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occt/src/gp/gp_Sphere.hxx
Benjamin Bihler 0be7dbe183 0030448: Coding - add typo detection to derivation creation methods using Standard_NODISCARD attribute
Added macro Standard_NODISCARD equivalent to C++17 attribute [[nodiscard]] for compilers that support this.
Using Standard_NODISCARD macro for methods that create new object in gp, math, Geom, Bnd packages.
Marked equivalent operators with Standard_NODISCARD, if they are defined close to relevant methods.

Corrected code where warnings on unused result of calls to methods creating new objects are generated.
In most cases it looks like spelling errors (e.g. Normalised() instead of Normalise())
2019-02-27 19:59:07 +03:00

213 lines
6.4 KiB
C++

// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _gp_Sphere_HeaderFile
#define _gp_Sphere_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <gp_Ax3.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Ax1.hxx>
class Standard_ConstructionError;
class gp_Ax3;
class gp_Pnt;
class gp_Ax1;
class gp_Ax2;
class gp_Trsf;
class gp_Vec;
//! Describes a sphere.
//! A sphere is defined by its radius and positioned in space
//! with a coordinate system (a gp_Ax3 object). The origin of
//! the coordinate system is the center of the sphere. This
//! coordinate system is the "local coordinate system" of the sphere.
//! Note: when a gp_Sphere sphere is converted into a
//! Geom_SphericalSurface sphere, some implicit
//! properties of its local coordinate system are used explicitly:
//! - its origin, "X Direction", "Y Direction" and "main
//! Direction" are used directly to define the parametric
//! directions on the sphere and the origin of the parameters,
//! - its implicit orientation (right-handed or left-handed)
//! gives the orientation (direct, indirect) to the
//! Geom_SphericalSurface sphere.
//! See Also
//! gce_MakeSphere which provides functions for more
//! complex sphere constructions
//! Geom_SphericalSurface which provides additional
//! functions for constructing spheres and works, in
//! particular, with the parametric equations of spheres.
class gp_Sphere
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an indefinite sphere.
gp_Sphere();
//! Constructs a sphere with radius Radius, centered on the origin
//! of A3. A3 is the local coordinate system of the sphere.
//! Warnings :
//! It is not forbidden to create a sphere with null radius.
//! Raises ConstructionError if Radius < 0.0
gp_Sphere(const gp_Ax3& A3, const Standard_Real Radius);
//! Changes the center of the sphere.
void SetLocation (const gp_Pnt& Loc);
//! Changes the local coordinate system of the sphere.
void SetPosition (const gp_Ax3& A3);
//! Assigns R the radius of the Sphere.
//! Warnings :
//! It is not forbidden to create a sphere with null radius.
//! Raises ConstructionError if R < 0.0
void SetRadius (const Standard_Real R);
//! Computes the aera of the sphere.
Standard_Real Area() const;
//! Computes the coefficients of the implicit equation of the quadric
//! in the absolute cartesian coordinates system :
//! A1.X**2 + A2.Y**2 + A3.Z**2 + 2.(B1.X.Y + B2.X.Z + B3.Y.Z) +
//! 2.(C1.X + C2.Y + C3.Z) + D = 0.0
Standard_EXPORT void Coefficients (Standard_Real& A1, Standard_Real& A2, Standard_Real& A3, Standard_Real& B1, Standard_Real& B2, Standard_Real& B3, Standard_Real& C1, Standard_Real& C2, Standard_Real& C3, Standard_Real& D) const;
//! Reverses the U parametrization of the sphere
//! reversing the YAxis.
void UReverse();
//! Reverses the V parametrization of the sphere
//! reversing the ZAxis.
void VReverse();
//! Returns true if the local coordinate system of this sphere
//! is right-handed.
Standard_Boolean Direct() const;
//! --- Purpose ;
//! Returns the center of the sphere.
const gp_Pnt& Location() const;
//! Returns the local coordinates system of the sphere.
const gp_Ax3& Position() const;
//! Returns the radius of the sphere.
Standard_Real Radius() const;
//! Computes the volume of the sphere
Standard_Real Volume() const;
//! Returns the axis X of the sphere.
gp_Ax1 XAxis() const;
//! Returns the axis Y of the sphere.
gp_Ax1 YAxis() const;
Standard_EXPORT void Mirror (const gp_Pnt& P);
//! Performs the symmetrical transformation of a sphere
//! with respect to the point P which is the center of the
//! symmetry.
Standard_EXPORT Standard_NODISCARD gp_Sphere Mirrored (const gp_Pnt& P) const;
Standard_EXPORT void Mirror (const gp_Ax1& A1);
//! Performs the symmetrical transformation of a sphere with
//! respect to an axis placement which is the axis of the
//! symmetry.
Standard_EXPORT Standard_NODISCARD gp_Sphere Mirrored (const gp_Ax1& A1) const;
Standard_EXPORT void Mirror (const gp_Ax2& A2);
//! Performs the symmetrical transformation of a sphere with respect
//! to a plane. The axis placement A2 locates the plane of the
//! of the symmetry : (Location, XDirection, YDirection).
Standard_EXPORT Standard_NODISCARD gp_Sphere Mirrored (const gp_Ax2& A2) const;
void Rotate (const gp_Ax1& A1, const Standard_Real Ang);
//! Rotates a sphere. A1 is the axis of the rotation.
//! Ang is the angular value of the rotation in radians.
Standard_NODISCARD gp_Sphere Rotated (const gp_Ax1& A1, const Standard_Real Ang) const;
void Scale (const gp_Pnt& P, const Standard_Real S);
//! Scales a sphere. S is the scaling value.
//! The absolute value of S is used to scale the sphere
Standard_NODISCARD gp_Sphere Scaled (const gp_Pnt& P, const Standard_Real S) const;
void Transform (const gp_Trsf& T);
//! Transforms a sphere with the transformation T from class Trsf.
Standard_NODISCARD gp_Sphere Transformed (const gp_Trsf& T) const;
void Translate (const gp_Vec& V);
//! Translates a sphere in the direction of the vector V.
//! The magnitude of the translation is the vector's magnitude.
Standard_NODISCARD gp_Sphere Translated (const gp_Vec& V) const;
void Translate (const gp_Pnt& P1, const gp_Pnt& P2);
//! Translates a sphere from the point P1 to the point P2.
Standard_NODISCARD gp_Sphere Translated (const gp_Pnt& P1, const gp_Pnt& P2) const;
protected:
private:
gp_Ax3 pos;
Standard_Real radius;
};
#include <gp_Sphere.lxx>
#endif // _gp_Sphere_HeaderFile