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702 lines
21 KiB
C++
702 lines
21 KiB
C++
// Created on: 2011-09-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <InterfaceGraphic.hxx>
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#include <OpenGl_Window.hxx>
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#include <OpenGl_Context.hxx>
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#include <OpenGl_Display.hxx>
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#include <OpenGl_ResourceCleaner.hxx>
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#include <OpenGl_ResourceTexture.hxx>
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#include <Aspect_GraphicDeviceDefinitionError.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <GL/glu.h> // gluOrtho2D()
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IMPLEMENT_STANDARD_HANDLE(OpenGl_Window,MMgt_TShared)
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IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Window,MMgt_TShared)
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namespace
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{
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static const TEL_COLOUR THE_DEFAULT_BG_COLOR = { { 0.F, 0.F, 0.F, 1.F } };
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static GLCONTEXT ThePreviousCtx = 0; // to share GL resources
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#if (!defined(_WIN32) && !defined(__WIN32__))
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static GLXContext TheDeadGlxCtx; // Context to be destroyed
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static Display* TheDeadGlxDpy; // Display associated with TheDeadGlxCtx
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#endif
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#if (defined(_WIN32) || defined(__WIN32__))
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static int find_pixel_format (HDC hDC, PIXELFORMATDESCRIPTOR* pfd, const Standard_Boolean dbuff)
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{
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PIXELFORMATDESCRIPTOR pfd0;
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memset (&pfd0, 0, sizeof (PIXELFORMATDESCRIPTOR));
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pfd0.nSize = sizeof (PIXELFORMATDESCRIPTOR);
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pfd0.nVersion = 1;
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pfd0.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | (dbuff ? PFD_DOUBLEBUFFER : PFD_SUPPORT_GDI);
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pfd0.iPixelType = PFD_TYPE_RGBA;
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pfd0.iLayerType = PFD_MAIN_PLANE;
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int iPixelFormat = 0;
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int iGood = 0;
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const int cBits[] = { 32, 24 };
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const int dBits[] = { 32, 24, 16 };
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int i, j;
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for (i = 0; i < sizeof(dBits) / sizeof(int); i++)
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{
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pfd0.cDepthBits = dBits[i];
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iGood = 0;
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for (j = 0; j < sizeof(cBits) / sizeof(int); j++)
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{
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pfd0.cColorBits = cBits[j];
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iPixelFormat = ChoosePixelFormat (hDC, &pfd0);
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if (iPixelFormat)
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{
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pfd->cDepthBits = 0;
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pfd->cColorBits = 0;
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DescribePixelFormat (hDC, iPixelFormat, sizeof (PIXELFORMATDESCRIPTOR), pfd);
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if (pfd->cColorBits >= cBits[j] && pfd->cDepthBits >= dBits[i])
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break;
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if (iGood == 0)
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iGood = iPixelFormat;
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}
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}
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if (j < sizeof(cBits) / sizeof(int))
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break;
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}
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if (iPixelFormat == 0)
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iPixelFormat = iGood;
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return iPixelFormat;
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}
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#else
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static Bool WaitForNotify (Display* theDisp, XEvent* theEv, char* theArg)
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{
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return (theEv->type == MapNotify) && (theEv->xmap.window == (Window )theArg);
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}
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#endif
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};
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// =======================================================================
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// function : OpenGl_Window
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// purpose :
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// =======================================================================
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OpenGl_Window::OpenGl_Window (const Handle(OpenGl_Display)& theDisplay,
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const CALL_DEF_WINDOW& theCWindow,
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Aspect_RenderingContext theGContext)
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: myDisplay (theDisplay),
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myWindow (0),
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myGContext ((GLCONTEXT )theGContext),
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myGlContext (new OpenGl_Context()),
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myOwnGContext (theGContext == 0),
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#if (defined(_WIN32) || defined(__WIN32__))
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myWindowDC (0),
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mySysPalInUse (FALSE),
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#endif
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myWidth ((Standard_Integer )theCWindow.dx),
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myHeight ((Standard_Integer )theCWindow.dy),
