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https://git.dev.opencascade.org/repos/occt.git
synced 2025-04-10 18:51:21 +03:00
Added function DetectFontsAspects to Font_FontMgr class. This function uses workaround from OpenGl_FontMgr with FreeType for detecting font aspect. Removed font name parsing from Font_FontMgr::InitFontDataBase(). Now the font name and font style we get through the FreeType. Fixed Unix part of Font_FontMgr::InitFontDataBase() method. Font name and font style now detected through the FreeType. Remarks fix. Added recursive default font directories scanning . Fixed adding fonts folders recursively from configuration files. Moved fonts aliases map from OpenGl_Display_1 to Font_FontMgr. Moved fonts name definition from Graphic3d_NameOfFont.hxx to Font_NameOfFont.hxx. Added new methods to Font_FontMgr: GetAvailableFontsNames, GetFont and FindFont. Modified Font_SystemFont creation from XLFD. Added method IsEqual to Font_SystemFont. Modified methods OpenGl_Display::FindFont, OpenGl_FontMgr::request_font in accordance to the new functionality of the Font_FontMgr. OpenGl_FontMgr now stores only generated fonts instead of duplication of available fonts list. Removed method OpenGl_FontMgr::requestFontList. Its function now performs Font_FontMgr::GetAvailableFontsNames. Documentation was fixed Adjusting testing cases for current state of OCCT
298 lines
8.6 KiB
C++
Executable File
298 lines
8.6 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <OpenGl_FontMgr.hxx>
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#include <OpenGl_GlCore11.hxx>
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#include <Standard_Stream.hxx>
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#include <TColStd_SequenceOfHAsciiString.hxx>
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#ifdef _MSC_VER
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#pragma comment( lib, "ftgl.lib" )
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#endif
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#undef TRACE
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#define DEFAULT_FONT_HEIGHT 16
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float h_scale = 0;
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void dump_texture( int id);
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class Font_DataMap:
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public NCollection_DataMap< Handle(TCollection_HAsciiString),
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Handle(TCollection_HAsciiString)>
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{
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public:
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inline Font_DataMap
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(const Standard_Integer NbBuckets = 1,
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const Handle(NCollection_BaseAllocator)& theAllocator = 0L)
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: NCollection_DataMap<Handle(TCollection_HAsciiString),
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Handle(TCollection_HAsciiString)> (NbBuckets, theAllocator)
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{}
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inline Font_DataMap (const Font_DataMap& theOther)
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: NCollection_DataMap<Handle(TCollection_HAsciiString),
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Handle(TCollection_HAsciiString)> (theOther)
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{}
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friend Standard_Boolean IsEqual( const Handle(TCollection_HAsciiString)& h1,
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const Handle(TCollection_HAsciiString)& h2 );
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};
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inline Standard_Boolean
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IsEqual( const Handle(TCollection_HAsciiString)& h1,
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const Handle(TCollection_HAsciiString)& h2 )
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{
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return (!h1->IsLess(h2) && !h1->IsGreater(h2));
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}
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OpenGl_FontMgr::OpenGl_FontMgr()
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: myCurrentFontId(-1),
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myXCurrentScale(1.f),
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myYCurrentScale(1.f)
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{
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}
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OpenGl_FontMgr* OpenGl_FontMgr::instance()
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{
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static OpenGl_FontMgr* _mgr = NULL;
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if ( _mgr == NULL )
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{
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_mgr = new OpenGl_FontMgr();
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}
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return _mgr;
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}
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// Empty fontName means that ANY family name can be used.
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// fontAspect == Font_FA_Undefined means ANY font aspect is acceptable.
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// fontheight == -1 means ANY font height is acceptable.
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int OpenGl_FontMgr::request_font (const Handle(TCollection_HAsciiString)& theFontName,
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const Font_FontAspect theFontAspect,
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const Standard_Integer& theFontHeight)
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{
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Handle(Font_FontMgr) aFontMgr = Font_FontMgr::GetInstance();
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Handle(Font_SystemFont) aRequestedFont = aFontMgr->FindFont (theFontName, theFontAspect, theFontHeight);
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if (aRequestedFont.IsNull())
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{
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return -1;
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}
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// Setting font height
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Standard_Integer aFontHeight = theFontHeight;
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if (theFontHeight < 2 && aRequestedFont->FontHeight() == -1)
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{
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// Font height is not specified -> use DEFAULT_FONT_HEIGHT for variable-height fonts
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aFontHeight = DEFAULT_FONT_HEIGHT;
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}
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else if (theFontHeight < 2)
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{
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// Font height is not specified -> use font height for fixed size fonts
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aFontHeight = aRequestedFont->FontHeight();
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}
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GLCONTEXT aContext = GET_GL_CONTEXT();
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// Check in already generated fonts.
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if (myGeneratedFontDB.IsBound (aRequestedFont))
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{
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const IDList& anIDList = myGeneratedFontDB.Find (aRequestedFont);
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for (IDList::Iterator anIDListIterator (anIDList); anIDListIterator.More();
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anIDListIterator.Next())
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{
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OGLFont_Cache aFontCache = myGeneratedFontCache (anIDListIterator.Value());
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if (aFontCache.FontHeight == aFontHeight && aFontCache.GlContext == aContext)
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{
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// Requested font is already generated, returning it cache ID.
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myCurrentFontId = anIDListIterator.Value();
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return myCurrentFontId;
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}
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}
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}
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// Cache for requested font is not found. Generating new FTGL font.
