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Set default values for local variables used for storing values that are obtained by MeshVS_Drawer::Get****() methods
283 lines
10 KiB
C++
283 lines
10 KiB
C++
// Created on: 2003-09-22
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// Created by: Alexander SOLOVYOV
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// Copyright (c) 2003-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Font_NameOfFont.hxx>
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#include <Graphic3d_ArrayOfPoints.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_Text.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_Vertex.hxx>
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#include <MeshVS_Buffer.hxx>
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#include <MeshVS_DataSource.hxx>
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#include <MeshVS_DisplayModeFlags.hxx>
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#include <MeshVS_Drawer.hxx>
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#include <MeshVS_DrawerAttribute.hxx>
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#include <MeshVS_Mesh.hxx>
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#include <MeshVS_TextPrsBuilder.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_Root.hxx>
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#include <Prs3d_TextAspect.hxx>
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#include <Quantity_Color.hxx>
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#include <Standard_Type.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <TColStd_Array1OfReal.hxx>
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#include <TColStd_HPackedMapOfInteger.hxx>
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#include <TColStd_ListIteratorOfListOfReal.hxx>
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#include <TColStd_MapIteratorOfPackedMapOfInteger.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(MeshVS_TextPrsBuilder,MeshVS_PrsBuilder)
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//================================================================
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// Function : Constructor MeshVS_TextPrsBuilder
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// Purpose :
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//================================================================
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MeshVS_TextPrsBuilder::MeshVS_TextPrsBuilder ( const Handle(MeshVS_Mesh)& Parent,
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const Standard_Real Height,
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const Quantity_Color& Color,
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const MeshVS_DisplayModeFlags& Flags,
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const Handle (MeshVS_DataSource)& DS,
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const Standard_Integer Id,
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const MeshVS_BuilderPriority& Priority )
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: MeshVS_PrsBuilder ( Parent, Flags, DS, Id, Priority )
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{
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Handle ( MeshVS_Drawer ) aDrawer = GetDrawer();
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if ( !aDrawer.IsNull() )
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{
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aDrawer->SetDouble ( MeshVS_DA_TextHeight, Height );
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aDrawer->SetColor ( MeshVS_DA_TextColor, Color );
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}
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}
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//================================================================
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// Function : GetTexts
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// Purpose :
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//================================================================
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const MeshVS_DataMapOfIntegerAsciiString& MeshVS_TextPrsBuilder::GetTexts ( const Standard_Boolean IsElements ) const
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{
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if ( IsElements )
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return myElemTextMap;
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else
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return myNodeTextMap;
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}
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//================================================================
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// Function : SetTexts
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// Purpose :
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//================================================================
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void MeshVS_TextPrsBuilder::SetTexts ( const Standard_Boolean IsElements,
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const MeshVS_DataMapOfIntegerAsciiString& Map )
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{
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if ( IsElements )
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myElemTextMap = Map;
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else
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myNodeTextMap = Map;
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}
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//================================================================
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// Function : HasTexts
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_TextPrsBuilder::HasTexts ( const Standard_Boolean IsElement ) const
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{
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Standard_Boolean aRes = (myNodeTextMap.Extent()>0);
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if ( IsElement )
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aRes = (myElemTextMap.Extent()>0);
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return aRes;
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}
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//================================================================
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// Function : GetText
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// Purpose :
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//================================================================
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Standard_Boolean MeshVS_TextPrsBuilder::GetText ( const Standard_Boolean IsElement,
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const Standard_Integer theID,
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TCollection_AsciiString& theStr ) const
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{
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const MeshVS_DataMapOfIntegerAsciiString* aMap = &myNodeTextMap;
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if ( IsElement )
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aMap = &myElemTextMap;
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Standard_Boolean aRes = aMap->IsBound ( theID );
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if ( aRes )
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theStr = aMap->Find ( theID );
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return aRes;
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}
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//================================================================
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// Function : SetText
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// Purpose :
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//================================================================
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void MeshVS_TextPrsBuilder::SetText ( const Standard_Boolean IsElement,
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const Standard_Integer ID,
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const TCollection_AsciiString& Text )
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{
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MeshVS_DataMapOfIntegerAsciiString* aMap = &myNodeTextMap;
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if ( IsElement )
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aMap = &myElemTextMap;
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Standard_Boolean aRes = aMap->IsBound ( ID );
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if ( aRes )
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aMap->ChangeFind ( ID ) = Text;
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else
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aMap->Bind ( ID, Text );
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}
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//================================================================
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// Function : Build
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// Purpose :
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//================================================================
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void MeshVS_TextPrsBuilder::Build ( const Handle(Prs3d_Presentation)& Prs,
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const TColStd_PackedMapOfInteger& IDs,
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TColStd_PackedMapOfInteger& IDsToExclude,
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const Standard_Boolean IsElement,
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const Standard_Integer theDisplayMode ) const
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{
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Handle (MeshVS_DataSource) aSource = GetDataSource();