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myBgColor (THE_DEFAULT_BG_COLOR),
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myDither (theDisplay->Dither()),
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myBackDither (theDisplay->BackDither())
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{
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myBgColor.rgb[0] = theCWindow.Background.r;
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myBgColor.rgb[1] = theCWindow.Background.g;
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myBgColor.rgb[2] = theCWindow.Background.b;
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WINDOW aParent = (WINDOW )theCWindow.XWindow;
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DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
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#if (!defined(_WIN32) && !defined(__WIN32__))
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XWindowAttributes wattr;
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XGetWindowAttributes (aDisp, aParent, &wattr);
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const int scr = DefaultScreen (aDisp);
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XVisualInfo* aVis = NULL;
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{
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unsigned long aVisInfoMask = VisualIDMask | VisualScreenMask;
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XVisualInfo aVisInfo;
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aVisInfo.visualid = wattr.visual->visualid;
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aVisInfo.screen = scr;
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int aNbItems;
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aVis = XGetVisualInfo (aDisp, aVisInfoMask, &aVisInfo, &aNbItems);
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}
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WINDOW win;
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if (!myOwnGContext)
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{
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if (aVis != NULL)
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{
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Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window::CreateWindow: XGetVisualInfo failed.");
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return;
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}
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win = aParent;
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}
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else
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{
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GLCONTEXT ctx;
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#if defined(__linux) || defined(Linux)
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if (aVis != NULL)
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{
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// check Visual for OpenGl context's parameters compability
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int isGl = 0, isDoubleBuffer = 0, isRGBA = 0, aDepthSize = 0;
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if (glXGetConfig (aDisp, aVis, GLX_USE_GL, &isGl) != 0)
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isGl = 0;
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if (glXGetConfig (aDisp, aVis, GLX_RGBA, &isRGBA) != 0)
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isRGBA = 0;
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if (glXGetConfig (aDisp, aVis, GLX_DOUBLEBUFFER, &isDoubleBuffer) != 0)
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isDoubleBuffer = 0;
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if (glXGetConfig (aDisp, aVis, GLX_DEPTH_SIZE, &aDepthSize) != 0)
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aDepthSize = 0;
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if (!isGl || !aDepthSize || !isRGBA || (isDoubleBuffer ? 1 : 0) != (myDisplay->DBuffer()? 1 : 0))
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{
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XFree (aVis);
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aVis = NULL;
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}
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}
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#endif
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if (aVis == NULL)
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{
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int anIter = 0;
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int anAttribs[11];
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anAttribs[anIter++] = GLX_RGBA;
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anAttribs[anIter++] = GLX_DEPTH_SIZE;
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anAttribs[anIter++] = 1;
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anAttribs[anIter++] = GLX_RED_SIZE;
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anAttribs[anIter++] = (wattr.depth <= 8) ? 0 : 1;
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anAttribs[anIter++] = GLX_GREEN_SIZE;
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anAttribs[anIter++] = (wattr.depth <= 8) ? 0 : 1;
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anAttribs[anIter++] = GLX_BLUE_SIZE;
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anAttribs[anIter++] = (wattr.depth <= 8) ? 0 : 1;
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if (myDisplay->DBuffer())
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anAttribs[anIter++] = GLX_DOUBLEBUFFER;
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anAttribs[anIter++] = None;
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aVis = glXChooseVisual (aDisp, scr, anAttribs);
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if (aVis == NULL)
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{
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Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window::CreateWindow: glXChooseVisual failed.");
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return;
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}
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}
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if (TheDeadGlxCtx)
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{
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// recover display lists from TheDeadGlxCtx, then destroy it
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ctx = glXCreateContext (aDisp, aVis, TheDeadGlxCtx, GL_TRUE);
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OpenGl_ResourceCleaner::GetInstance()->RemoveContext (TheDeadGlxCtx);
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glXDestroyContext (TheDeadGlxDpy, TheDeadGlxCtx);
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TheDeadGlxCtx = 0;
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}
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else if (ThePreviousCtx == 0)
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{
