1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-07-30 13:05:50 +03:00
occt/src/SelectMgr/SelectMgr_SelectableObjectSet.hxx
vpa f751596e46 0024623: Visualization - improve selection mechanism
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
2015-04-06 17:27:38 +03:00

73 lines
2.9 KiB
C++

// Created on: 2014-08-15
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SelectableObjectSet_HeaderFile
#define _SelectMgr_SelectableObjectSet_HeaderFile
#include <BVH_PrimitiveSet.hxx>
#include <Select3D_BndBox3d.hxx>
#include <Handle_SelectMgr_SelectionManager.hxx>
#include <SelectMgr_SelectableObject.hxx>
#include <SelectMgr_VectorTypes.hxx>
//! The purpose of this class is to organize all selectable objects into
//! data structure, allowing to build BVH tree. For selectable objects
//! binned BVH builder is used with 32 bins and 1 element per leaf.
class SelectMgr_SelectableObjectSet : public BVH_PrimitiveSet<Standard_Real, 3>
{
public:
//! Creates new empty objects set and initializes BVH tree
//! builder to Binned builder with 1 element per list
SelectMgr_SelectableObjectSet();
virtual ~SelectMgr_SelectableObjectSet() {};
//! Adds new object to the set and marks BVH tree for rebuild
void Append (const Handle(SelectMgr_SelectableObject)& theObject);
//! Removes object theObject from set and marks BVH tree for rebuild
void Remove (const Handle(SelectMgr_SelectableObject)& theObject);
//! Returns bounding box of object with index theIndex
virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
//! Returns center of object with index theIndex in the set
//! along the given axis theAxis
virtual Standard_Real Center (const Standard_Integer theIndex,
const Standard_Integer theAxis) const Standard_OVERRIDE;
//! Swaps items with indexes theIndex1 and theIndex2 in the set
virtual void Swap (const Standard_Integer theIndex1,
const Standard_Integer theIndex2) Standard_OVERRIDE;
//! Returns size of objects set
virtual Standard_Integer Size() const Standard_OVERRIDE;
//! Returns object from set by theIndex given
const Handle(SelectMgr_SelectableObject)& GetObjectById (const Standard_Integer theIndex) const;
//! Returns true if this objects set contains theObject given
const Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const;
private:
NCollection_Sequence<Handle(SelectMgr_SelectableObject)> myObjects;
NCollection_Sequence<Standard_Integer> myObjectIdxs;
};
#endif // _SelectMgr_SelectableObjectSet_HeaderFile