1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-21 10:55:33 +03:00
occt/src/BRepMesh/BRepMesh_Triangle.hxx

155 lines
5.0 KiB
C++

// Created on: 1993-09-23
// Created by: Didier PIFFAULT
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepMesh_Triangle_HeaderFile
#define _BRepMesh_Triangle_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <BRepMesh_DegreeOfFreedom.hxx>
//! Light weighted structure representing triangle
//! of mesh consisting of oriented links.
class BRepMesh_Triangle
{
public:
DEFINE_STANDARD_ALLOC
//! Default constructor.
BRepMesh_Triangle()
: myMovability (BRepMesh_Free)
{
myEdges[0] = 0;
myEdges[1] = 0;
myEdges[2] = 0;
myOrientations[0] = Standard_False;
myOrientations[1] = Standard_False;
myOrientations[2] = Standard_False;
}
//! Constructor.
//! @param theEdges array of edges of triangle.
//! @param theOrientations array of edge's orientations.
//! @param theMovability movability of triangle.
BRepMesh_Triangle(
const Standard_Integer (&theEdges)[3],
const Standard_Boolean (&theOrientations)[3],
const BRepMesh_DegreeOfFreedom theMovability)
{
Initialize(theEdges, theOrientations, theMovability);
}
//! Initializes the triangle by the given parameters.
//! @param theEdges array of edges of triangle.
//! @param theOrientations array of edge's orientations.
//! @param theMovability movability of triangle.
void Initialize(
const Standard_Integer (&theEdges)[3],
const Standard_Boolean (&theOrientations)[3],
const BRepMesh_DegreeOfFreedom theMovability)
{
memcpy(myEdges, theEdges, sizeof(theEdges));
memcpy(myOrientations, theOrientations, sizeof(theOrientations));
myMovability = theMovability;
}
//! Gets edges with orientations composing the triangle.
//! @param[out] theEdges array edges are stored to.
//! @param[out] theOrientations array orientations are stored to.
void Edges(Standard_Integer (&theEdges)[3],
Standard_Boolean (&theOrientations)[3]) const
{
memcpy(theEdges, myEdges, sizeof(myEdges));
memcpy(theOrientations, myOrientations, sizeof(myOrientations));
}
//! Returns movability of the triangle.
BRepMesh_DegreeOfFreedom Movability() const
{
return myMovability;
}
//! Sets movability of the triangle.
void SetMovability(const BRepMesh_DegreeOfFreedom theMovability)
{
myMovability = theMovability;
}
//! Computes a hash code for this triangle, in the range [1, theUpperBound]
//! @param theUpperBound the upper bound of the range a computing hash code must be within
//! @return a computed hash code, in the range [1, theUpperBound]
Standard_Integer HashCode (const Standard_Integer theUpperBound) const
{
return ::HashCode (myEdges[0] + myEdges[1] + myEdges[2], theUpperBound);
}
//! Checks for equality with another triangle.
//! @param theOther triangle to be checked against this one.
//! @return TRUE if equal, FALSE if not.
Standard_Boolean IsEqual(const BRepMesh_Triangle& theOther) const
{
if (myMovability == BRepMesh_Deleted || theOther.myMovability == BRepMesh_Deleted)
return Standard_False;
if (myEdges[0] == theOther.myEdges[0] &&
myEdges[1] == theOther.myEdges[1] &&
myEdges[2] == theOther.myEdges[2])
{
return Standard_True;
}
if (myEdges[0] == theOther.myEdges[1] &&
myEdges[1] == theOther.myEdges[2] &&
myEdges[2] == theOther.myEdges[0])
{
return Standard_True;
}
if (myEdges[0] == theOther.myEdges[2] &&
myEdges[1] == theOther.myEdges[0] &&
myEdges[2] == theOther.myEdges[1])
{
return Standard_True;
}
return Standard_False;
}
//! Alias for IsEqual.
Standard_Boolean operator ==(const BRepMesh_Triangle& theOther) const
{
return IsEqual(theOther);
}
Standard_Integer myEdges[3];
Standard_Boolean myOrientations[3];
BRepMesh_DegreeOfFreedom myMovability;
};
//! Computes a hash code for the given triangle, in the range [1, theUpperBound]
//! @param theTriangle the triangle which hash code is to be computed
//! @param theUpperBound the upper bound of the range a computing hash code must be within
//! @return a computed hash code, in the range [1, theUpperBound]
inline Standard_Integer HashCode (const BRepMesh_Triangle& theTriangle, const Standard_Integer theUpperBound)
{
return theTriangle.HashCode (theUpperBound);
}
#endif