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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/ViewerTest/ViewerTest.hxx
tiv f9b30c0db3 0030623: Draw Harness - support hex color codes within ViewerTest::ParseColor()
ViewerTest::ParseColor() function is improved to be able to parse the following set of input arguments:
  - "Red Green Blue [Alpha]", where Red, Green, Blue, Alpha must be integers within the range [0, 255] or reals within the range [0.0, 1.0]. Note that "0 0 1" triple is parsed as "0.0 0.0 1.0" and will be interpreted as a blue color.
  - "ColorName [Alpha]", where ColorName is one of WHITE, BLACK, RED, GREEN, BLUE, etc. (look at Quantity_NameOfColor enumeration for all possible variants). Alpha may be integer or real, as described at the previous list item.
  - #HHH, [#]HHH[H], [#]HHHHHH[HH], where H is a hexadecimal digit (0 .. 9, a .. f, or A .. F). There are a short hexadecimal RGB, RGBA formats, and a usual RGB[A], respectively.
2019-04-12 18:48:18 +03:00

264 lines
13 KiB
C++

// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _ViewerTest_HeaderFile
#define _ViewerTest_HeaderFile
#include <AIS_KindOfInteractive.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Aspect_TypeOfMarker.hxx>
#include <Draw_Interpretor.hxx>
#include <Graphic3d_TypeOfShadingModel.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <TCollection_AsciiString.hxx>
#include <TColStd_HArray1OfTransient.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopTools_HArray1OfShape.hxx>
#include <Quantity_ColorRGBA.hxx>
class AIS_InteractiveContext;
class AIS_InteractiveObject;
class Image_PixMap;
class V3d_View;
class V3d_Viewer;
class ViewerTest_EventManager;
class TopoDS_Shape;
class ViewerTest
{
public:
DEFINE_STANDARD_ALLOC
//! Loads all Draw commands of V2d & V3d. Used for plugin.
Standard_EXPORT static void Factory (Draw_Interpretor& theDI);
//! Creates view with default or custom name
//! and adds this name in map to manage multiple views.
//! Implemented in ViewerTest_ViewerCommands.cxx.
//! @param thePxLeft left position of newly created window
//! @param thePxTop top position of newly created window
//! @param thePxWidth width of newly created window
//! @param thePxHeight height of newly created window
//! @param theViewName name of newly created View
//! @oaram theDisplayName display name
//! @param theViewToClone when specified, the new View will copy properties of existing one
Standard_EXPORT static TCollection_AsciiString ViewerInit (const Standard_Integer thePxLeft = 0,
const Standard_Integer thePxTop = 0,
const Standard_Integer thePxWidth = 0,
const Standard_Integer thePxHeight = 0,
const TCollection_AsciiString& theViewName = "",
const TCollection_AsciiString& theDisplayName = "",
const Handle(V3d_View)& theViewToClone = Handle(V3d_View)());
Standard_EXPORT static void RemoveViewName (const TCollection_AsciiString& theName);
Standard_EXPORT static void InitViewName (const TCollection_AsciiString& theName,
const Handle(V3d_View)& theView);
Standard_EXPORT static TCollection_AsciiString GetCurrentViewName();
//! Removes view and clear all maps
//! with information about its resources if necessary
Standard_EXPORT static void RemoveView (const TCollection_AsciiString& theViewName,
const Standard_Boolean theToRemoveContext = Standard_True);
//! Removes view and clear all maps
//! with information about its resources if necessary
Standard_EXPORT static void RemoveView (const Handle(V3d_View)& theView,
const Standard_Boolean theToRemoveContext = Standard_True);
//! Display AIS object in active Viewer and register it in the map of Interactive Objects with specified name.
