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304 lines
10 KiB
C++
304 lines
10 KiB
C++
// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_DataStructureOfDelaun_HeaderFile
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#define _BRepMesh_DataStructureOfDelaun_HeaderFile
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#include <Standard_Transient.hxx>
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#include <BRepMesh_VertexTool.hxx>
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class BRepMesh_Edge;
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//! Describes the data structure necessary for the mesh algorithms in
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//! two dimensions plane or on surface by meshing in UV space.
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class BRepMesh_DataStructureOfDelaun : public Standard_Transient
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{
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public:
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//! Constructor.
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//! @param theAllocator memory allocator to be used by internal structures.
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//! @param theReservedNodeSize presumed number of nodes in this mesh.
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Standard_EXPORT BRepMesh_DataStructureOfDelaun(
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const Handle(NCollection_IncAllocator)& theAllocator,
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const Standard_Integer theReservedNodeSize = 100);
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public: //! @name API for accessing mesh nodes.
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//! Returns number of nodes.
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Standard_Integer NbNodes() const
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{
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return myNodes->Extent();
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}
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//! Adds node to the mesh if it is not already in the mesh.
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//! @param theNode node to be added to the mesh.
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//! @param isForceAdd adds the given node to structure without
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//! checking on coincidence with other nodes.
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//! @return index of the node in the structure.
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Standard_EXPORT Standard_Integer AddNode(
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const BRepMesh_Vertex& theNode,
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const Standard_Boolean isForceAdd = Standard_False);
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//! Finds the index of the given node.
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//! @param theNode node to find.
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//! @return index of the given element of zero if node is not in the mesh.
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Standard_Integer IndexOf(const BRepMesh_Vertex& theNode)
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{
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return myNodes->FindIndex(theNode);
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}
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//! Get node by the index.
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//! @param theIndex index of a node.
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//! @return node with the given index.
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const BRepMesh_Vertex& GetNode(const Standard_Integer theIndex)
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{
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return myNodes->FindKey(theIndex);
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}
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//! Alias for GetNode.
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const BRepMesh_Vertex& operator ()(const Standard_Integer theIndex)
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{
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return GetNode(theIndex);
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}
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//! Substitutes the node with the given index by new one.
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//! @param theIndex index of node to be substituted.
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//! @param theNewNode substituting node.
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//! @return FALSE in case if new node is already in the structure, TRUE elsewhere.
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Standard_EXPORT Standard_Boolean SubstituteNode(
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const Standard_Integer theIndex,
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const BRepMesh_Vertex& theNewNode);
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//! Removes node from the mesh in case if it has no connected links
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//! and its type is Free.
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//! @param theIndex index of node to be removed.
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//! @param isForce if TRUE node will be removed even if movability
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//! is not Free.
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void RemoveNode(const Standard_Integer theIndex,
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const Standard_Boolean isForce = Standard_False)
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{
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if (isForce || myNodes->FindKey(theIndex).Movability() == BRepMesh_Free)
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{
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if (LinksConnectedTo(theIndex).Extent()==0)
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myNodes->DeleteVertex(theIndex);
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}
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}
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//! Get list of links attached to the node with the given index.
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//! @param theIndex index of node whose links should be retrieved.
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//! @return list of links attached to the node.
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const IMeshData::ListOfInteger& LinksConnectedTo(
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const Standard_Integer theIndex) const
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{
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return linksConnectedTo(theIndex);
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}
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public: //! @name API for accessing mesh links.
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//! Returns number of links.
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Standard_Integer NbLinks() const
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{
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return myLinks.Extent();
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}
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//! Adds link to the mesh if it is not already in the mesh.
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//! @param theLink link to be added to the mesh.
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//! @return index of the link in the structure.
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Standard_EXPORT Standard_Integer AddLink(const BRepMesh_Edge& theLink);
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//! Finds the index of the given link.
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//! @param theLink link to find.
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//! @return index of the given element of zero if link is not in the mesh.
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Standard_Integer IndexOf(const BRepMesh_Edge& theLink) const
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{
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return myLinks.FindIndex(theLink);
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}
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//! Get link by the index.
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//! @param theIndex index of a link.
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//! @return link with the given index.
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const BRepMesh_Edge& GetLink(const Standard_Integer theIndex)
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{
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return myLinks.FindKey(theIndex);
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}
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//! Returns map of indices of links registered in mesh.
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const IMeshData::MapOfInteger& LinksOfDomain() const
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{
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return myLinksOfDomain;
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}
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//! Substitutes the link with the given index by new one.
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//! @param theIndex index of link to be substituted.
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//! @param theNewLink substituting link.
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//! @return FALSE in case if new link is already in the structure, TRUE elsewhere.
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Standard_EXPORT Standard_Boolean SubstituteLink(const Standard_Integer theIndex,
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const BRepMesh_Edge& theNewLink);
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//! Removes link from the mesh in case if it has no connected elements
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//! and its type is Free.
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//! @param theIndex index of link to be removed.
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//! @param isForce if TRUE link will be removed even if movability
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//! is not Free.
