsoAspect(), aVPolylines);
}
//==================================================================
// function : addOnTriangulation
// purpose :
//==================================================================
void StdPrs_Isolines::addOnTriangulation (const Handle(Poly_Triangulation)& theTriangulation,
const Handle(Geom_Surface)& theSurface,
const TopLoc_Location& theLocation,
const TColStd_SequenceOfReal& theUIsoParams,
const TColStd_SequenceOfReal& theVIsoParams,
Prs3d_NListOfSequenceOfPnt& theUPolylines,
Prs3d_NListOfSequenceOfPnt& theVPolylines)
{
const Standard_Integer aNbIsoU = theUIsoParams.Length();
const Standard_Integer aNbIsoV = theVIsoParams.Length();
SeqOfVecOfSegments aUPolylines, aVPolylines;
const Poly_Array1OfTriangle& aTriangles = theTriangulation->Triangles();
const TColgp_Array1OfPnt& aNodes = theTriangulation->Nodes();
const TColgp_Array1OfPnt2d& aUVNodes = theTriangulation->UVNodes();
TColStd_Array1OfInteger aUIsoIndexes (1, aNbIsoU);
TColStd_Array1OfInteger aVIsoIndexes (1, aNbIsoV);
aUIsoIndexes.Init (-1);
aVIsoIndexes.Init (-1);
for (Standard_Integer anI = aTriangles.Lower(); anI <= aTriangles.Upper(); ++anI)
{
Standard_Integer aNodeIdxs[3];
aTriangles.Value (anI).Get (aNodeIdxs[0], aNodeIdxs[1],aNodeIdxs[2]);
const gp_Pnt aNodesXYZ[3] = { aNodes.Value (aNodeIdxs[0]),
aNodes.Value (aNodeIdxs[1]),
aNodes.Value (aNodeIdxs[2]) };
const gp_Pnt2d aNodesUV[3] = { aUVNodes.Value (aNodeIdxs[0]),
aUVNodes.Value (aNodeIdxs[1]),
aUVNodes.Value (aNodeIdxs[2]) };
// Evaluate polyline points for u isolines.
for (Standard_Integer anIsoIdx = 1; anIsoIdx <= aNbIsoU; ++anIsoIdx)
{
SegOnIso aSegment;
const gp_Lin2d anIsolineUV = isoU (theUIsoParams.Value (anIsoIdx));
// Find intersections with triangle in uv space and its projection on triangulation.
if (!findSegmentOnTriangulation (theSurface, true, anIsolineUV, aNodesXYZ, aNodesUV, aSegment))
{
continue;
}
if (aUIsoIndexes.Value (anIsoIdx) == -1)
{
aUPolylines.Append (new VecOfSegments());
aUIsoIndexes.SetValue (anIsoIdx, aUPolylines.Size());
}
Handle(VecOfSegments) anIsoPnts = aUPolylines.ChangeValue (aUIsoIndexes.Value (anIsoIdx));
if (!theLocation.IsIdentity())
{
aSegment[0].Pnt.Transform (theLocation);
aSegment[1].Pnt.Transform (theLocation);
}
anIsoPnts->Append (aSegment);
}
// Evaluate polyline points for v isolines.