//! @param theName key to be associated to displayed interactive object
//! @param theObject object to display
//! @param theToUpdate redraw viewer after displaying object
//! @param theReplaceIfExists replace the object assigned to specified key
//! @return true if new object has been displayed
Standard_EXPORT static Standard_Boolean Display (const TCollection_AsciiString& theName,
const Handle(AIS_InteractiveObject)& theObject,
const Standard_Boolean theToUpdate = Standard_True,
const Standard_Boolean theReplaceIfExists = Standard_True);
//! waits until a shape of type <aType> is picked in the AIS Viewer and returns it.
//! if <aType> == TopAbs_Shape, any shape can be picked...
//! MaxPick is the Max number before exiting, if no pick is successful
Standard_EXPORT static TopoDS_Shape PickShape (const TopAbs_ShapeEnum aType,
const Standard_Integer MaxPick = 5);
//! wait until the array is filled with picked shapes.
//! returns True if the array is filled.
//! exit if number of unsuccessful picks = <MaxPick>
Standard_EXPORT static Standard_Boolean PickShapes (const TopAbs_ShapeEnum aType,
Handle(TopTools_HArray1OfShape)& thepicked,
const Standard_Integer MaxPick = 5);
Standard_EXPORT static void Commands (Draw_Interpretor& theCommands);
Standard_EXPORT static void ViewerCommands (Draw_Interpretor& theCommands);
Standard_EXPORT static void MyCommands (Draw_Interpretor& theCommands);
Standard_EXPORT static void RelationCommands (Draw_Interpretor& theCommands);
Standard_EXPORT static void ObjectCommands (Draw_Interpretor& theCommands);
Standard_EXPORT static void FilletCommands (Draw_Interpretor& theCommands);
Standard_EXPORT static void OpenGlCommands (Draw_Interpretor& theCommands);
Standard_EXPORT static void GetMousePosition (Standard_Integer& xpix, Standard_Integer& ypix);
Standard_EXPORT static Handle(V3d_Viewer) GetViewerFromContext();
Standard_EXPORT static Handle(V3d_Viewer) GetCollectorFromContext();
Standard_EXPORT static const Handle(AIS_InteractiveContext)& GetAISContext();
Standard_EXPORT static void SetAISContext (const Handle(AIS_InteractiveContext)& aContext);
Standard_EXPORT static const Handle(V3d_View)& CurrentView();
Standard_EXPORT static void CurrentView (const Handle(V3d_View)& aViou);
Standard_EXPORT static void Clear();
//! puts theMgr as current eventmanager (the move,select,...will be applied to theMgr)
Standard_EXPORT static void SetEventManager (const Handle(ViewerTest_EventManager)& theMgr);
//! removes the last EventManager from the list.
Standard_EXPORT static void UnsetEventManager();
//! clear the list of EventManagers and
//! sets the default EventManager as current
Standard_EXPORT static void ResetEventManager();
Standard_EXPORT static Handle(ViewerTest_EventManager) CurrentEventManager();
Standard_EXPORT static void RemoveSelected();
Standard_EXPORT static Quantity_NameOfColor GetColorFromName (const Standard_CString name);
//! Parses RGB(A) color argument(s) specified within theArgVec[0], theArgVec[1], theArgVec[2] and theArgVec[3].
//! Handles either color specified by name (single argument)
//! or by RGB(A) components (3-4 arguments) in range 0..1.
//! The result is stored in theColor on success.
//! Returns number of handled arguments (1, 2, 3 or 4) or 0 on syntax error.
static Standard_Integer ParseColor (const Standard_Integer theArgNb,
const char* const* const theArgVec,
Quantity_ColorRGBA& theColor)
{
return parseColor (theArgNb, theArgVec, theColor, true);
}
//! Parses RGB color argument(s).
//! Returns number of handled arguments (1 or 3) or 0 on syntax error.
static Standard_Integer ParseColor (const Standard_Integer theArgNb,
const char* const* const theArgVec,
Quantity_Color& theColor)
{
Quantity_ColorRGBA anRgba;
const Standard_Integer aNbParsed = parseColor (theArgNb, theArgVec, anRgba, false);
if (aNbParsed != 0)
{
theColor = anRgba.GetRGB();
}
return aNbParsed;
}
//! redraws all defined views.
