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occt/src/SelectMgr/SelectMgr_BaseFrustum.cxx
vpa f751596e46 0024623: Visualization - improve selection mechanism
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
2015-04-06 17:27:38 +03:00

192 lines
8.4 KiB
C++

// Created on: 2014-05-22
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_BaseFrustum.hxx>
//=======================================================================
// function : SelectMgr_SelectingVolume
// purpose : Creates new selecting volume with pixel toletance set to 2,
// orthographic camera and empty frustum builder
//=======================================================================
SelectMgr_BaseFrustum::SelectMgr_BaseFrustum()
: myPixelTolerance (2),
myIsOrthographic (Standard_True)
{
myBuilder = new SelectMgr_FrustumBuilder();
}
//=======================================================================
// function : SetCamera
// purpose : Passes camera projection and orientation matrices to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetCamera (const Handle(Graphic3d_Camera)& theCamera)
{
myBuilder->SetOrientation (theCamera->OrientationMatrix());
myBuilder->SetProjection (theCamera->ProjectionMatrix());
myIsOrthographic = theCamera->IsOrthographic();
myBuilder->InvalidateViewport();
}
//=======================================================================
// function : SetCamera
// purpose : Passes camera projection and orientation matrices to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetCamera (const Graphic3d_Mat4d& theProjection,
const Graphic3d_Mat4d& theOrientation,
const Standard_Integer theIsOrthographic)
{
myBuilder->SetOrientation (theOrientation);
myBuilder->SetProjection (theProjection);
myIsOrthographic = theIsOrthographic;
}
//=======================================================================
// function : SetViewport
// purpose : Passes viewport parameters to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetViewport (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theWidth,
const Standard_Real theHeight)
{
myBuilder->SetViewport (theX, theY, theWidth, theHeight);
}
//=======================================================================
// function : SetPixelTolerance
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetPixelTolerance (const Standard_Real theTol)
{
myPixelTolerance = theTol;
}
//=======================================================================
// function : SetWindowSize
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight)
{
myBuilder->SetWindowSize (theWidth, theHeight);
}
//=======================================================================
// function : SetBuilder
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetBuilder (const NCollection_Handle<SelectMgr_FrustumBuilder>& theBuilder)
{
myBuilder.Nullify();
myBuilder = theBuilder;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and
// given axis-aligned box
//=======================================================================
const Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const BVH_Box<Standard_Real, 3>& /*theBndBox*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Intersection test between defined volume and given point
//=======================================================================
const Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theMinPt*/,
const SelectMgr_Vec3& /*theMaxPt*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Intersection test between defined volume and given point
//=======================================================================
const Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePt*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and given
// ordered set of points, representing line segments. The test
// may be considered of interior part or boundary line defined
// by segments depending on given sensitivity type
//=======================================================================
const Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const Handle(TColgp_HArray1OfPnt)& /*theArrayOfPts*/,
Select3D_TypeOfSensitivity /*theSensType*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and given
// triangle. The test may be considered of interior part or
// boundary line defined by triangle vertices depending on
// given sensitivity type
//=======================================================================
const Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePt1*/,
const gp_Pnt& /*thePt2*/,
const gp_Pnt& /*thePt3*/,
Select3D_TypeOfSensitivity /*theSensType*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Checks if line segment overlaps selecting volume
//=======================================================================
const Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePt1*/,
const gp_Pnt& /*thePt2*/,
Standard_Real& /*theDepth*/)
{
return Standard_False;
}
//=======================================================================
// function : DistToGeometryCenter
// purpose : Measures distance between 3d projection of user-picked
// screen point and given point theCOG
//=======================================================================
const Standard_Real SelectMgr_BaseFrustum::DistToGeometryCenter (const gp_Pnt& /*theCOG*/)
{
return DBL_MAX;
}
SelectMgr_Vec3 SelectMgr_BaseFrustum::DetectedPoint (const Standard_Real /*theDepth*/) const
{
return SelectMgr_Vec3 (RealLast());
}
//=======================================================================
// function : IsClipped
// purpose : Checks if the point of sensitive in which selection was
// detected belongs to the region defined by clipping planes
//=======================================================================
const Standard_Boolean SelectMgr_BaseFrustum::IsClipped (const Graphic3d_SequenceOfHClipPlane& /*thePlanes*/,
const Standard_Real /*theDepth*/)
{
return Standard_True;
}