for (Standard_Integer anIsoIdx = 1; anIsoIdx <= aNbIsoV; ++anIsoIdx)
{
SegOnIso aSegment;
const gp_Lin2d anIsolineUV = isoV (theVIsoParams.Value (anIsoIdx));
if (!findSegmentOnTriangulation (theSurface, false, anIsolineUV, aNodesXYZ, aNodesUV, aSegment))
{
continue;
}
if (aVIsoIndexes.Value (anIsoIdx) == -1)
{
aVPolylines.Append (new VecOfSegments());
aVIsoIndexes.SetValue (anIsoIdx, aVPolylines.Size());
}
Handle(VecOfSegments) anIsoPnts = aVPolylines.ChangeValue (aVIsoIndexes.Value (anIsoIdx));
if (!theLocation.IsIdentity())
{
aSegment[0].Pnt.Transform (theLocation);
aSegment[1].Pnt.Transform (theLocation);
}
anIsoPnts->Append (aSegment);
}
}
sortSegments (aUPolylines, theUPolylines);
sortSegments (aVPolylines, theVPolylines);
}
//==================================================================
// function : AddOnSurface
// purpose :
//==================================================================
void StdPrs_Isolines::AddOnSurface (const Handle(Prs3d_Presentation)& thePresentation,
const TopoDS_Face& theFace,
const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theDeflection)
{
Prs3d_NListOfSequenceOfPnt aUPolylines, aVPolylines;
AddOnSurface (theFace, theDrawer, theDeflection, aUPolylines, aVPolylines);
Prs3d::AddPrimitivesGroup (thePresentation, theDrawer->UIsoAspect(), aUPolylines);
Prs3d::AddPrimitivesGroup (thePresentation, theDrawer->VIsoAspect(), aVPolylines);
}
//==================================================================
// function : AddOnSurface
// purpose :
//==================================================================
void StdPrs_Isolines::AddOnSurface (const TopoDS_Face& theFace,
const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theDeflection,
Prs3d_NListOfSequenceOfPnt& theUPolylines,
Prs3d_NListOfSequenceOfPnt& theVPolylines)
{
const Standard_Integer aNbIsoU = theDrawer->UIsoAspect()->Number();
const Standard_Integer aNbIsoV = theDrawer->VIsoAspect()->Number();
if (aNbIsoU < 1 && aNbIsoV < 1)
{
return;
}
// Evaluate parameters for uv isolines.
TColStd_SequenceOfReal aUIsoParams, aVIsoParams;
UVIsoParameters (theFace, aNbIsoU, aNbIsoV, theDrawer->MaximalParameterValue(), aUIsoParams, aVIsoParams);
BRepAdaptor_Surface aSurface (theFace);
addOnSurface (new BRepAdaptor_HSurface (aSurface),
theDrawer,
theDeflection,
aUIsoParams,
aVIsoParams,
theUPolylines,
theVPolylines);
}
//==================================================================
// function : AddOnSurface
// purpose :
//==================================================================
void StdPrs_Isolines::AddOnSurface (const Handle(Prs3d_Presentation)& thePresentation,
const Handle(BRepAdaptor_HSurface)& theSurface,
const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theDeflection,
const TColStd_SequenceOfReal& theUIsoParams,
const TColStd_SequenceOfReal& theVIsoParams)
{
Prs3d_NListOfSequenceOfPnt aUPolylines, aVPolylines;
addOnSurface (theSurface, theDrawer, theDeflection, theUIsoParams, theVIsoParams, aUPolylines, aVPolylines);
Prs3d::AddPrimitivesGroup (thePresentation, theDrawer->UIsoAspect(), aUPolylines);
Prs3d::AddPrimitivesGroup (thePresentation, theDrawer->VIsoAspect(), aVPolylines);
}
//==================================================================
// function : addOnSurface
// purpose :
//==================================================================
void StdPrs_Isolines::addOnSurface (const Handle(BRepAdaptor_HSurface)& theSurface,
const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theDeflection,
const TColStd_SequenceOfReal& theUIsoParams,
const TColStd_SequenceOfReal& theVIsoParams,
Prs3d_NListOfSequenceOfPnt& theUPolylines,
Prs3d_NListOfSequenceOfPnt& theVPolylines)
{
// Choose a deflection for sampling edge uv curves.
Standard_Real aUVLimit = theDrawer->MaximalParameterValue();
Standard_Real aUmin = Max (theSurface->FirstUParameter(), -aUVLimit);
Standard_Real aUmax = Min (theSurface->LastUParameter(), aUVLimit);
Standard_Real aVmin = Max (theSurface->FirstVParameter(), -aUVLimit);
Standard_Real aVmax = Min (theSurface->LastVParameter(), aUVLimit);
Standard_Real aSamplerDeflection = Max (aUmax - aUmin, aVmax - aVmin) * theDrawer->DeviationCoefficient();
Standard_Real aHatchingTolerance = RealLast();
try
{
OCC_CATCH_SIGNALS
// Determine edge points for trimming uv hatch region.
