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155 lines
5.0 KiB
C++
155 lines
5.0 KiB
C++
// Created on: 1993-09-23
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// Created by: Didier PIFFAULT
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_Triangle_HeaderFile
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#define _BRepMesh_Triangle_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <BRepMesh_DegreeOfFreedom.hxx>
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//! Light weighted structure representing triangle
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//! of mesh consisting of oriented links.
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class BRepMesh_Triangle
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Default constructor.
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BRepMesh_Triangle()
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: myMovability (BRepMesh_Free)
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{
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myEdges[0] = 0;
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myEdges[1] = 0;
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myEdges[2] = 0;
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myOrientations[0] = Standard_False;
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myOrientations[1] = Standard_False;
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myOrientations[2] = Standard_False;
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}
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//! Constructor.
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//! @param theEdges array of edges of triangle.
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//! @param theOrientations array of edge's orientations.
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//! @param theMovability movability of triangle.
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BRepMesh_Triangle(
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const Standard_Integer (&theEdges)[3],
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const Standard_Boolean (&theOrientations)[3],
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const BRepMesh_DegreeOfFreedom theMovability)
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{
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Initialize(theEdges, theOrientations, theMovability);
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}
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//! Initializes the triangle by the given parameters.
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//! @param theEdges array of edges of triangle.
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//! @param theOrientations array of edge's orientations.
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//! @param theMovability movability of triangle.
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void Initialize(
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const Standard_Integer (&theEdges)[3],
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const Standard_Boolean (&theOrientations)[3],
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const BRepMesh_DegreeOfFreedom theMovability)
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{
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memcpy(myEdges, theEdges, sizeof(theEdges));
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memcpy(myOrientations, theOrientations, sizeof(theOrientations));
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myMovability = theMovability;
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}
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//! Gets edges with orientations composing the triangle.
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//! @param[out] theEdges array edges are stored to.
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//! @param[out] theOrientations array orientations are stored to.
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void Edges(Standard_Integer (&theEdges)[3],
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Standard_Boolean (&theOrientations)[3]) const
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{
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memcpy(theEdges, myEdges, sizeof(myEdges));
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memcpy(theOrientations, myOrientations, sizeof(myOrientations));
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}
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//! Returns movability of the triangle.
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BRepMesh_DegreeOfFreedom Movability() const
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{
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return myMovability;
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}
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//! Sets movability of the triangle.
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void SetMovability(const BRepMesh_DegreeOfFreedom theMovability)
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{
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myMovability = theMovability;
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}
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//! Computes a hash code for this triangle, in the range [1, theUpperBound]
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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Standard_Integer HashCode (const Standard_Integer theUpperBound) const
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{
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return ::HashCode (myEdges[0] + myEdges[1] + myEdges[2], theUpperBound);
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}
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//! Checks for equality with another triangle.
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//! @param theOther triangle to be checked against this one.
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//! @return TRUE if equal, FALSE if not.
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Standard_Boolean IsEqual(const BRepMesh_Triangle& theOther) const
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{
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if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted)
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return Standard_False;
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if (myEdges[0] == theOther.myEdges[0] &&
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myEdges[1] == theOther.myEdges[1] &&
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myEdges[2] == theOther.myEdges[2])
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{
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return Standard_True;
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}
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if (myEdges[0] == theOther.myEdges[1] &&
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myEdges[1] == theOther.myEdges[2] &&
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myEdges[2] == theOther.myEdges[0])
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{
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return Standard_True;
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}
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if (myEdges[0] == theOther.myEdges[2] &&
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myEdges[1] == theOther.myEdges[0] &&
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myEdges[2] == theOther.myEdges[1])
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{
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return Standard_True;
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}
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return Standard_False;
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}
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//! Alias for IsEqual.
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Standard_Boolean operator ==(const BRepMesh_Triangle& theOther) const
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{
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return IsEqual(theOther);
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}
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Standard_Integer myEdges[3];
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Standard_Boolean myOrientations[3];
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BRepMesh_DegreeOfFreedom myMovability;
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};
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//! Computes a hash code for the given triangle, in the range [1, theUpperBound]
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//! @param theTriangle the triangle which hash code is to be computed
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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inline Standard_Integer HashCode (const BRepMesh_Triangle& theTriangle, const Standard_Integer theUpperBound)
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{
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return theTriangle.HashCode (theUpperBound);
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}
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#endif
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