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ctx = glXCreateContext (aDisp, aVis, NULL, GL_TRUE);
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}
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else
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{
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// ctx est une copie du previous
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ctx = glXCreateContext (aDisp, aVis, ThePreviousCtx, GL_TRUE);
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}
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if (!ctx)
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{
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Aspect_GraphicDeviceDefinitionError::Raise ("OpenGl_Window::CreateWindow: glXCreateContext failed.");
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return;
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}
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OpenGl_ResourceCleaner::GetInstance()->AppendContext (ctx, true);
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ThePreviousCtx = ctx;
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Colormap cmap = XCreateColormap (aDisp, aParent, aVis->visual, AllocNone);
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XColor color;
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color.red = (unsigned short) (myBgColor.rgb[0] * 0xFFFF);
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color.green = (unsigned short) (myBgColor.rgb[1] * 0xFFFF);
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color.blue = (unsigned short) (myBgColor.rgb[2] * 0xFFFF);
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color.flags = DoRed | DoGreen | DoBlue;
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XAllocColor (aDisp, cmap, &color);
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XSetWindowAttributes cwa;
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cwa.colormap = cmap;
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cwa.event_mask = StructureNotifyMask;
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cwa.border_pixel = color.pixel;
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cwa.background_pixel = color.pixel;
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if (aVis->visualid == wattr.visual->visualid)
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{
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win = aParent;
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}
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else
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{
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unsigned long mask = CWBackPixel | CWColormap | CWBorderPixel | CWEventMask;
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win = XCreateWindow (aDisp, aParent, 0, 0, myWidth, myHeight, 0/*bw*/, aVis->depth, InputOutput, aVis->visual, mask, &cwa);
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}
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XSetWindowBackground (aDisp, win, cwa.background_pixel);
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XClearWindow (aDisp, win);
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if (win != aParent)
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{
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XEvent anEvent;
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XMapWindow (aDisp, win);
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XIfEvent (aDisp, &anEvent, WaitForNotify, (char* )win);
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}
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myGContext = ctx;
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}
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/*
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* Le BackDitherProp est utilise pour le clear du background
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* Pour eviter une difference de couleurs avec la couleur choisie
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* par l'application (XWindow) il faut desactiver le dithering
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* au dessus de 8 plans.
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*
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* Pour le DitherProp:
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* On cherchera a activer le Dithering que si le Visual a au moins
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* 8 plans pour le GLX_RED_SIZE. Le test est plus sur car on peut
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* avoir une profondeur superieure a 12 mais avoir besoin du dithering.
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* (Carte Impact avec GLX_RED_SIZE a 5 par exemple)
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*/
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int value;
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glXGetConfig (aDisp, aVis, GLX_RED_SIZE, &value);
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if (myDither)
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myDither = (value < 8);
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if (myBackDither)
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myBackDither = (aVis->depth <= 8);
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XFree ((char* )aVis);
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myWindow = win;
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#else
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myWindowDC = GetDC (aParent);
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PIXELFORMATDESCRIPTOR pfd;
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int iPixelFormat = find_pixel_format (myWindowDC, &pfd, myDisplay->DBuffer());
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if (iPixelFormat == 0)
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{
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ReleaseDC (aParent, myWindowDC);
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myWindowDC = 0;
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TCollection_AsciiString msg ("OpenGl_Window::CreateWindow: ChoosePixelFormat failed. Error code: ");
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msg += (int )GetLastError();
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Aspect_GraphicDeviceDefinitionError::Raise (msg.ToCString());
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return;
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}
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if (pfd.dwFlags & PFD_NEED_PALETTE)
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{
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WINDOW_DATA* wd = (WINDOW_DATA* )GetWindowLongPtr (aParent, GWLP_USERDATA);
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mySysPalInUse = (pfd.dwFlags & PFD_NEED_SYSTEM_PALETTE) ? TRUE : FALSE;
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InterfaceGraphic_RealizePalette (myWindowDC, wd->hPal, FALSE, mySysPalInUse);
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}
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if (myDither)
