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https://git.dev.opencascade.org/repos/occt.git
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1. Bug fix in reading old persistent data using FSD_File storage driver 2. Persistence compatible with legacy format was restored for shapes a. Implemented a storage read / write wrapper for legacy persistence b. Added DRAW commands to read / write files in legacy format c. Added test cases for reading / writing operations with checking number of sub-shapes and physical properties d. Updated related sections of the development guide
140 lines
5.6 KiB
C++
140 lines
5.6 KiB
C++
// Copyright (c) 2015 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _ShapePersistent_Poly_HeaderFile
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#define _ShapePersistent_Poly_HeaderFile
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#include <StdObjMgt_SharedObject.hxx>
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#include <StdObjMgt_TransientPersistentMap.hxx>
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#include <StdObjMgt_ReadData.hxx>
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#include <StdObjMgt_WriteData.hxx>
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#include <StdLPersistent_HArray1.hxx>
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#include <ShapePersistent_HArray1.hxx>
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class Poly_Polygon2D;
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class Poly_Polygon3D;
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class Poly_PolygonOnTriangulation;
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class Poly_Triangulation;
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class ShapePersistent_Poly : private StdObjMgt_SharedObject
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{
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class pPolygon2D : public Standard_Transient
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{
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friend class ShapePersistent_Poly;
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public:
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inline void Read (StdObjMgt_ReadData& theReadData)
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{ theReadData >> myDeflection >> myNodes; }
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inline void Write (StdObjMgt_WriteData& theWriteData) const
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{ theWriteData << myDeflection << myNodes; }
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Standard_EXPORT void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const;
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inline Standard_CString PName() const { return "PPoly_Polygon2D"; }
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Handle(Poly_Polygon2D) Import() const;
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private:
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Standard_Real myDeflection;
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Handle(ShapePersistent_HArray1::Pnt2d) myNodes;
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};
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class pPolygon3D : public Standard_Transient
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{
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friend class ShapePersistent_Poly;
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public:
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inline void Read (StdObjMgt_ReadData& theReadData)
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{ theReadData >> myDeflection >> myNodes >> myParameters; }
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inline void Write (StdObjMgt_WriteData& theWriteData) const
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{ theWriteData << myDeflection << myNodes << myParameters; }
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Standard_EXPORT void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const;
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inline Standard_CString PName() const { return "PPoly_Polygon3D"; }
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Handle(Poly_Polygon3D) Import() const;
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private:
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Standard_Real myDeflection;
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Handle(ShapePersistent_HArray1::Pnt) myNodes;
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Handle(StdLPersistent_HArray1::Real) myParameters;
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};
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class pPolygonOnTriangulation : public Standard_Transient
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{
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friend class ShapePersistent_Poly;
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public:
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inline void Read (StdObjMgt_ReadData& theReadData)
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{ theReadData >> myDeflection >> myNodes >> myParameters; }
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inline void Write (StdObjMgt_WriteData& theWriteData) const
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{ theWriteData << myDeflection << myNodes << myParameters; }
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Standard_EXPORT void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const;
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inline Standard_CString PName() const { return "PPoly_PolygonOnTriangulation"; }
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Handle(Poly_PolygonOnTriangulation) Import() const;
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private:
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Standard_Real myDeflection;
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Handle(StdLPersistent_HArray1::Integer) myNodes;
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Handle(StdLPersistent_HArray1::Real) myParameters;
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};
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class pTriangulation : public Standard_Transient
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{
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friend class ShapePersistent_Poly;
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public:
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inline void Read (StdObjMgt_ReadData& theReadData)
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{ theReadData >> myDeflection >> myNodes >> myUVNodes >> myTriangles; }
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inline void Write (StdObjMgt_WriteData& theWriteData) const
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{ theWriteData << myDeflection << myNodes << myUVNodes << myTriangles; }
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Standard_EXPORT void PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const;
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inline Standard_CString PName() const { return "PPoly_Triangulation"; }
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Handle(Poly_Triangulation) Import() const;
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private:
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Standard_Real myDeflection;
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Handle(ShapePersistent_HArray1::Pnt) myNodes;
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Handle(ShapePersistent_HArray1::Pnt2d) myUVNodes;
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Handle(ShapePersistent_HArray1::Triangle) myTriangles;
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};
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template <class Persistent, class Transient>
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struct instance
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: public Delayed <DelayedBase<StdObjMgt_Persistent, Transient, Persistent> > {};
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public:
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typedef instance <pPolygon2D, Poly_Polygon2D> Polygon2D;
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typedef instance <pPolygon3D, Poly_Polygon3D> Polygon3D;
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typedef instance <pPolygonOnTriangulation,
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Poly_PolygonOnTriangulation> PolygonOnTriangulation;
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typedef instance <pTriangulation, Poly_Triangulation> Triangulation;
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public:
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//! Create a persistent object for a 2D polygon
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Standard_EXPORT static Handle(Polygon2D) Translate (const Handle(Poly_Polygon2D)& thePoly,
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StdObjMgt_TransientPersistentMap& theMap);
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//! Create a persistent object for a 3D polygon
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Standard_EXPORT static Handle(Polygon3D) Translate (const Handle(Poly_Polygon3D)& thePoly,
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StdObjMgt_TransientPersistentMap& theMap);
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//! Create a persistent object for a triangulation
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Standard_EXPORT static Handle(PolygonOnTriangulation) Translate (const Handle(Poly_PolygonOnTriangulation)& thePolyOnTriang,
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StdObjMgt_TransientPersistentMap& theMap);
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//! Create a persistent object for a polygon on triangulation
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Standard_EXPORT static Handle(Triangulation) Translate(const Handle(Poly_Triangulation)& thePolyTriang,
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StdObjMgt_TransientPersistentMap& theMap);
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};
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#endif
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