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FTGLTextureFont* aFTGLFont = new FTGLTextureFont(aRequestedFont->FontPath()->ToCString());
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if ( !aFTGLFont || aFTGLFont->Error() != FT_Err_Ok)
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{
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return -1; // Error during creation FTGL font object!
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}
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if ( !aFTGLFont->FaceSize (aFontHeight) || aFTGLFont->Error() != FT_Err_Ok )
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{
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return -1; // Error during setup FTGL font height!
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}
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aFTGLFont->UseDisplayList (false);
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// Adding font to cache.
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OGLFont_Cache aCache;
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aCache.Font = aFTGLFont;
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aCache.FontHeight = aFontHeight;
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aCache.GlContext = aContext;
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myCurrentFontId = myGeneratedFontCache.Size() + 1;
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myGeneratedFontCache.Bind ( myCurrentFontId, aCache);
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if (myGeneratedFontDB.IsBound (aRequestedFont))
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{
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myGeneratedFontDB.ChangeFind (aRequestedFont).Append (myCurrentFontId);
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}
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else
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{
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IDList anIDList;
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anIDList.Append (myCurrentFontId);
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myGeneratedFontDB.Bind (aRequestedFont, anIDList);
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}
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return myCurrentFontId;
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}
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void OpenGl_FontMgr::render_text( const Standard_Integer id, const wchar_t* text,
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const Standard_Boolean is2d )
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{
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#ifdef TRACE
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cout << "TKOpenGl::render_text\n"
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<< "\tfont id = " << id << endl
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<< "\ttext = " << text << endl;
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#endif
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if ( text && myGeneratedFontCache.IsBound( id ) ) {
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glScalef( myXCurrentScale, myYCurrentScale, 1 );
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glPushAttrib( GL_ENABLE_BIT );
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GLboolean enableTexture = glIsEnabled(GL_TEXTURE_2D);
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GLboolean enableDepthTest = glIsEnabled(GL_DEPTH_TEST);
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if( !enableTexture )
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glEnable(GL_TEXTURE_2D);
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if ( !is2d ) {
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if ( !enableDepthTest )
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glEnable(GL_DEPTH_TEST);
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}
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else if ( enableDepthTest ) {
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glDisable(GL_DEPTH_TEST);
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}
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GLint param;
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glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, ¶m);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glAlphaFunc(GL_GEQUAL, 0.285f);
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glEnable(GL_ALPHA_TEST);
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OGLFont_Cache cache = myGeneratedFontCache.Find( id );
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cache.Font->Render( text );
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, param);
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if( !enableTexture )
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glDisable(GL_TEXTURE_2D);
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if( !enableDepthTest )
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glDisable(GL_DEPTH_TEST);
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glPopAttrib();
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glMatrixMode( GL_MODELVIEW );
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glPopMatrix();
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}
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}
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void OpenGl_FontMgr::render_text ( const wchar_t* text, const Standard_Boolean is2d )
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{
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render_text( myCurrentFontId, text, is2d );
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}
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const FTFont* OpenGl_FontMgr::fontById (const Standard_Integer id)
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{
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return myGeneratedFontCache.IsBound( id ) ? myGeneratedFontCache.Find( id ).Font: NULL;
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}
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Standard_ShortReal OpenGl_FontMgr::computeWidth( const Standard_Integer id, const wchar_t* text )
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{
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if( !myGeneratedFontCache.IsBound( id ) )
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return 0.f;
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OGLFont_Cache cache = myGeneratedFontCache.Find( id );
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Standard_ShortReal w = cache.Font->Advance( text );
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return w;
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}
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void OpenGl_FontMgr::setCurrentScale (const Standard_ShortReal xScale,
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const Standard_ShortReal yScale)
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{
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myXCurrentScale = xScale;
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myYCurrentScale = yScale;
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}
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#include <AlienImage_BMPAlienData.hxx>
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#include <OSD_File.hxx>
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#include <OSD_Protection.hxx>
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#include <Aspect_GenericColorMap.hxx>
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#include <Image_ColorImage.hxx>
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#include <Quantity_Color.hxx>
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void dump_texture( int id)
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{
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Handle(AlienImage_BMPAlienData) image = new AlienImage_BMPAlienData();
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if (!glIsTexture(id))
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return;
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unsigned char* pixels = new unsigned char[8192*1024];
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memset( pixels, 0, 8192*1024 );
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static int index = 0;
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index++;
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glBindTexture(GL_TEXTURE_2D, id );
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glGetTexImage( GL_TEXTURE_2D ,
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0,
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GL_ALPHA,
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GL_UNSIGNED_BYTE,
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pixels );
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Handle(Image_ColorImage) anImage = new Image_ColorImage( 0, 0, 1024, 8192 );
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Aspect_ColorPixel mark( Quantity_Color (0.,0.5,1., Quantity_TOC_RGB ) ),
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space( Quantity_Color (1.,1.,1., Quantity_TOC_RGB ) );
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for( int i = 0; i < 1024; i++ ) {
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for (int j = 0; j < 8192; j++ )
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if (pixels[i*8192+j]>0) {
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anImage->SetPixel( anImage->LowerX()+i,
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anImage->LowerY()+j,
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mark );
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}
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else {
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anImage->SetPixel( anImage->LowerX()+i,
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anImage->LowerY()+j,
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space );
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}
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}
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image->FromImage( anImage );
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TCollection_AsciiString name( index );
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name.Prepend( "D:\\Temp_image" );
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name += ".bmp";
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OSD_File file ( name );
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file.Build( OSD_WriteOnly, OSD_Protection());
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image->Write(file);
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file.Close();
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delete []pixels;
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}
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