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myDither = (pfd.cColorBits <= 8);
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if (myBackDither)
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myBackDither = (pfd.cColorBits <= 8);
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if (!SetPixelFormat (myWindowDC, iPixelFormat, &pfd))
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{
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ReleaseDC (aParent, myWindowDC);
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myWindowDC = NULL;
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TCollection_AsciiString msg("OpenGl_Window::CreateWindow: SetPixelFormat failed. Error code: ");
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msg += (int)GetLastError();
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Aspect_GraphicDeviceDefinitionError::Raise (msg.ToCString());
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return;
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}
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if (!myOwnGContext)
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{
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ThePreviousCtx = myGContext;
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}
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else
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{
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myGContext = wglCreateContext (myWindowDC);
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if (myGContext == NULL)
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{
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ReleaseDC (aParent, myWindowDC);
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myWindowDC = NULL;
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TCollection_AsciiString msg ("OpenGl_Window::CreateWindow: wglCreateContext failed. Error code: ");
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msg += (int )GetLastError();
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Aspect_GraphicDeviceDefinitionError::Raise (msg.ToCString());
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return;
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}
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Standard_Boolean isShared = Standard_True;
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if (ThePreviousCtx == NULL)
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{
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ThePreviousCtx = myGContext;
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}
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else
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{
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// if we already have some shared context
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GLCONTEXT shareCtx = OpenGl_ResourceCleaner::GetInstance()->GetSharedContext();
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if (shareCtx != NULL)
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{
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// try to share context with one from resource cleaner list
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isShared = (Standard_Boolean )wglShareLists (shareCtx, myGContext);
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}
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else
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{
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isShared = (Standard_Boolean )wglShareLists (ThePreviousCtx, myGContext);
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// add shared ThePreviousCtx to a control list if it's not there
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if (isShared)
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OpenGl_ResourceCleaner::GetInstance()->AppendContext (ThePreviousCtx, isShared);
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}
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}
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// add the context to OpenGl_ResourceCleaner control list
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OpenGl_ResourceCleaner::GetInstance()->AppendContext (myGContext, isShared);
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}
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myWindow = aParent;
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#endif
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Init();
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myGlContext->Init();
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}
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// =======================================================================
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// function : ~OpenGl_Window
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// purpose :
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// =======================================================================
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OpenGl_Window::~OpenGl_Window()
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{
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DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
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if (aDisp == NULL || !myOwnGContext)
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return;
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#if (defined(_WIN32) || defined(__WIN32__))
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OpenGl_ResourceCleaner::GetInstance()->RemoveContext (myGContext);
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if (wglGetCurrentContext() != NULL)
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wglDeleteContext (myGContext);
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ReleaseDC (myWindow, myWindowDC);
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if (myDisplay->myMapOfWindows.Size() == 0)
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ThePreviousCtx = 0;
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#else
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// FSXXX sync necessary if non-direct rendering
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glXWaitGL();
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if (ThePreviousCtx == myGContext)
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{
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ThePreviousCtx = NULL;
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if (myDisplay->myMapOfWindows.Size() > 0)
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{
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NCollection_DataMap<Standard_Integer, Handle(OpenGl_Window)>::Iterator it (myDisplay->myMapOfWindows);
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ThePreviousCtx = it.Value()->myGContext;
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}
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// if this is the last remaining context, do not destroy it yet, to avoid
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// losing any shared display lists (fonts...)
