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Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
73 lines
2.9 KiB
C++
73 lines
2.9 KiB
C++
// Created on: 2014-08-15
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// Created by: Varvara POSKONINA
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// Copyright (c) 2005-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_SelectableObjectSet_HeaderFile
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#define _SelectMgr_SelectableObjectSet_HeaderFile
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#include <BVH_PrimitiveSet.hxx>
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#include <Select3D_BndBox3d.hxx>
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#include <Handle_SelectMgr_SelectionManager.hxx>
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#include <SelectMgr_SelectableObject.hxx>
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#include <SelectMgr_VectorTypes.hxx>
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//! The purpose of this class is to organize all selectable objects into
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//! data structure, allowing to build BVH tree. For selectable objects
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//! binned BVH builder is used with 32 bins and 1 element per leaf.
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class SelectMgr_SelectableObjectSet : public BVH_PrimitiveSet<Standard_Real, 3>
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{
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public:
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//! Creates new empty objects set and initializes BVH tree
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//! builder to Binned builder with 1 element per list
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SelectMgr_SelectableObjectSet();
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virtual ~SelectMgr_SelectableObjectSet() {};
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//! Adds new object to the set and marks BVH tree for rebuild
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void Append (const Handle(SelectMgr_SelectableObject)& theObject);
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//! Removes object theObject from set and marks BVH tree for rebuild
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void Remove (const Handle(SelectMgr_SelectableObject)& theObject);
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//! Returns bounding box of object with index theIndex
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virtual Select3D_BndBox3d Box (const Standard_Integer theIndex) const Standard_OVERRIDE;
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//! Returns center of object with index theIndex in the set
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//! along the given axis theAxis
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virtual Standard_Real Center (const Standard_Integer theIndex,
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const Standard_Integer theAxis) const Standard_OVERRIDE;
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//! Swaps items with indexes theIndex1 and theIndex2 in the set
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virtual void Swap (const Standard_Integer theIndex1,
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const Standard_Integer theIndex2) Standard_OVERRIDE;
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//! Returns size of objects set
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virtual Standard_Integer Size() const Standard_OVERRIDE;
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//! Returns object from set by theIndex given
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const Handle(SelectMgr_SelectableObject)& GetObjectById (const Standard_Integer theIndex) const;
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//! Returns true if this objects set contains theObject given
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const Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const;
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private:
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NCollection_Sequence<Handle(SelectMgr_SelectableObject)> myObjects;
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NCollection_Sequence<Standard_Integer> myObjectIdxs;
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};
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#endif // _SelectMgr_SelectableObjectSet_HeaderFile
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