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63 lines
2.2 KiB
C++
Executable File
63 lines
2.2 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <StepRepr_GlobalUnitAssignedContext.ixx>
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StepRepr_GlobalUnitAssignedContext::StepRepr_GlobalUnitAssignedContext () {}
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void StepRepr_GlobalUnitAssignedContext::Init(
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const Handle(TCollection_HAsciiString)& aContextIdentifier,
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const Handle(TCollection_HAsciiString)& aContextType)
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{
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StepRepr_RepresentationContext::Init(aContextIdentifier, aContextType);
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}
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void StepRepr_GlobalUnitAssignedContext::Init(
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const Handle(TCollection_HAsciiString)& aContextIdentifier,
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const Handle(TCollection_HAsciiString)& aContextType,
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const Handle(StepBasic_HArray1OfNamedUnit)& aUnits)
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{
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// --- classe own fields ---
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units = aUnits;
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// --- classe inherited fields ---
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StepRepr_RepresentationContext::Init(aContextIdentifier, aContextType);
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}
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void StepRepr_GlobalUnitAssignedContext::SetUnits(const Handle(StepBasic_HArray1OfNamedUnit)& aUnits)
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{
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units = aUnits;
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}
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Handle(StepBasic_HArray1OfNamedUnit) StepRepr_GlobalUnitAssignedContext::Units() const
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{
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return units;
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}
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Handle(StepBasic_NamedUnit) StepRepr_GlobalUnitAssignedContext::UnitsValue(const Standard_Integer num) const
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{
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return units->Value(num);
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}
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Standard_Integer StepRepr_GlobalUnitAssignedContext::NbUnits () const
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{
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if (units.IsNull()) return 0;
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return units->Length();
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}
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