1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-06 10:36:12 +03:00
occt/src/VrmlData/VrmlData_Material.hxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

167 lines
4.7 KiB
C++

// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_Material_HeaderFile
#define VrmlData_Material_HeaderFile
#include <VrmlData_Node.hxx>
#include <Quantity_Color.hxx>
/**
* Implementation of the Material node
*/
class VrmlData_Material : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
Standard_EXPORT VrmlData_Material ();
/**
* Constructor
*/
Standard_EXPORT VrmlData_Material
(const VrmlData_Scene& theScene,
const char * theName,
const Standard_Real theAmbientIntensity = -1.,
const Standard_Real theShininess = -1.,
const Standard_Real theTransparency = -1.);
/**
* Query the Ambient Intensity value
*/
inline Standard_Real
AmbientIntensity() const { return myAmbientIntensity; }
/**
* Query the Shininess value
*/
inline Standard_Real
Shininess () const { return myShininess; }
/**
* Query the Transparency value
*/
inline Standard_Real
Transparency () const { return myTransparency; }
/**
* Query the Diffuse color
*/
inline const Quantity_Color&
DiffuseColor () const { return myDiffuseColor; }
/**
* Query the Emissive color
*/
inline const Quantity_Color&
EmissiveColor () const { return myEmissiveColor; }
/**
* Query the Specular color
*/
inline const Quantity_Color&
SpecularColor () const { return mySpecularColor; }
/**
* Set the Ambient Intensity value
*/
inline void SetAmbientIntensity
(const Standard_Real theAmbientIntensity)
{ myAmbientIntensity = theAmbientIntensity; }
/**
* Set the Shininess value
*/
inline void SetShininess (const Standard_Real theShininess)
{ myShininess = theShininess; }
/**
* Set the Transparency value
*/
inline void SetTransparency (const Standard_Real theTransparency)
{ myTransparency = theTransparency; }
/**
* Query the Diffuse color
*/
inline void SetDiffuseColor (const Quantity_Color& theColor)
{ myDiffuseColor = theColor; }
/**
* Query the Emissive color
*/
inline void SetEmissiveColor (const Quantity_Color& theColor)
{ myEmissiveColor = theColor; }
/**
* Query the Specular color
*/
inline void SetSpecularColor (const Quantity_Color& theColor)
{ mySpecularColor = theColor; }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const Standard_OVERRIDE;
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer) Standard_OVERRIDE;
/**
* Write the Node to the Scene output.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const Standard_OVERRIDE;
/**
* Returns True if the node is default, so that it should not be written.
*/
Standard_EXPORT virtual Standard_Boolean
IsDefault () const Standard_OVERRIDE;
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Standard_Real myAmbientIntensity;
Standard_Real myShininess;
Standard_Real myTransparency;
Quantity_Color myDiffuseColor;
Quantity_Color myEmissiveColor;
Quantity_Color mySpecularColor;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTIEXT(VrmlData_Material,VrmlData_Node)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_Material, VrmlData_Node)
#endif