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occt/src/LDOM/LDOM_BasicAttribute.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

67 lines
2.7 KiB
C++
Executable File

// Created on: 2001-06-26
// Created by: Alexander GRIGORIEV
// Copyright (c) 2001-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <LDOM_BasicAttribute.hxx>
#include <LDOM_MemManager.hxx>
//=======================================================================
//function : LDOM_BasicAttribute
//purpose :
//=======================================================================
LDOM_BasicAttribute::LDOM_BasicAttribute (const LDOM_Attr& anAttr)
: LDOM_BasicNode (anAttr.Origin()),
myName (anAttr.getName().GetString()),
myValue (anAttr.getValue()) {}
//=======================================================================
//function : Create
//purpose : construction in the Document's data pool
//=======================================================================
LDOM_BasicAttribute& LDOM_BasicAttribute::Create
(const LDOMBasicString& theName,
const Handle(LDOM_MemManager)& theDoc,
Standard_Integer& theHash)
{
void * aMem = theDoc -> Allocate (sizeof(LDOM_BasicAttribute));
LDOM_BasicAttribute * aNewAtt = new (aMem) LDOM_BasicAttribute;
const char * aString = theName.GetString();
aNewAtt -> myName =
theDoc -> HashedAllocate (aString, strlen(aString), theHash);
aNewAtt -> myNodeType = LDOM_Node::ATTRIBUTE_NODE;
return * aNewAtt;
}
//=======================================================================
//function : operator =
//purpose : Assignment to NULL
//=======================================================================
LDOM_BasicAttribute& LDOM_BasicAttribute::operator= (const LDOM_NullPtr * aNull)
{
myName = NULL;
myValue = aNull;
LDOM_BasicNode::operator= (aNull);
return * this;
}