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139 lines
4.4 KiB
C++
Executable File
139 lines
4.4 KiB
C++
Executable File
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// JCV 07/12/90 Modifs suite a l'introduction des classes XYZ et Mat dans gp
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#include <gp_Dir.ixx>
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Standard_Real gp_Dir::Angle (const gp_Dir& Other) const
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{
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// Commentaires :
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// Au dessus de 45 degres l'arccos donne la meilleur precision pour le
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// calcul de l'angle. Sinon il vaut mieux utiliser l'arcsin.
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// Les erreurs commises sont loin d'etre negligeables lorsque l'on est
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// proche de zero ou de 90 degres.
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// En 3d les valeurs angulaires sont toujours positives et comprises entre
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// 0 et PI
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Standard_Real Cosinus = coord.Dot (Other.coord);
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if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655)
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return acos (Cosinus);
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else {
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Standard_Real Sinus = (coord.Crossed (Other.coord)).Modulus ();
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if(Cosinus < 0.0) return M_PI - asin (Sinus);
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else return asin (Sinus);
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}
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}
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Standard_Real gp_Dir::AngleWithRef (const gp_Dir& Other,
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const gp_Dir& Vref) const
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{
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Standard_Real Ang;
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gp_XYZ XYZ = coord.Crossed (Other.coord);
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Standard_Real Cosinus = coord.Dot(Other.coord);
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Standard_Real Sinus = XYZ.Modulus ();
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if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655)
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Ang = acos (Cosinus);
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else {
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if(Cosinus < 0.0) Ang = M_PI - asin (Sinus);
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else Ang = asin (Sinus);
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}
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if (XYZ.Dot (Vref.coord) >= 0.0) return Ang;
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else return -Ang;
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}
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void gp_Dir::Mirror (const gp_Dir& V)
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{
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const gp_XYZ& XYZ = V.coord;
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Standard_Real A = XYZ.X();
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Standard_Real B = XYZ.Y();
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Standard_Real C = XYZ.Z();
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Standard_Real X = coord.X();
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Standard_Real Y = coord.Y();
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Standard_Real Z = coord.Z();
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Standard_Real M1 = 2.0 * A * B;
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Standard_Real M2 = 2.0 * A * C;
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Standard_Real M3 = 2.0 * B * C;
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Standard_Real XX = ((2.0 * A * A) - 1.0) * X + M1 * Y + M2 * Z;
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Standard_Real YY = M1 * X + ((2.0 * B * B) - 1.0) * Y + M3 * Z;
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Standard_Real ZZ = M2 * X + M3 * Y + ((2.0 * C * C) - 1.0) * Z;
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coord.SetCoord(XX,YY,ZZ);
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}
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void gp_Dir::Mirror (const gp_Ax1& A1)
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{
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const gp_XYZ& XYZ = A1.Direction().coord;
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Standard_Real A = XYZ.X();
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Standard_Real B = XYZ.Y();
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Standard_Real C = XYZ.Y();
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Standard_Real X = coord.X();
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Standard_Real Y = coord.Y();
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Standard_Real Z = coord.Z();
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Standard_Real M1 = 2.0 * A * B;
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Standard_Real M2 = 2.0 * A * C;
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Standard_Real M3 = 2.0 * B * C;
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Standard_Real XX = ((2.0 * A * A) - 1.0) * X + M1 * Y + M2 * Z;
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Standard_Real YY = M1 * X + ((2.0 * B * B) - 1.0) * Y + M3 * Z;
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Standard_Real ZZ = M2 * X + M3 * Y + ((2.0 * C * C) - 1.0) * Z;
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coord.SetCoord(XX,YY,ZZ);
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}
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void gp_Dir::Mirror (const gp_Ax2& A2)
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{
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const gp_Dir& Vz = A2.Direction();
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Mirror(Vz);
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Reverse();
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}
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void gp_Dir::Transform (const gp_Trsf& T)
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{
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if (T.Form() == gp_Identity || T.Form() == gp_Translation) { }
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else if (T.Form() == gp_PntMirror) { coord.Reverse(); }
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else if (T.Form() == gp_Scale) {
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if (T.ScaleFactor() < 0.0) { coord.Reverse(); }
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}
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else {
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coord.Multiply (T.HVectorialPart());
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Standard_Real D = coord.Modulus();
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coord.Divide(D);
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if (T.ScaleFactor() < 0.0) { coord.Reverse(); }
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}
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}
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gp_Dir gp_Dir::Mirrored (const gp_Dir& V) const
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{
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gp_Dir Vres = *this;
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Vres.Mirror (V);
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return Vres;
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}
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gp_Dir gp_Dir::Mirrored (const gp_Ax1& A1) const
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{
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gp_Dir V = *this;
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V.Mirror (A1);
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return V;
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}
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gp_Dir gp_Dir::Mirrored (const gp_Ax2& A2) const
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{
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gp_Dir V = *this;
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V.Mirror (A2);
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return V;
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}
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