TColgp_SequenceOfPnt2d aTrimPoints;
StdPrs_ToolRFace anEdgeTool (theSurface);
for (anEdgeTool.Init(); anEdgeTool.More(); anEdgeTool.Next())
{
TopAbs_Orientation anOrientation = anEdgeTool.Orientation();
if (anOrientation != TopAbs_FORWARD && anOrientation != TopAbs_REVERSED)
{
continue;
}
Adaptor2d_Curve2dPtr anEdgeCurve = anEdgeTool.Value();
if (anEdgeCurve->GetType() != GeomAbs_Line)
{
GCPnts_QuasiUniformDeflection aSampler (*anEdgeCurve, aSamplerDeflection);
if (!aSampler.IsDone())
{
#ifdef OCCT_DEBUG
std::cout << "Cannot evaluate curve on surface" << std::endl;
#endif
continue;
}
Standard_Integer aNumberOfPoints = aSampler.NbPoints();
if (aNumberOfPoints < 2)
{
continue;
}
for (Standard_Integer anI = 1; anI < aNumberOfPoints; ++anI)
{
gp_Pnt2d aP1 (aSampler.Value (anI ).X(), aSampler.Value (anI ).Y());
gp_Pnt2d aP2 (aSampler.Value (anI + 1).X(), aSampler.Value (anI + 1).Y());
aHatchingTolerance = Min (aP1.SquareDistance (aP2), aHatchingTolerance);
aTrimPoints.Append (anOrientation == TopAbs_FORWARD ? aP1 : aP2);
aTrimPoints.Append (anOrientation == TopAbs_FORWARD ? aP2 : aP1);
}
}
else
{
Standard_Real aU1 = anEdgeCurve->FirstParameter();
Standard_Real aU2 = anEdgeCurve->LastParameter();
// MSV 17.08.06 OCC13144: U2 occured less than U1, to overcome it
// ensure that distance U2-U1 is not greater than aLimit*2,
// if greater then choose an origin and use aLimit to define
// U1 and U2 anew.
Standard_Real anOrigin = 0.0;
if (!Precision::IsNegativeInfinite (aU1) || !Precision::IsPositiveInfinite(aU2))
{
if (Precision::IsNegativeInfinite (aU1))
{
anOrigin = aU2 - aUVLimit;
}
else if (Precision::IsPositiveInfinite (aU2))
{
anOrigin = aU1 + aUVLimit;
}
else
{
anOrigin = (aU1 + aU2) * 0.5;
}
}
aU1 = Max (anOrigin - aUVLimit, aU1);
aU2 = Min (anOrigin + aUVLimit, aU2);
gp_Pnt2d aP1 = anEdgeCurve->Value (aU1);
gp_Pnt2d aP2 = anEdgeCurve->Value (aU2);
aHatchingTolerance = Min (aP1.SquareDistance(aP2), aHatchingTolerance);
aTrimPoints.Append (anOrientation == TopAbs_FORWARD ? aP1 : aP2);
aTrimPoints.Append (anOrientation == TopAbs_FORWARD ? aP2 : aP1);
}
}
// Compute a hatching tolerance.
aHatchingTolerance *= 0.1;
aHatchingTolerance = Max (Precision::Confusion(), aHatchingTolerance);
aHatchingTolerance = Min (1.0E-5, aHatchingTolerance);
// Load isolines into hatcher.
Hatch_Hatcher aHatcher (aHatchingTolerance, anEdgeTool.IsOriented());
for (Standard_Integer anIso = 1; anIso <= theUIsoParams.Length(); ++anIso)
{
aHatcher.AddXLine (theUIsoParams.Value (anIso));
}
for (Standard_Integer anIso = 1; anIso <= theVIsoParams.Length(); ++anIso)
{
aHatcher.AddYLine (theVIsoParams.Value (anIso));
}
// Trim hatching region.
for (Standard_Integer anI = 1; anI <= aTrimPoints.Length(); anI += 2)
{
aHatcher.Trim (aTrimPoints (anI), aTrimPoints (anI + 1));
}
// Use surface definition for evaluation of Bezier, B-spline surface.