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if (ThePreviousCtx)
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{
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OpenGl_ResourceCleaner::GetInstance()->RemoveContext(myGContext);
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glXDestroyContext(aDisp, myGContext);
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}
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else
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{
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TheDeadGlxCtx = myGContext;
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TheDeadGlxDpy = aDisp;
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}
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}
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else
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{
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OpenGl_ResourceCleaner::GetInstance()->RemoveContext (myGContext);
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glXDestroyContext (aDisp, myGContext);
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}
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#endif
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}
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// =======================================================================
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// function : Activate
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// purpose :
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// =======================================================================
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Standard_Boolean OpenGl_Window::Activate()
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{
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DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
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if (aDisp == NULL)
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return Standard_False;
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#if (defined(_WIN32) || defined(__WIN32__))
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if (!wglMakeCurrent (myWindowDC, myGContext))
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{
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//GLenum errorcode = glGetError();
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//const GLubyte *errorstring = gluErrorString(errorcode);
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//printf("wglMakeCurrent failed: %d %s\n", errorcode, errorstring);
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return Standard_False;
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}
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#else
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if (!glXMakeCurrent (aDisp, myWindow, myGContext))
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{
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// if there is no current context it might be impossible to use glGetError correctly
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//printf("glXMakeCurrent failed!\n");
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return Standard_False;
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}
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#endif
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return Standard_True;
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}
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// =======================================================================
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// function : Resize
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// purpose : call_subr_resize
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// =======================================================================
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void OpenGl_Window::Resize (const CALL_DEF_WINDOW& theCWindow)
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{
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DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
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if (aDisp == NULL)
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return;
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// If the size is not changed - do nothing
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if ((myWidth == theCWindow.dx) && (myHeight == theCWindow.dy))
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return;
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myWidth = (Standard_Integer )theCWindow.dx;
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myHeight = (Standard_Integer )theCWindow.dy;
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#if (!defined(_WIN32) && !defined(__WIN32__))
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XResizeWindow (aDisp, myWindow, (unsigned int )myWidth, (unsigned int )myHeight);
|
|
XSync (aDisp, False);
|
|
#endif
|
|
|
|
Init();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : ReadDepths
|
|
// purpose : TelReadDepths
|
|
// =======================================================================