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Standard_EXPORT void RemoveLink(const Standard_Integer theIndex,
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const Standard_Boolean isForce = Standard_False);
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//! Returns indices of elements connected to the link with the given index.
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//! @param theLinkIndex index of link whose data should be retrieved.
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//! @return indices of elements connected to the link.
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const BRepMesh_PairOfIndex& ElementsConnectedTo(
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const Standard_Integer theLinkIndex) const
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{
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return myLinks.FindFromIndex(theLinkIndex);
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}
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public: //! @name API for accessing mesh elements.
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//! Returns number of links.
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Standard_Integer NbElements() const
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{
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return myElements.Size();
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}
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//! Adds element to the mesh if it is not already in the mesh.
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//! @param theElement element to be added to the mesh.
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//! @return index of the element in the structure.
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Standard_EXPORT Standard_Integer AddElement(const BRepMesh_Triangle& theElement);
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//! Get element by the index.
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//! @param theIndex index of an element.
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//! @return element with the given index.
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const BRepMesh_Triangle& GetElement(const Standard_Integer theIndex)
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{
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return myElements.ChangeValue(theIndex - 1);
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}
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//! Returns map of indices of elements registered in mesh.
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const IMeshData::MapOfInteger& ElementsOfDomain() const
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{
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return myElementsOfDomain;
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}
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//! Substitutes the element with the given index by new one.
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//! @param theIndex index of element to be substituted.
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//! @param theNewLink substituting element.
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//! @return FALSE in case if new element is already in the structure, TRUE elsewhere.
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Standard_EXPORT Standard_Boolean SubstituteElement(const Standard_Integer theIndex,
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const BRepMesh_Triangle& theNewElement);
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//! Removes element from the mesh.
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//! @param theIndex index of element to be removed.
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Standard_EXPORT void RemoveElement(const Standard_Integer theIndex);
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//! Returns indices of nodes forming the given element.
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//! @param theElement element which nodes should be retrieved.
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//! @param[out] theNodes nodes of the given element.
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Standard_EXPORT void ElementNodes(
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const BRepMesh_Triangle& theElement,
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Standard_Integer (&theNodes)[3]);
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Standard_EXPORT void Dump(Standard_CString theFileNameStr);
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public: //! @name Auxiliary API
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//! Dumps information about this structure.
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//! @param theStream stream to be used for dump.
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Standard_EXPORT void Statistics(Standard_OStream& theStream) const;
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//! Returns memory allocator used by the structure.
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const Handle(NCollection_IncAllocator)& Allocator() const
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{
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return myAllocator;
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}
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//! Gives the data structure for initialization of cell size and tolerance.
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const Handle(BRepMesh_VertexTool)& Data()
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{
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return myNodes;
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}
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//! Removes all elements.
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Standard_EXPORT void ClearDomain();
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//! Substitutes deleted items by the last one from corresponding map
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//! to have only non-deleted elements, links or nodes in the structure.
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void ClearDeleted()
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{
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clearDeletedLinks();
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clearDeletedNodes();
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}
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DEFINE_STANDARD_RTTIEXT(BRepMesh_DataStructureOfDelaun, Standard_Transient)
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private:
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//! Get list of links attached to the node with the given index.
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//! @param theIndex index of node whose links should be retrieved.
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//! @return list of links attached to the node.
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IMeshData::ListOfInteger& linksConnectedTo(
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const Standard_Integer theIndex) const
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{
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return (IMeshData::ListOfInteger&)myNodeLinks.Find(theIndex);
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}
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//! Substitutes deleted links by the last one from corresponding map
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//! to have only non-deleted links in the structure.
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Standard_EXPORT void clearDeletedLinks();
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//! Substitutes deleted nodes by the last one from corresponding map
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//! to have only non-deleted nodes in the structure.
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Standard_EXPORT void clearDeletedNodes();
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//! Cleans dependent structures from the given link.
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//! @param theIndex index of link in the data structure.
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//! @param theLink reference to the link to avoid double accessing
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//! to map of links.
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void cleanLink(const Standard_Integer theIndex,
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const BRepMesh_Edge& theLink);
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//! Cleans dependent structures from the given element.
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//! @param theIndex index of element in the data structure.
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//! @param theElement reference to the element to avoid double accessing
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//! to map of elements.
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void cleanElement(const Standard_Integer theIndex,
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const BRepMesh_Triangle& theElement);
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//! Removes element index from the given pair. Used by cleanElement.
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//! @param theIndex index of element to be removed.
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//! @param thePair pair of elements to be cleaned.
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void removeElementIndex(const Standard_Integer theIndex,
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BRepMesh_PairOfIndex& thePair);
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private:
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Handle(NCollection_IncAllocator) myAllocator;
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Handle(BRepMesh_VertexTool) myNodes;
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IMeshData::DMapOfIntegerListOfInteger myNodeLinks;
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IMeshData::IDMapOfLink myLinks;
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IMeshData::ListOfInteger myDelLinks;
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IMeshData::VectorOfElements myElements;
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IMeshData::MapOfInteger myElementsOfDomain;
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IMeshData::MapOfInteger myLinksOfDomain;
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};
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#endif
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