1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/StepShape/StepShape_Block.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

86 lines
2.1 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <StepShape_Block.ixx>
StepShape_Block::StepShape_Block () {}
void StepShape_Block::Init(
const Handle(TCollection_HAsciiString)& aName)
{
StepRepr_RepresentationItem::Init(aName);
}
void StepShape_Block::Init(
const Handle(TCollection_HAsciiString)& aName,
const Handle(StepGeom_Axis2Placement3d)& aPosition,
const Standard_Real aX,
const Standard_Real aY,
const Standard_Real aZ)
{
// --- classe own fields ---
position = aPosition;
x = aX;
y = aY;
z = aZ;
// --- classe inherited fields ---
StepRepr_RepresentationItem::Init(aName);
}
void StepShape_Block::SetPosition(const Handle(StepGeom_Axis2Placement3d)& aPosition)
{
position = aPosition;
}
Handle(StepGeom_Axis2Placement3d) StepShape_Block::Position() const
{
return position;
}
void StepShape_Block::SetX(const Standard_Real aX)
{
x = aX;
}
Standard_Real StepShape_Block::X() const
{
return x;
}
void StepShape_Block::SetY(const Standard_Real aY)
{
y = aY;
}
Standard_Real StepShape_Block::Y() const
{
return y;
}
void StepShape_Block::SetZ(const Standard_Real aZ)
{
z = aZ;
}
Standard_Real StepShape_Block::Z() const
{
return z;
}