|
|
void OpenGl_Window::ReadDepths (const Standard_Integer theX, const Standard_Integer theY,
|
|
const Standard_Integer theWidth, const Standard_Integer theHeight,
|
|
float* theDepths)
|
|
{
|
|
if (theDepths == NULL || !Activate())
|
|
return;
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gluOrtho2D (0.0, (GLdouble )myWidth, 0.0, (GLdouble )myHeight);
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glRasterPos2i (theX, theY);
|
|
DisableFeatures();
|
|
glReadPixels (theX, theY, theWidth, theHeight, GL_DEPTH_COMPONENT, GL_FLOAT, theDepths);
|
|
EnableFeatures();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetBackgroundColor
|
|
// purpose : call_subr_set_background
|
|
// =======================================================================
|
|
void OpenGl_Window::SetBackgroundColor (const Standard_ShortReal theR,
|
|
const Standard_ShortReal theG,
|
|
const Standard_ShortReal theB)
|
|
{
|
|
myBgColor.rgb[0] = theR;
|
|
myBgColor.rgb[1] = theG;
|
|
myBgColor.rgb[2] = theB;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Init
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Window::Init()
|
|
{
|
|
if (!Activate())
|
|
return;
|
|
|
|
#if (defined(_WIN32) || defined(__WIN32__))
|
|
RECT cr;
|
|
GetClientRect (myWindow, &cr);
|
|
myWidth = cr.right - cr.left;
|
|
myHeight = cr.bottom - cr.top;
|
|
#else
|
|
Window aRootWin;
|
|
int aDummy;
|
|
unsigned int aDummyU;
|
|
unsigned int aNewWidth = 0;
|
|
unsigned int aNewHeight = 0;
|
|
DISPLAY* aDisp = (DISPLAY* )myDisplay->GetDisplay();
|
|
XGetGeometry (aDisp, myWindow, &aRootWin, &aDummy, &aDummy, &aNewWidth, &aNewHeight, &aDummyU, &aDummyU);
|
|
myWidth = aNewWidth;
|
|
myHeight = aNewHeight;
|
|
#endif
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glViewport (0, 0, myWidth, myHeight);
|
|
|
|
glDisable (GL_SCISSOR_TEST);
|
|
glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : EnablePolygonOffset
|
|
// purpose : call_subr_enable_polygon_offset
|
|
// =======================================================================
|
|
void OpenGl_Window::EnablePolygonOffset() const
|
|
{
|
|
Standard_ShortReal aFactor, aUnits;
|
|
myDisplay->PolygonOffset (aFactor, aUnits);
|
|
glPolygonOffset (aFactor, aUnits);
|
|
glEnable (GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DisablePolygonOffset
|
|
// purpose : call_subr_disable_polygon_offset
|
|
// =======================================================================
|
|
void OpenGl_Window::DisablePolygonOffset() const
|
|
{
|
|
glDisable (GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : EnableFeatures
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Window::EnableFeatures() const
|
|
{
|
|
/*glPixelTransferi (GL_MAP_COLOR, GL_TRUE);*/
|
|
|
|
if (myDither)
|
|
glEnable (GL_DITHER);
|
|
else
|
|
glDisable (GL_DITHER);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : DisableFeatures
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_Window::DisableFeatures() const
|
|
{
|
|
glDisable (GL_DITHER);
|
|
glPixelTransferi (GL_MAP_COLOR, GL_FALSE);
|
|
|
|
/*
|
|
* Disable stuff that's likely to slow down glDrawPixels.
|
|
* (Omit as much of this as possible, when you know in advance
|
|
* that the OpenGL state will already be set correctly.)
|
|
*/
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_FOG);
|
|
glDisable(GL_LIGHTING);
|
|
|
|
glDisable(GL_LOGIC_OP);
|
|
glDisable(GL_STENCIL_TEST);
|
|
glDisable(GL_TEXTURE_1D);
|
|
glDisable(GL_TEXTURE_2D);
|
|
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
|
|
glPixelTransferi(GL_RED_SCALE, 1);
|
|
glPixelTransferi(GL_RED_BIAS, 0);
|
|
glPixelTransferi(GL_GREEN_SCALE, 1);
|
|
glPixelTransferi(GL_GREEN_BIAS, 0);
|
|
glPixelTransferi(GL_BLUE_SCALE, 1);
|
|
glPixelTransferi(GL_BLUE_BIAS, 0);
|
|
glPixelTransferi(GL_ALPHA_SCALE, 1);
|
|
glPixelTransferi(GL_ALPHA_BIAS, 0);
|
|
|
|
/*
|
|
* Disable extensions that could slow down glDrawPixels.
|
|
* (Actually, you should check for the presence of the proper
|
|
* extension before making these calls. I've omitted that
|
|
* code for simplicity.)
|
|
*/
|
|
|
|
#ifdef GL_EXT_convolution
|
|
glDisable(GL_CONVOLUTION_1D_EXT);
|
|
glDisable(GL_CONVOLUTION_2D_EXT);
|
|
glDisable(GL_SEPARABLE_2D_EXT);
|
|
#endif
|
|
|
|
#ifdef GL_EXT_histogram
|
|
glDisable(GL_HISTOGRAM_EXT);
|
|
glDisable(GL_MINMAX_EXT);
|
|
#endif
|
|
|
|
#ifdef GL_EXT_texture3D
|
|
glDisable(GL_TEXTURE_3D_EXT);
|
|
#endif
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MakeFrontBufCurrent
|
|
// purpose : TelMakeFrontBufCurrent
|
|
// =======================================================================
|
|
void OpenGl_Window::MakeFrontBufCurrent() const
|
|
{
|
|
glDrawBuffer (GL_FRONT);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MakeBackBufCurrent
|
|
// purpose : TelMakeBackBufCurrent
|
|
// =======================================================================
|
|
void OpenGl_Window::MakeBackBufCurrent() const
|
|
{
|
|
glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : MakeFrontAndBackBufCurrent
|
|
// purpose : TelMakeFrontAndBackBufCurrent
|
|
// =======================================================================
|
|
void OpenGl_Window::MakeFrontAndBackBufCurrent() const
|
|
{
|
|
glDrawBuffer (GL_FRONT_AND_BACK);
|
|
}
|