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- implemented interfaces for LOD at OpenGl, Graphic3d and MeshVS levels; - added LOD managers at Graphic3d and OpenGl levels; - simple mechanism of LOD switching is implemented in LOD manager; - distance to COG metric is temporarily used; - the metric could be redefined using custom LOD selectors; - LODs are added to MeshVS_Mesh in Compute method and are listed as its data sources; - added commands meshgenlod and meshlod to generate LODs for mesh and its topological representation and bind them to its OpenGl structures.
167 lines
8.9 KiB
C++
167 lines
8.9 KiB
C++
// Created on: 2003-10-10
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// Created by: Alexander SOLOVYOV
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// Copyright (c) 2003-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _MeshVS_MeshPrsBuilder_HeaderFile
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#define _MeshVS_MeshPrsBuilder_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <MeshVS_PrsBuilder.hxx>
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#include <MeshVS_DisplayModeFlags.hxx>
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#include <Standard_Integer.hxx>
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#include <MeshVS_BuilderPriority.hxx>
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#include <TColStd_PackedMapOfInteger.hxx>
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#include <Standard_Boolean.hxx>
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#include <TColStd_Array1OfReal.hxx>
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#include <Standard_Real.hxx>
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#include <MeshVS_HArray1OfSequenceOfInteger.hxx>
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class MeshVS_Mesh;
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class MeshVS_DataSource;
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class Prs3d_Presentation;
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class Graphic3d_ArrayOfSegments;
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class Graphic3d_ArrayOfTriangles;
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class Graphic3d_ArrayOfPrimitives;
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class Graphic3d_AspectFillArea3d;
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class Graphic3d_AspectLine3d;
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class MeshVS_MeshPrsBuilder;
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DEFINE_STANDARD_HANDLE(MeshVS_MeshPrsBuilder, MeshVS_PrsBuilder)
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//! This class provides methods to compute base mesh presentation
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class MeshVS_MeshPrsBuilder : public MeshVS_PrsBuilder
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{
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public:
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//! Creates builder with certain display mode flags, data source, ID and priority
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Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)& Parent,
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const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask,
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const Handle(MeshVS_DataSource)& DS = 0,
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const Standard_Integer Id = -1,
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const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh);
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//! Builds base mesh presentation by calling the methods below
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Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs,
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const TColStd_PackedMapOfInteger& IDs,
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TColStd_PackedMapOfInteger& IDsToExclude,
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const Standard_Boolean IsElement,
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const Standard_Integer DisplayMode) const Standard_OVERRIDE;
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//! Builds nodes presentation
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Standard_EXPORT virtual void BuildNodes (const Handle(Prs3d_Presentation)& Prs,
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const TColStd_PackedMapOfInteger& IDs,
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TColStd_PackedMapOfInteger& IDsToExclude,
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const Standard_Integer DisplayMode) const;
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//! Builds elements presentation
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Standard_EXPORT virtual void BuildElements (const Handle(Prs3d_Presentation)& Prs,
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const TColStd_PackedMapOfInteger& IDs,
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TColStd_PackedMapOfInteger& IDsToExclude,
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const Standard_Integer DisplayMode) const;
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//! Builds presentation of hilighted entity
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Standard_EXPORT virtual void BuildHilightPrs (const Handle(Prs3d_Presentation)& Prs,
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const TColStd_PackedMapOfInteger& IDs,
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const Standard_Boolean IsElement) const;
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//! Add to array polygons or polylines representing volume
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Standard_EXPORT static void AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
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const TColStd_Array1OfReal& Nodes,
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const Standard_Integer NbNodes,
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const Handle(Graphic3d_ArrayOfPrimitives)& Array,
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const Standard_Boolean IsReflected,
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const Standard_Boolean IsShrinked,
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const Standard_Boolean IsSelect,
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const Standard_Real ShrinkCoef);
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//! Calculate how many polygons or polylines are necessary to draw passed topology
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Standard_EXPORT static void HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
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const Standard_Boolean AsPolygons,
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const Standard_Boolean IsSelect,
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const Standard_Integer NbNodes,
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Standard_Integer& Vertices,
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Standard_Integer& Bounds);
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//! Add to array of polylines some lines representing link
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Standard_EXPORT void AddLinkPrs (const TColStd_Array1OfReal& theCoords,
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const Handle(Graphic3d_ArrayOfSegments)& theLines,
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const Standard_Boolean IsShrinked,
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const Standard_Real ShrinkCoef) const;
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//! Add to array of segments representing face's wire
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Standard_EXPORT void AddFaceWirePrs (const TColStd_Array1OfReal& theCoords,
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const Standard_Integer theNbNodes,
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const Handle(Graphic3d_ArrayOfSegments)& theLines,
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const Standard_Boolean theIsShrinked,
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const Standard_Real theShrinkingCoef) const;
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//! Add to array of polygons a polygon representing face
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Standard_EXPORT void AddFaceSolidPrs (const Handle(MeshVS_DataSource)& theDataSource,
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const Standard_Integer ID,
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const TColStd_Array1OfReal& theCoords,
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const Standard_Integer theNbNodes,
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const Standard_Integer theMaxNodes,
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const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
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const Standard_Boolean theIsReflected,
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const Standard_Boolean theIsShrinked,
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const Standard_Real theShrinkCoef,
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const Standard_Boolean theIsMeshSmoothShading) const;
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DEFINE_STANDARD_RTTIEXT(MeshVS_MeshPrsBuilder,MeshVS_PrsBuilder)
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protected:
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//! Add to array of polygons a polygon representing face
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Standard_EXPORT void AddFaceSolidPrs (const Standard_Integer ID,
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const TColStd_Array1OfReal& theCoords,
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const Standard_Integer theNbNodes,
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const Standard_Integer theMaxNodes,
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const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
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const Standard_Boolean theIsReflected,
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const Standard_Boolean theIsShrinked,
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const Standard_Real theShrinkCoef,
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const Standard_Boolean theIsMeshSmoothShading) const;
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//! Draw array of polygons and polylines in the certain order according to transparency
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Standard_EXPORT void DrawArrays (const Handle(Prs3d_Presentation)& Prs,
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const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
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const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
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const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
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const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
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const Standard_Boolean IsPolygonsEdgesOff,
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const Standard_Boolean IsSelected,
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const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
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const Handle(Graphic3d_AspectLine3d)& theLineAsp) const;
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//! Default calculation of center of face or link. This method if useful for shrink mode presentation
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//! theCoords is array of nodes co-ordinates in the strict order X1, Y1, Z1, X2...
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//! NbNodes is number of nodes an element consist of
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//! xG, yG, zG are co-ordinates of center whose will be returned
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Standard_EXPORT static void CalculateCenter (const TColStd_Array1OfReal& theCoords,
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const Standard_Integer NbNodes,
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Standard_Real& xG,
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Standard_Real& yG,
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Standard_Real& zG);
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};
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#endif // _MeshVS_MeshPrsBuilder_HeaderFile
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