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67 lines
2.7 KiB
C++
Executable File
67 lines
2.7 KiB
C++
Executable File
// Created on: 2001-06-26
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2001-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <LDOM_BasicAttribute.hxx>
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#include <LDOM_MemManager.hxx>
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//=======================================================================
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//function : LDOM_BasicAttribute
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//purpose :
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//=======================================================================
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LDOM_BasicAttribute::LDOM_BasicAttribute (const LDOM_Attr& anAttr)
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: LDOM_BasicNode (anAttr.Origin()),
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myName (anAttr.getName().GetString()),
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myValue (anAttr.getValue()) {}
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//=======================================================================
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//function : Create
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//purpose : construction in the Document's data pool
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//=======================================================================
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LDOM_BasicAttribute& LDOM_BasicAttribute::Create
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(const LDOMBasicString& theName,
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const Handle(LDOM_MemManager)& theDoc,
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Standard_Integer& theHash)
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{
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void * aMem = theDoc -> Allocate (sizeof(LDOM_BasicAttribute));
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LDOM_BasicAttribute * aNewAtt = new (aMem) LDOM_BasicAttribute;
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const char * aString = theName.GetString();
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aNewAtt -> myName =
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theDoc -> HashedAllocate (aString, strlen(aString), theHash);
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aNewAtt -> myNodeType = LDOM_Node::ATTRIBUTE_NODE;
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return * aNewAtt;
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}
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//=======================================================================
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//function : operator =
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//purpose : Assignment to NULL
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//=======================================================================
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LDOM_BasicAttribute& LDOM_BasicAttribute::operator= (const LDOM_NullPtr * aNull)
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{
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myName = NULL;
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myValue = aNull;
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LDOM_BasicNode::operator= (aNull);
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return * this;
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}
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