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86 lines
2.1 KiB
C++
Executable File
86 lines
2.1 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <StepShape_Block.ixx>
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StepShape_Block::StepShape_Block () {}
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void StepShape_Block::Init(
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const Handle(TCollection_HAsciiString)& aName)
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{
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StepRepr_RepresentationItem::Init(aName);
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}
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void StepShape_Block::Init(
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const Handle(TCollection_HAsciiString)& aName,
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const Handle(StepGeom_Axis2Placement3d)& aPosition,
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const Standard_Real aX,
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const Standard_Real aY,
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const Standard_Real aZ)
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{
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// --- classe own fields ---
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position = aPosition;
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x = aX;
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y = aY;
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z = aZ;
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// --- classe inherited fields ---
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StepRepr_RepresentationItem::Init(aName);
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}
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void StepShape_Block::SetPosition(const Handle(StepGeom_Axis2Placement3d)& aPosition)
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{
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position = aPosition;
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}
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Handle(StepGeom_Axis2Placement3d) StepShape_Block::Position() const
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{
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return position;
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}
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void StepShape_Block::SetX(const Standard_Real aX)
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{
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x = aX;
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}
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Standard_Real StepShape_Block::X() const
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{
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return x;
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}
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void StepShape_Block::SetY(const Standard_Real aY)
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{
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y = aY;
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}
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Standard_Real StepShape_Block::Y() const
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{
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return y;
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}
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void StepShape_Block::SetZ(const Standard_Real aZ)
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{
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z = aZ;
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}
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Standard_Real StepShape_Block::Z() const
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{
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return z;
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}
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