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occt/src/IFGraph/IFGraph_ConnectedComponants.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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2.1 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <IFGraph_ConnectedComponants.ixx>
#include <IFGraph_AllConnected.hxx>
#include <Standard_Transient.hxx>
// Pour travailler, ConnectedComponants exploite AllConnected :
// On prend un 1er Vertex, on determine ses AllConnected -> voila un 1er
// Connected Componant
// On recommence jusqu'a ce qu'il n'y ait plus de Vertex libre
// Honnetement, si ca ne marche pas, cf classe ConnectedVerticesIterator
// de GraphTools qui fait en principe la meme chose
IFGraph_ConnectedComponants::IFGraph_ConnectedComponants
(const Interface_Graph& agraph, const Standard_Boolean whole)
: IFGraph_SubPartsIterator (agraph, whole) { }
void IFGraph_ConnectedComponants::Evaluate()
{
// On part des "loaded"
// Pour chacun : s il est note dans le graphe, on passe
// Sinon, on ajoute les AllConnected en tant que sub-part
Interface_EntityIterator loaded = Loaded();
Reset();
for (loaded.Start(); loaded.More(); loaded.Next()) {
Handle(Standard_Transient) ent = loaded.Value();
if (IsInPart(ent)) continue;
IFGraph_AllConnected connect(Model(),ent);
AddPart();
GetFromIter (connect);
}
}