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1. Bug fix in reading old persistent data using FSD_File storage driver 2. Persistence compatible with legacy format was restored for shapes a. Implemented a storage read / write wrapper for legacy persistence b. Added DRAW commands to read / write files in legacy format c. Added test cases for reading / writing operations with checking number of sub-shapes and physical properties d. Updated related sections of the development guide
152 lines
5.3 KiB
C++
152 lines
5.3 KiB
C++
// Copyright (c) 2015 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _StdPersistent_Naming_HeaderFile
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#define _StdPersistent_Naming_HeaderFile
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#include <StdObjMgt_Attribute.hxx>
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#include <StdObjMgt_Persistent.hxx>
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#include <StdPersistent_HArray1.hxx>
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#include <StdLPersistent_HArray1.hxx>
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#include <StdLPersistent_HString.hxx>
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#include <TNaming_NamedShape.hxx>
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#include <TNaming_Naming.hxx>
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class TNaming_Name;
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class StdPersistent_Naming
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{
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public:
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class NamedShape : public StdObjMgt_Attribute<TNaming_NamedShape>
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{
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public:
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//! Read persistent data from a file.
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inline void Read (StdObjMgt_ReadData& theReadData)
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{ theReadData >> myOldShapes >> myNewShapes >> myShapeStatus >> myVersion; }
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//! Read persistent data from a file.
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inline void Write (StdObjMgt_WriteData& theWriteData) const
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{ theWriteData << myOldShapes << myNewShapes << myShapeStatus << myVersion; }
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//! Gets persistent child objects
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inline void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const
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{
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if (!myOldShapes.IsNull()) theChildren.Append(myOldShapes);
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if (!myNewShapes.IsNull()) theChildren.Append(myNewShapes);
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}
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//! Returns persistent type name
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inline Standard_CString PName() const { return "PNaming_NamedShape"; }
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//! Import transient attribuite from the persistent data.
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void Import (const Handle(TNaming_NamedShape)& theAttribute) const;
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private:
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Handle(StdPersistent_HArray1::Shape1) myOldShapes;
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Handle(StdPersistent_HArray1::Shape1) myNewShapes;
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Standard_Integer myShapeStatus;
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Standard_Integer myVersion;
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};
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class Name : public StdObjMgt_Persistent
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{
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public:
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//! Read persistent data from a file.
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Standard_EXPORT virtual void Read (StdObjMgt_ReadData& theReadData);
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//! Read persistent data from a file.
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Standard_EXPORT virtual void Write (StdObjMgt_WriteData& theWriteData) const;
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//! Gets persistent child objects
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inline void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const
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{
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if (!myArgs.IsNull()) theChildren.Append(myArgs);
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if (!myStop.IsNull()) theChildren.Append(myStop);
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}
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//! Returns persistent type name
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inline Standard_CString PName() const { return "PNaming_Name"; }
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//! Import transient object from the persistent data.
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Standard_EXPORT virtual void Import
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(TNaming_Name& theName, const Handle(TDF_Data)& theDF) const;
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private:
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Standard_Integer myType;
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Standard_Integer myShapeType;
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Handle(StdLPersistent_HArray1::Persistent) myArgs;
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Handle(StdObjMgt_Persistent) myStop;
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Standard_Integer myIndex;
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};
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class Name_1 : public Name
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{
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public:
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//! Read persistent data from a file.
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Standard_EXPORT virtual void Read (StdObjMgt_ReadData& theReadData);
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//! Read persistent data from a file.
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Standard_EXPORT virtual void Write (StdObjMgt_WriteData& theWriteData) const;
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//! Gets persistent child objects
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inline void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const
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{
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Name::PChildren(theChildren);
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if (!myContextLabel.IsNull()) theChildren.Append(myContextLabel);
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}
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//! Returns persistent type name
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inline Standard_CString PName() const { return "PNaming_Name_1"; }
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//! Import transient object from the persistent data.
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Standard_EXPORT virtual void Import
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(TNaming_Name& theName, const Handle(TDF_Data)& theDF) const;
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private:
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Handle(StdLPersistent_HString::Ascii) myContextLabel;
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};
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class Name_2 : public Name_1
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{
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public:
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//! Read persistent data from a file.
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Standard_EXPORT virtual void Read (StdObjMgt_ReadData& theReadData);
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//! Read persistent data from a file.
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Standard_EXPORT virtual void Write (StdObjMgt_WriteData& theWriteData) const;
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//! Gets persistent child objects
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inline void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const
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{ Name_1::PChildren(theChildren); }
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//! Returns persistent type name
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inline Standard_CString PName() const { return "PNaming_Name_2"; }
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//! Import transient object from the persistent data.
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Standard_EXPORT virtual void Import
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(TNaming_Name& theName, const Handle(TDF_Data)& theDF) const;
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private:
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Standard_Integer myOrientation;
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};
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class Naming : public StdObjMgt_Attribute<TNaming_Naming>::SingleRef
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{
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public:
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//! Import transient attribuite from the persistent data.
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Standard_EXPORT virtual void ImportAttribute();
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};
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class Naming_1 : public Naming
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{
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public:
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//! Import transient attribuite from the persistent data.
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Standard_EXPORT virtual void ImportAttribute();
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};
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typedef Naming Naming_2;
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};
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#endif
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