// Use isoline adapter for other types of surfaces.
GeomAbs_SurfaceType aSurfType = theSurface->GetType();
Handle(Geom_Surface) aBSurface;
GeomAdaptor_Curve aBSurfaceCurve;
Adaptor3d_IsoCurve aCanonicalCurve;
if (aSurfType == GeomAbs_BezierSurface)
{
aBSurface = theSurface->Bezier();
}
else if (aSurfType == GeomAbs_BSplineSurface)
{
aBSurface = theSurface->BSpline();
}
else
{
aCanonicalCurve.Load (theSurface);
}
// For each isoline: compute its segments.
for (Standard_Integer anI = 1; anI <= aHatcher.NbLines(); anI++)
{
Standard_Real anIsoParam = aHatcher.Coordinate (anI);
Standard_Boolean isIsoU = aHatcher.IsXLine (anI);
// For each isoline's segment: evaluate its points.
for (Standard_Integer aJ = 1; aJ <= aHatcher.NbIntervals (anI); aJ++)
{
Standard_Real aSegmentP1 = aHatcher.Start (anI, aJ);
Standard_Real aSegmentP2 = aHatcher.End (anI, aJ);
if (!aBSurface.IsNull())
{
aBSurfaceCurve.Load (isIsoU ? aBSurface->UIso (anIsoParam) : aBSurface->VIso (anIsoParam));
findLimits (aBSurfaceCurve, aUVLimit, aSegmentP1, aSegmentP2);
if (aSegmentP2 - aSegmentP1 <= Precision::Confusion())
{
continue;
}
}
else
{
aCanonicalCurve.Load (isIsoU ? GeomAbs_IsoU : GeomAbs_IsoV, anIsoParam, aSegmentP1, aSegmentP2);
findLimits (aCanonicalCurve, aUVLimit, aSegmentP1, aSegmentP2);
if (aSegmentP2 - aSegmentP1 <= Precision::Confusion())
{
continue;
}
}
Adaptor3d_Curve* aCurve = aBSurface.IsNull() ? (Adaptor3d_Curve*) &aCanonicalCurve
: (Adaptor3d_Curve*) &aBSurfaceCurve;
Handle(TColgp_HSequenceOfPnt) aPoints = new TColgp_HSequenceOfPnt();
StdPrs_DeflectionCurve::Add (Handle(Prs3d_Presentation)(),
*aCurve,
aSegmentP1,
aSegmentP2,
theDeflection,
aPoints->ChangeSequence(),
theDrawer->DeviationAngle(),
Standard_False);
if (aPoints->IsEmpty())
{
continue;
}
if (isIsoU)
{
theUPolylines.Append (aPoints);
}
else
{
theVPolylines.Append (aPoints);
}
}
}
}
catch (Standard_Failure)
{
// ...