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Handle (MeshVS_Drawer) aDrawer = GetDrawer();
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if ( aSource.IsNull() || aDrawer.IsNull() || !HasTexts( IsElement ) ||
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( theDisplayMode & GetFlags() ) == 0 )
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return;
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Standard_Integer aMaxFaceNodes;
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Standard_Real aHeight;
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if ( !aDrawer->GetInteger ( MeshVS_DA_MaxFaceNodes, aMaxFaceNodes ) ||
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aMaxFaceNodes <= 0 ||
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!aDrawer->GetDouble ( MeshVS_DA_TextHeight, aHeight ) )
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return;
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Handle(Graphic3d_Group) aTextGroup = Prs->NewGroup();
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Quantity_Color AColor = Quantity_NOC_YELLOW;
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Standard_CString AFont = Font_NOF_ASCII_MONO;
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Standard_Real AExpansionFactor = 1.0;
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Standard_Real ASpace = 0.0;
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Aspect_TypeOfStyleText ATextStyle = Aspect_TOST_ANNOTATION;
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Aspect_TypeOfDisplayText ADisplayType = Aspect_TODT_NORMAL;
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// Bold font is used by default for better text readability
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Font_FontAspect AFontAspectType = Font_FA_Bold;
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aDrawer->GetColor ( MeshVS_DA_TextColor, AColor );
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aDrawer->GetDouble ( MeshVS_DA_TextExpansionFactor, AExpansionFactor );
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aDrawer->GetDouble ( MeshVS_DA_TextSpace, ASpace );
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TCollection_AsciiString AFontString = Font_NOF_ASCII_MONO;
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if ( aDrawer->GetAsciiString ( MeshVS_DA_TextFont, AFontString ) )
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AFont = AFontString.ToCString();
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Standard_Integer AStyleInt = Aspect_TOST_ANNOTATION;
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if ( aDrawer->GetInteger ( MeshVS_DA_TextStyle, AStyleInt ) )
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ATextStyle = (Aspect_TypeOfStyleText) AStyleInt;
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Standard_Integer ADispInt = Aspect_TODT_NORMAL;
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if ( aDrawer->GetInteger ( MeshVS_DA_TextDisplayType, ADispInt ) )
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ADisplayType = (Aspect_TypeOfDisplayText) ADispInt;
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Standard_Integer AAspect = Font_FA_Bold;
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if ( aDrawer->GetInteger ( MeshVS_DA_TextFontAspect, AAspect ) )
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AFontAspectType = (Font_FontAspect)AAspect;
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Handle (Graphic3d_AspectText3d) aTextAspect = new Graphic3d_AspectText3d ( AColor, AFont, AExpansionFactor, ASpace,
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ATextStyle, ADisplayType );
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aTextAspect->SetTextFontAspect( AFontAspectType );
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aTextGroup->SetGroupPrimitivesAspect( aTextAspect );
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MeshVS_Buffer aCoordsBuf (3*aMaxFaceNodes*sizeof(Standard_Real));
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TColStd_Array1OfReal aCoords (aCoordsBuf, 1, 3*aMaxFaceNodes);
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Standard_Integer NbNodes;
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TCollection_AsciiString aStr;
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MeshVS_EntityType aType;
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TColStd_PackedMapOfInteger aCustomElements;
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Standard_Real X, Y, Z;
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// subtract the hidden elements and ids to exclude (to minimise allocated memory)
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TColStd_PackedMapOfInteger anIDs;
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anIDs.Assign( IDs );
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if ( IsElement )
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{
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Handle(TColStd_HPackedMapOfInteger) aHiddenElems = myParentMesh->GetHiddenElems();
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if ( !aHiddenElems.IsNull() )
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anIDs.Subtract( aHiddenElems->Map() );
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}
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anIDs.Subtract( IDsToExclude );
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NCollection_Sequence<Graphic3d_Vec3> aPnts;
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for (TColStd_MapIteratorOfPackedMapOfInteger it (anIDs); it.More(); it.Next())
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{
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Standard_Integer aKey = it.Key();
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if( GetText ( IsElement, aKey, aStr ) )
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{
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if( aSource->GetGeom ( aKey, IsElement, aCoords, NbNodes, aType ) )
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{
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if( aType == MeshVS_ET_Node )
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{
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X = aCoords(1);
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Y = aCoords(2);
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Z = aCoords(3);
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}
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else if( aType == MeshVS_ET_Link ||
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aType == MeshVS_ET_Face ||
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aType == MeshVS_ET_Volume )
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{
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if( IsElement && IsExcludingOn() )
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IDsToExclude.Add( aKey );
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X = Y = Z = 0;
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for ( Standard_Integer i=1; i<=NbNodes; i++ )
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{
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X += aCoords (3*i-2);
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Y += aCoords (3*i-1);
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Z += aCoords (3*i);
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}
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X /= Standard_Real ( NbNodes );
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Y /= Standard_Real ( NbNodes );
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Z /= Standard_Real ( NbNodes );
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}
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else
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{
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aCustomElements.Add( aKey );
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continue;
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}
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aPnts.Append (Graphic3d_Vec3 ((float )X, (float )Y, (float )Z));
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Handle(Graphic3d_Text) aText = new Graphic3d_Text ((Standard_ShortReal)aHeight);
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aText->SetText (aStr);
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aText->SetPosition (gp_Pnt (X, Y, Z));
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aTextGroup->AddText(aText);
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}
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}
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}
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if (!aPnts.IsEmpty())
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{
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Handle(Graphic3d_Group) aMarkerGroup = Prs->NewGroup();
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Handle(Graphic3d_ArrayOfPoints) anArrayOfPoints = new Graphic3d_ArrayOfPoints (aPnts.Size());
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for (NCollection_Sequence<Graphic3d_Vec3>::Iterator aPntIter (aPnts); aPntIter.More(); aPntIter.Next())
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{
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const Graphic3d_Vec3& aPnt = aPntIter.Value();
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anArrayOfPoints->AddVertex (aPnt.x(), aPnt.y(), aPnt.z());
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}
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Handle (Graphic3d_AspectMarker3d) anAspectMarker3d = new Graphic3d_AspectMarker3d (Aspect_TOM_POINT, Quantity_NOC_GRAY, 1.0);
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aMarkerGroup->SetGroupPrimitivesAspect (anAspectMarker3d);
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aMarkerGroup->AddPrimitiveArray (anArrayOfPoints);
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}
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if (!aCustomElements.IsEmpty())
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CustomBuild ( Prs, aCustomElements, IDsToExclude, theDisplayMode );
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}
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