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occt/src/DrawTrSurf/DrawTrSurf_Triangulation2D.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

165 lines
4.9 KiB
C++
Executable File

// Created on: 1997-07-22
// Created by: Laurent PAINNOT
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <DrawTrSurf_Triangulation2D.ixx>
#include <Poly_Connect.hxx>
#include <Poly_Triangle.hxx>
#include <Poly_Array1OfTriangle.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <gp_Pnt2d.hxx>
#include <Draw_Color.hxx>
#include <Poly.hxx>
#ifdef WNT
#include <stdio.h>
#endif
//=======================================================================
//function : DrawTrSurf_Triangulation2D
//purpose :
//=======================================================================
DrawTrSurf_Triangulation2D::DrawTrSurf_Triangulation2D
(const Handle(Poly_Triangulation)& T):
myTriangulation(T)
{
// Build the connect tool
Poly_Connect pc(T);
Standard_Integer i,j,nFree, nInternal, nbTriangles = T->NbTriangles();
Standard_Integer t[3];
// count the free edges
nFree = 0;
for (i = 1; i <= nbTriangles; i++) {
pc.Triangles(i,t[0],t[1],t[2]);
for (j = 0; j < 3; j++)
if (t[j] == 0) nFree++;
}
// allocate the arrays
myFree = new TColStd_HArray1OfInteger(1,2*nFree);
nInternal = (3*nbTriangles - nFree) / 2;
myInternals = new TColStd_HArray1OfInteger(1,2*nInternal);
TColStd_Array1OfInteger& Free = myFree->ChangeArray1();
TColStd_Array1OfInteger& Internal = myInternals->ChangeArray1();
Standard_Integer fr = 1, in = 1;
const Poly_Array1OfTriangle& triangles = T->Triangles();
Standard_Integer n[3];
for (i = 1; i <= nbTriangles; i++) {
pc.Triangles(i,t[0],t[1],t[2]);
triangles(i).Get(n[0],n[1],n[2]);
for (j = 0; j < 3; j++) {
Standard_Integer k = (j+1) % 3;
if (t[j] == 0) {
Free(fr) = n[j];
Free(fr+1) = n[k];
fr += 2;
}
// internal edge if this triangle has a lower index than the adjacent
else if (i < t[j]) {
Internal(in) = n[j];
Internal(in+1) = n[k];
in += 2;
}
}
}
}
//=======================================================================
//function : Triangulation
//purpose :
//=======================================================================
Handle(Poly_Triangulation) DrawTrSurf_Triangulation2D::Triangulation() const
{
return myTriangulation;
}
//=======================================================================
//function : DrawOn
//purpose :
//=======================================================================
void DrawTrSurf_Triangulation2D::DrawOn(Draw_Display& dis) const
{
// Display the edges
Standard_Integer i,n;
if (myTriangulation->HasUVNodes()) {
const TColgp_Array1OfPnt2d& Nodes = myTriangulation->UVNodes();
// free edges
dis.SetColor(Draw_rouge);
const TColStd_Array1OfInteger& Free = myFree->Array1();
n = Free.Length() / 2;
for (i = 1; i <= n; i++) {
dis.Draw(Nodes(Free(2*i-1)),Nodes(Free(2*i)));
}
// internal edges
dis.SetColor(Draw_bleu);
const TColStd_Array1OfInteger& Internal = myInternals->Array1();
n = Internal.Length() / 2;
for (i = 1; i <= n; i++) {
dis.Draw(Nodes(Internal(2*i-1)),Nodes(Internal(2*i)));
}
}
}
//=======================================================================
//function : Copy
//purpose :
//=======================================================================
Handle(Draw_Drawable3D) DrawTrSurf_Triangulation2D::Copy() const
{
return new DrawTrSurf_Triangulation2D(myTriangulation);
}
//=======================================================================
//function : Dump
//purpose :
//=======================================================================
void DrawTrSurf_Triangulation2D::Dump(Standard_OStream& S) const
{
Poly::Dump(myTriangulation,S);
}
//=======================================================================
//function : Whatis
//purpose :
//=======================================================================
void DrawTrSurf_Triangulation2D::Whatis(Draw_Interpretor& I) const
{
I << "triangulation";
}