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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-07-25 12:55:50 +03:00
occt/src/AIS/AIS_MultipleConnectedInteractive.cxx
kgv 792c785cfb 0023432: Connected Interactive Objects computed without Interactive Context
Setup interactive context for reference(s) in Compute() method of classes AIS_ConnectedInteractive and AIS_MultipleConnectedInteractive
Extend vconnectsh and vconnect to process several input objects, added displaying color for result object
Fixed errors in QAGetPixelColor DRAW command
Edit QAGetPixelColor command and test case
ViewerTest::GetColorFromName() - fixed iteration bounds
QAAISGetPixelColor() - removed redundant conversions
Turn back QAGetPixelColor output syntax in case of 3 arguments
Integration of test script to new test system
2012-11-15 13:27:18 +04:00

208 lines
7.8 KiB
C++
Executable File

// Created on: 1997-04-22
// Created by: Guest Design
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
// <g_design>
#include <Standard_NotImplemented.hxx>
#include <AIS_MultipleConnectedInteractive.ixx>
#include <PrsMgr_ModedPresentation.hxx>
#include <PrsMgr_Presentation3d.hxx>
static Standard_Boolean IsInSeq (const AIS_SequenceOfInteractive& theSeq,
const Handle(AIS_InteractiveObject)& theItem)
{
Standard_Integer I = theSeq.Length();
while ( I>0 && theSeq.Value(I) != theItem) {
I--;
}
return (I>0);
}
static Standard_Integer RangeInSeq (const AIS_SequenceOfInteractive& theSeq ,
const Handle(AIS_InteractiveObject)& theItem)
{
Standard_Integer I = theSeq.Length();
while ( I>0 && theSeq.Value(I) != theItem) {
I--;
}
return I;
}
//=======================================================================
//function : AIS_MultipleConnectedInteractive
//purpose :
//=======================================================================
AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive
(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
AIS_InteractiveObject(aTypeOfPresentation3d)
{
SetHilightMode(0);
}
//=======================================================================
//function : Type
//purpose :
//=======================================================================
AIS_KindOfInteractive AIS_MultipleConnectedInteractive::Type() const
{return AIS_KOI_Object;}
//=======================================================================
//function : Signature
//purpose :
//=======================================================================
Standard_Integer AIS_MultipleConnectedInteractive::Signature() const
{return 1;}
//=======================================================================
//function : Connect
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Connect(const Handle(AIS_InteractiveObject)& anotherIObj)
{
if (!IsInSeq (myReferences, anotherIObj)) {
myReferences.Append(anotherIObj);
}
}
//=======================================================================
//function : HasConnection
//purpose :
//=======================================================================
Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
{
return (!myReferences.Length()==0);
}
//=======================================================================
//function : Disconnect
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj)
{
Standard_Integer I = RangeInSeq (myReferences, anotherIObj);
if (I != 0) {
myReferences.Remove(I);
}
}
//=======================================================================
//function : DisconnectAll
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::DisconnectAll ()
{
/* for(Standard_Integer i =1;i<=myPresentations.Length();i++)
{
Handle(PrsMgr_Presentation3d) P = Handle(PrsMgr_Presentation3d)::DownCast(myPresentations(i).Presentation());
if(!P.IsNull()) {
P->Presentation()->DisconnectAll(Graphic3d_TOC_DESCENDANT);
}
}*/
myPreviousReferences = myReferences; // pour garder les poignees au chaud!!!!
myReferences.Clear();
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode)
{
thePrs->Clear (Standard_False);
thePrs->RemoveAll();
if (HasConnection())
{
for (Standard_Integer aRefIter = 1; aRefIter <= myReferences.Length(); ++aRefIter)
{
const Handle (AIS_InteractiveObject)& aRef = myReferences.Value (aRefIter);
if (!aRef->HasInteractiveContext())
{
aRef->SetContext (GetContext());
}
thePrsMgr->Connect (this, aRef, theMode, theMode);
if (thePrsMgr->Presentation (aRef, theMode)->MustBeUpdated())
{
thePrsMgr->Update (aRef, theMode);
}
}
}
thePrs->ReCompute();
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector& aProjector,
const Handle_Prs3d_Presentation& aPresentation)
{
// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector&, const Handle_Prs3d_Presentation&)");
PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Compute(const Handle_PrsMgr_PresentationManager2d& aPresentationManager2d,
const Handle_Graphic2d_GraphicObject& aGraphicObject,
const int anInteger)
{
// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_PrsMgr_PresentationManager2d&, const Handle_Graphic2d_GraphicObject&, const int)");
PrsMgr_PresentableObject::Compute( aPresentationManager2d ,aGraphicObject,anInteger) ;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector& aProjector,
const Handle_Geom_Transformation& aTransformation,
const Handle_Prs3d_Presentation& aPresentation)
{
// Standard_NotImplemented::Raise("AIS_MultipleConnectedInteractive::Compute(const Handle_Prs3d_Projector&, const Handle_Geom_Transformation&, const Handle_Prs3d_Presentation&)");
PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ;
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::ComputeSelection(const Handle(SelectMgr_Selection)& /*aSel*/,
const Standard_Integer /*aMode*/)
{
}