}
}
//==================================================================
// function : UVIsoParameters
// purpose :
//==================================================================
void StdPrs_Isolines::UVIsoParameters (const TopoDS_Face& theFace,
const Standard_Integer theNbIsoU,
const Standard_Integer theNbIsoV,
const Standard_Real theUVLimit,
TColStd_SequenceOfReal& theUIsoParams,
TColStd_SequenceOfReal& theVIsoParams)
{
Standard_Real aUmin = 0.0;
Standard_Real aUmax = 0.0;
Standard_Real aVmin = 0.0;
Standard_Real aVmax = 0.0;
BRepTools::UVBounds (theFace, aUmin, aUmax, aVmin, aVmax);
aUmin = Max (aUmin, -theUVLimit);
aUmax = Min (aUmax, theUVLimit);
aVmin = Max (aVmin, -theUVLimit);
aVmax = Min (aVmax, theUVLimit);
TopLoc_Location aLocation;
const Handle(Geom_Surface)& aSurface = BRep_Tool::Surface (theFace, aLocation);
if (aSurface.IsNull())
{
return;
}
const Standard_Boolean isUClosed = aSurface->IsUClosed();
const Standard_Boolean isVClosed = aSurface->IsVClosed();
if (!isUClosed)
{
aUmin = aUmin + (aUmax - aUmin) / 1000.0;
aUmax = aUmax - (aUmax - aUmin) / 1000.0;
}
if (!isVClosed)
{
aVmin = aVmin + (aVmax - aVmin) / 1000.0;
aVmax = aVmax - (aVmax - aVmin) / 1000.0;
}
Standard_Real aUstep = (aUmax - aUmin) / (1 + theNbIsoU);
Standard_Real aVstep = (aVmax - aVmin) / (1 + theNbIsoV);
for (Standard_Integer anIso = 1; anIso <= theNbIsoU; ++anIso)
{
theUIsoParams.Append (aUmin + aUstep * anIso);
}
for (Standard_Integer anIso = 1; anIso <= theNbIsoV; ++anIso)
{
theVIsoParams.Append (aVmin + aVstep * anIso);
}
}
//==================================================================
// function : FindSegmentOnTriangulation
// purpose :
//==================================================================
Standard_Boolean StdPrs_Isolines::findSegmentOnTriangulation (const Handle(Geom_Surface)& theSurface,
const bool theIsU,
const gp_Lin2d& theIsoline,
const gp_Pnt* theNodesXYZ,
const gp_Pnt2d* theNodesUV,
SegOnIso& theSegment)
{
Standard_Integer aNPoints = 0;
for (Standard_Integer aLinkIter = 0; aLinkIter < 3 && aNPoints < 2; ++aLinkIter)
{
// ...
// Check that uv isoline crosses the triangulation link in parametric space
// ...
const gp_Pnt2d& aNodeUV1 = theNodesUV[aLinkIter];
const gp_Pnt2d& aNodeUV2 = theNodesUV[(aLinkIter + 1) % 3];
const gp_Pnt& aNode1 = theNodesXYZ[aLinkIter];
const gp_Pnt& aNode2 = theNodesXYZ[(aLinkIter + 1) % 3];
// Compute distance of uv points to isoline taking into consideration their relative
// location against the isoline (left or right). Null value for a node means that the
// isoline crosses the node. Both positive or negative means that the isoline does not
// cross the segment.
Standard_Boolean isLeftUV1 = (theIsoline.Direction().XY() ^ gp_Vec2d (theIsoline.Location(), aNodeUV1).XY()) > 0.0;
Standard_Boolean isLeftUV2 = (theIsoline.Direction().XY() ^ gp_Vec2d (theIsoline.Location(), aNodeUV2).XY()) > 0.0;
Standard_Real aDistanceUV1 = isLeftUV1 ? theIsoline.Distance (aNodeUV1) : -theIsoline.Distance (aNodeUV1);
Standard_Real aDistanceUV2 = isLeftUV2 ? theIsoline.Distance (aNodeUV2) : -theIsoline.Distance (aNodeUV2);
// Isoline crosses first point of an edge.
if (Abs (aDistanceUV1) < Precision::PConfusion())
{
theSegment[aNPoints].Param = theIsU ? aNodeUV1.Y() : aNodeUV1.X();
theSegment[aNPoints].Pnt = aNode1;
++aNPoints;
continue;
}
// Isoline crosses second point of an edge.
if (Abs (aDistanceUV2) < Precision::PConfusion())
{
theSegment[aNPoints].Param = theIsU ? aNodeUV2.Y() : aNodeUV2.X();
theSegment[aNPoints].Pnt = aNode2;
++aNPoints;
++aLinkIter;
continue;
}
// Isoline does not cross the triangle link.
if (aDistanceUV1 * aDistanceUV2 > 0.0)
{
continue;
}
// Isoline crosses degenerated link.
if (aNode1.SquareDistance (aNode2) < Precision::PConfusion())
{
theSegment[aNPoints].Param = theIsU ? aNodeUV1.Y() : aNodeUV1.X();
theSegment[aNPoints].Pnt = aNode1;
++aNPoints;
continue;
}
// ...
