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occt/src/VrmlData/VrmlData_TextureTransform.hxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_TextureTransform_HeaderFile
#define VrmlData_TextureTransform_HeaderFile
#include <VrmlData_Node.hxx>
#include <gp_XY.hxx>
/// Implementation of the TextureTransform node
class VrmlData_TextureTransform : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_TextureTransform () {}
/**
* Constructor
*/
inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
const char * theName)
: VrmlData_Node (theScene, theName),
myRotation(0.)
{}
/**
* Query the Center
*/
inline const gp_XY& Center () const { return myCenter; }
/**
* Query the Rotation
*/
inline Standard_Real Rotation () const { return myRotation; }
/**
* Query the Scale
*/
inline const gp_XY& Scale () const { return myScale; }
/**
* Query the Translation
*/
inline const gp_XY& Translation () const { return myTranslation; }
/**
* Set the Center
*/
inline void SetCenter (const gp_XY& V) { myCenter = V; }
/**
* Set the Rotation
*/
inline void SetRotation (const Standard_Real V)
{ myRotation = V; }
/**
* Set the Scale
*/
inline void SetScale (const gp_XY& V) { myScale = V; }
/**
* Set the Translation
*/
inline void SetTranslation (const gp_XY& V) { myTranslation = V; }
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
gp_XY myCenter;
Standard_Real myRotation;
gp_XY myScale;
gp_XY myTranslation;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI_INLINE(VrmlData_TextureTransform,VrmlData_Node)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
#endif