Standard_EXPORT static void RedrawAllViews();
//! Splits "parameter=value" string into separate
//! parameter and value strings.
//! @return TRUE if the string matches pattern "<string>=<empty or string>"
Standard_EXPORT static Standard_Boolean SplitParameter (const TCollection_AsciiString& theString,
TCollection_AsciiString& theName,
TCollection_AsciiString& theValue);
//! Parses boolean argument.
//! Handles either flag specified by 0|1 or on|off.
Standard_EXPORT static Standard_Boolean ParseOnOff (Standard_CString theArg,
Standard_Boolean& theIsOn);
//! Returns list of selected shapes.
Standard_EXPORT static void GetSelectedShapes (TopTools_ListOfShape& theShapes);
//! Parses line type argument.
//! Handles either enumeration (integer) value or string constant.
Standard_EXPORT static Standard_Boolean ParseLineType (Standard_CString theArg,
Aspect_TypeOfLine& theType);
//! Parses marker type argument.
//! Handles either enumeration (integer) value or string constant.
Standard_EXPORT static Standard_Boolean ParseMarkerType (Standard_CString theArg,
Aspect_TypeOfMarker& theType,
Handle(Image_PixMap)& theImage);
//! Parses shading model argument.
//! Handles either enumeration (integer) value or string constant.
Standard_EXPORT static Standard_Boolean ParseShadingModel (Standard_CString theArg,
Graphic3d_TypeOfShadingModel& theModel);
//! Parses ZLayer name.
//! @param theArg [in] layer name or enumeration alias
//! @param theLayer [out] layer index
//! @return TRUE if layer has been identified, note that Graphic3d_ZLayerId_UNKNOWN is also valid value
static Standard_Boolean ParseZLayerName (Standard_CString theArg,
Graphic3d_ZLayerId& theLayer)
{
return parseZLayer (theArg, false, theLayer);
}
//! Parses ZLayer name.
//! @param theArg [in] layer name, enumeration alias or index (of existing Layer)
//! @param theLayer [out] layer index
//! @return TRUE if layer has been identified, note that Graphic3d_ZLayerId_UNKNOWN is also valid value
static Standard_Boolean ParseZLayer (Standard_CString theArg,
Graphic3d_ZLayerId& theLayer)
{
return parseZLayer (theArg, true, theLayer);
}
private:
//! Parses RGB(A) color argument(s) specified within theArgVec[0], theArgVec[1], theArgVec[2] and theArgVec[3].
//! Handles either color specified by name (single argument)
//! or by RGB(A) components (3-4 arguments) in range 0..1.
//! The result is stored in theColor on success.
//! Returns number of handled arguments (1, 2, 3 or 4) or 0 on syntax error.
Standard_EXPORT static Standard_Integer parseColor (Standard_Integer theArgNb,
const char* const* theArgVec,
Quantity_ColorRGBA& theColor,
bool theToParseAlpha);
//! Parses ZLayer name.
//! @param theArg [in] layer name, enumeration alias or index (of existing Layer)
//! @param theToAllowInteger [in] when TRUE, the argument will be checked for existing layer index
//! @param theLayer [out] layer index
//! @return TRUE if layer has been identified, note that Graphic3d_ZLayerId_UNKNOWN is also valid value
Standard_EXPORT static Standard_Boolean parseZLayer (Standard_CString theArg,
Standard_Boolean theToAllowInteger,
Graphic3d_ZLayerId& theLayer);
//! Returns a window class that implements standard behavior of
//! all windows of the ViewerTest. This includes usual Open CASCADE
//! view conventions for mouse buttons (e.g. Ctrl+MB1 for zoom,
//! Ctrl+MB2 for pan, etc) and keyboard shortcuts.
//! This method is relevant for MS Windows only and respectively
//! returns WNT_WClass handle.
static const Handle(Standard_Transient)& WClass();
};
#endif // _ViewerTest_HeaderFile