// Derive cross-point from parametric coordinates
// ...
Standard_Real anAlpha = Abs (aDistanceUV1) / (Abs (aDistanceUV1) + Abs (aDistanceUV2));
gp_Pnt aCross (0.0, 0.0, 0.0);
Standard_Real aCrossU = aNodeUV1.X() + anAlpha * (aNodeUV2.X() - aNodeUV1.X());
Standard_Real aCrossV = aNodeUV1.Y() + anAlpha * (aNodeUV2.Y() - aNodeUV1.Y());
Standard_Real aCrossParam = theIsU ? aCrossV : aCrossU;
if (theSurface.IsNull())
{
// Do linear interpolation of point coordinates using triangulation nodes.
aCross.SetX (aNode1.X() + anAlpha * (aNode2.X() - aNode1.X()));
aCross.SetY (aNode1.Y() + anAlpha * (aNode2.Y() - aNode1.Y()));
aCross.SetZ (aNode1.Z() + anAlpha * (aNode2.Z() - aNode1.Z()));
}
else
{
// Do linear interpolation of point coordinates by triangulation nodes.
// Get 3d point on surface.
Handle(Geom_Curve) anIso1, anIso2, anIso3;
Standard_Real aPntOnNode1Iso = 0.0;
Standard_Real aPntOnNode2Iso = 0.0;
Standard_Real aPntOnNode3Iso = 0.0;
if (theIsoline.Direction().X() == 0.0)
{
aPntOnNode1Iso = aNodeUV1.X();
aPntOnNode2Iso = aNodeUV2.X();
aPntOnNode3Iso = aCrossU;
anIso1 = theSurface->VIso (aNodeUV1.Y());
anIso2 = theSurface->VIso (aNodeUV2.Y());
anIso3 = theSurface->VIso (aCrossV);
}
else if (theIsoline.Direction().Y() == 0.0)
{
aPntOnNode1Iso = aNodeUV1.Y();
aPntOnNode2Iso = aNodeUV2.Y();
aPntOnNode3Iso = aCrossV;
anIso1 = theSurface->UIso (aNodeUV1.X());
anIso2 = theSurface->UIso (aNodeUV2.X());
anIso3 = theSurface->UIso (aCrossU);
}
GeomAdaptor_Curve aCurveAdaptor1 (anIso1);
GeomAdaptor_Curve aCurveAdaptor2 (anIso2);
GeomAdaptor_Curve aCurveAdaptor3 (anIso3);
Standard_Real aLength1 = GCPnts_AbscissaPoint::Length (aCurveAdaptor1, aPntOnNode1Iso, aPntOnNode3Iso, 1e-2);
Standard_Real aLength2 = GCPnts_AbscissaPoint::Length (aCurveAdaptor2, aPntOnNode2Iso, aPntOnNode3Iso, 1e-2);
if (Abs (aLength1) < Precision::Confusion() || Abs (aLength2) < Precision::Confusion())
{
theSegment[aNPoints].Param = aCrossParam;
theSegment[aNPoints].Pnt = (aNode2.XYZ() - aNode1.XYZ()) * anAlpha + aNode1.XYZ();
++aNPoints;
continue;
}
aCross = (aNode2.XYZ() - aNode1.XYZ()) * (aLength1 / (aLength1 + aLength2)) + aNode1.XYZ();
}
theSegment[aNPoints].Param = aCrossParam;
theSegment[aNPoints].Pnt = aCross;
++aNPoints;
}
if (aNPoints != 2
|| Abs (theSegment[1].Param - theSegment[0].Param) <= Precision::PConfusion())
{
return false;
}
if (theSegment[1].Param < theSegment[0].Param)
{
std::swap (theSegment[0], theSegment[1]);
}
return true;
}