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occt/src/StdSelect/StdSelect_BRepOwner.cxx
bugmster 973c2be1e1 0024428: Implementation of LGPL license
The copying permission statements at the beginning of source files updated to refer to LGPL.
Copyright dates extended till 2014 in advance.
2013-12-17 12:42:41 +04:00

237 lines
6.7 KiB
C++

// Created on: 1995-03-08
// Created by: Mister rmi
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and / or modify it
// under the terms of the GNU Lesser General Public version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#define BUC60876 //GG_050401 Enable to highlight something
// with a specific hilight mode
#include <StdSelect_BRepOwner.ixx>
#include <SelectBasics_EntityOwner.hxx>
#include <StdPrs_WFShape.hxx>
#include <Graphic3d_StructureManager.hxx>
//==================================================
// Function:
// Purpose :
//==================================================
StdSelect_BRepOwner::StdSelect_BRepOwner(const Standard_Integer aPriority):
SelectMgr_EntityOwner(aPriority),
myFromDecomposition(Standard_False),
myCurMode(0)
{
}
StdSelect_BRepOwner::StdSelect_BRepOwner(const TopoDS_Shape& aShape,
const Standard_Integer aPriority,
const Standard_Boolean ComesFromDecomposition):
SelectMgr_EntityOwner(aPriority),
myFromDecomposition(ComesFromDecomposition),
myShape(aShape),
myCurMode(0)
{
}
StdSelect_BRepOwner::StdSelect_BRepOwner(const TopoDS_Shape& aShape,
const Handle (SelectMgr_SelectableObject)& theOrigin,
const Standard_Integer aPriority,
const Standard_Boolean ComesFromDecomposition):
SelectMgr_EntityOwner(theOrigin,aPriority),
myFromDecomposition(ComesFromDecomposition),
myShape(aShape),
myCurMode(0)
{
}
//=======================================================================
//function : IsHilighted
//purpose :
//=======================================================================
Standard_Boolean StdSelect_BRepOwner::
IsHilighted(const Handle(PrsMgr_PresentationManager)& PM,
const Standard_Integer aMode) const
{
#ifdef BUC60876
Standard_Integer M = (aMode < 0) ? myCurMode : aMode;
#else
Standard_Integer M = (myCurMode==-1) ? aMode:myCurMode;
#endif
if(myPrsSh.IsNull())
return PM->IsHighlighted(Selectable(),M);
return PM->IsHighlighted(myPrsSh,M);
}
//=======================================================================
//function : Hilight/Unhilight Methods...
//purpose :
//=======================================================================
void StdSelect_BRepOwner::Hilight(const Handle(PrsMgr_PresentationManager)& PM,
const Standard_Integer aMode)
{
#ifdef BUC60876
Standard_Integer M = (aMode < 0) ? myCurMode : aMode;
#else
Standard_Integer M = (myCurMode==-1) ? aMode:myCurMode;
#endif
if (myFromDecomposition)
{
// do the update flag check
if (!myPrsSh.IsNull())
{
TColStd_ListOfInteger aModesList;
myPrsSh->ToBeUpdated (aModesList);
if (!aModesList.IsEmpty())
myPrsSh.Nullify();
}
// generate new presentable shape
if(myPrsSh.IsNull())
myPrsSh = new StdSelect_Shape (myShape);
// highlight and set layer
PM->Highlight (myPrsSh, M);
Handle(SelectMgr_SelectableObject) aSel = Selectable();
if (!aSel.IsNull())
{
Standard_Integer aLayer = aSel->GetZLayer (PM);
if (aLayer >= 0)
PM->SetZLayer (myPrsSh, aLayer);
}
}
else
{
if(myPrsSh.IsNull())
PM->Highlight(Selectable(),M);
else
PM->Highlight(myPrsSh,M);
}
}
void StdSelect_BRepOwner::Hilight()
{}
void StdSelect_BRepOwner::HilightWithColor(const Handle(PrsMgr_PresentationManager3d)& PM,
const Quantity_NameOfColor aCol,
const Standard_Integer aMode)
{
#ifdef BUC60876
Standard_Integer M = (aMode < 0) ? myCurMode : aMode;
#else
Standard_Integer M = (myCurMode==-1) ? aMode:myCurMode;
#endif
if (myFromDecomposition)
{
// do the update flag check
if (!myPrsSh.IsNull())
{
TColStd_ListOfInteger aModesList;
myPrsSh->ToBeUpdated (aModesList);
if (!aModesList.IsEmpty())
myPrsSh.Nullify();
}
// generate new presentable shape
if(myPrsSh.IsNull())
{
if(HasLocation())
{
TopLoc_Location lbid = Location() * myShape.Location();
TopoDS_Shape ShBis = myShape.Located(lbid);
myPrsSh = new StdSelect_Shape(ShBis);
}
else
myPrsSh = new StdSelect_Shape(myShape);
}
// highlight with color and set layer
PM->Color (myPrsSh, aCol, M);
Handle(SelectMgr_SelectableObject) aSel = Selectable();
if (!aSel.IsNull())
{
Standard_Integer aLayer = aSel->GetZLayer (PM);
if (aLayer >= 0)
PM->SetZLayer (myPrsSh, aLayer);
}
}
else
{
if(myPrsSh.IsNull())
PM->Color(Selectable(),aCol,M);
else
PM->Color(myPrsSh,aCol,M);
}
}
void StdSelect_BRepOwner::Unhilight(const Handle(PrsMgr_PresentationManager)& PM,
const Standard_Integer aMode)
{
#ifdef BUC60876
Standard_Integer M = (aMode < 0) ? myCurMode : aMode;
#else
Standard_Integer M = (myCurMode==-1) ? aMode:myCurMode;
#endif
if(myPrsSh.IsNull() || !myFromDecomposition)
PM->Unhighlight(Selectable(),M);
else
PM->Unhighlight(myPrsSh,M);
}
void StdSelect_BRepOwner::Clear(const Handle(PrsMgr_PresentationManager)& PM,
const Standard_Integer aMode)
{
#ifdef BUC60876
Standard_Integer M = (aMode < 0) ? myCurMode : aMode;
#else
Standard_Integer M = (myCurMode==-1) ? aMode:myCurMode;
#endif
if (!myPrsSh.IsNull())
PM->Clear(myPrsSh,M);
myPrsSh.Nullify();
}
void StdSelect_BRepOwner::SetLocation(const TopLoc_Location& aLoc)
{
SelectMgr_EntityOwner::SetLocation(aLoc);
// we must not nullify the myPrsSh here, because unhilight method
// will be working with wrong entity in this case, the best is to
// set the update flag and then recompute myPrsSh on hilighting
if (!myPrsSh.IsNull())
myPrsSh->SetToUpdate();
}
void StdSelect_BRepOwner::ResetLocation()
{
SelectMgr_EntityOwner::ResetLocation();
// we must not nullify the myPrsSh here, because unhilight method
// will be working with wrong entity in this case, the best is to
// set the update flag and then recompute myPrsSh on hilighting
if (!myPrsSh.IsNull())
myPrsSh->SetToUpdate();
}
//=======================================================================
//function : SetZLayer
//purpose :
//=======================================================================
void StdSelect_BRepOwner::SetZLayer
(const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Standard_Integer theLayerId)
{
if (!myPrsSh.IsNull())
thePrsMgr->SetZLayer (myPrsSh, theLayerId);
}