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occt/src/VrmlData/VrmlData_ShapeNode.hxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_ShapeNode_HeaderFile
#define VrmlData_ShapeNode_HeaderFile
#include <VrmlData_Appearance.hxx>
#include <VrmlData_Geometry.hxx>
/**
* Implementation of the Shape node type
*/
class VrmlData_ShapeNode : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_ShapeNode () {}
/**
* Constructor
*/
inline VrmlData_ShapeNode (const VrmlData_Scene& theScene,
const char * theName)
: VrmlData_Node (theScene, theName) {}
/**
* Query the Appearance.
*/
inline const Handle(VrmlData_Appearance)&
Appearance () const { return myAppearance; }
/**
* Query the Geometry.
*/
inline const Handle(VrmlData_Geometry)&
Geometry () const { return myGeometry; }
/**
* Set the Appearance
*/
inline void SetAppearance (const Handle(VrmlData_Appearance)& theAppear)
{ myAppearance = theAppear; }
/**
* Set the Geometry
*/
inline void SetGeometry (const Handle(VrmlData_Geometry)& theGeometry)
{ myGeometry = theGeometry; }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Fill the Node internal data from the given input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to output stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
/**
* Check if the Shape Node is writeable.
*/
Standard_EXPORT virtual Standard_Boolean
IsDefault () const;
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Handle(VrmlData_Appearance) myAppearance;
Handle(VrmlData_Geometry) myGeometry;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_ShapeNode)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_ShapeNode, VrmlData_Node)
#endif