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107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
// Created on: 2006-05-25
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_TextureTransform_HeaderFile
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#define VrmlData_TextureTransform_HeaderFile
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#include <VrmlData_Node.hxx>
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#include <gp_XY.hxx>
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/// Implementation of the TextureTransform node
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class VrmlData_TextureTransform : public VrmlData_Node
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_TextureTransform () {}
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/**
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* Constructor
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*/
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inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
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const char * theName)
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: VrmlData_Node (theScene, theName),
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myRotation(0.)
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{}
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/**
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* Query the Center
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*/
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inline const gp_XY& Center () const { return myCenter; }
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/**
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* Query the Rotation
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*/
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inline Standard_Real Rotation () const { return myRotation; }
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/**
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* Query the Scale
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*/
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inline const gp_XY& Scale () const { return myScale; }
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/**
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* Query the Translation
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*/
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inline const gp_XY& Translation () const { return myTranslation; }
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/**
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* Set the Center
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*/
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inline void SetCenter (const gp_XY& V) { myCenter = V; }
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/**
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* Set the Rotation
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*/
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inline void SetRotation (const Standard_Real V)
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{ myRotation = V; }
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/**
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* Set the Scale
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*/
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inline void SetScale (const gp_XY& V) { myScale = V; }
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/**
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* Set the Translation
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*/
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inline void SetTranslation (const gp_XY& V) { myTranslation = V; }
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protected:
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// ---------- PROTECTED METHODS ----------
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private:
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// ---------- PRIVATE FIELDS ----------
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gp_XY myCenter;
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Standard_Real myRotation;
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gp_XY myScale;
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gp_XY myTranslation;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI_INLINE(VrmlData_TextureTransform,VrmlData_Node)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)
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#endif
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