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occt/src/MeshVS/MeshVS_MeshPrsBuilder.hxx
vpa af989e9d1d Draft implementation of LOD API in OCCT:
- implemented interfaces for LOD at OpenGl, Graphic3d and MeshVS levels;
- added LOD managers at Graphic3d and OpenGl levels;
- simple mechanism of LOD switching is implemented in LOD manager;
- distance to COG metric is temporarily used;
- the metric could be redefined using custom LOD selectors;
- LODs are added to MeshVS_Mesh in Compute method and are listed as its data sources;
- added commands meshgenlod and meshlod to generate LODs for mesh and its topological representation
  and bind them to its OpenGl structures.
2015-12-08 10:18:27 +03:00

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8.9 KiB
C++

// Created on: 2003-10-10
// Created by: Alexander SOLOVYOV
// Copyright (c) 2003-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _MeshVS_MeshPrsBuilder_HeaderFile
#define _MeshVS_MeshPrsBuilder_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <MeshVS_PrsBuilder.hxx>
#include <MeshVS_DisplayModeFlags.hxx>
#include <Standard_Integer.hxx>
#include <MeshVS_BuilderPriority.hxx>
#include <TColStd_PackedMapOfInteger.hxx>
#include <Standard_Boolean.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <Standard_Real.hxx>
#include <MeshVS_HArray1OfSequenceOfInteger.hxx>
class MeshVS_Mesh;
class MeshVS_DataSource;
class Prs3d_Presentation;
class Graphic3d_ArrayOfSegments;
class Graphic3d_ArrayOfTriangles;
class Graphic3d_ArrayOfPrimitives;
class Graphic3d_AspectFillArea3d;
class Graphic3d_AspectLine3d;
class MeshVS_MeshPrsBuilder;
DEFINE_STANDARD_HANDLE(MeshVS_MeshPrsBuilder, MeshVS_PrsBuilder)
//! This class provides methods to compute base mesh presentation
class MeshVS_MeshPrsBuilder : public MeshVS_PrsBuilder
{
public:
//! Creates builder with certain display mode flags, data source, ID and priority
Standard_EXPORT MeshVS_MeshPrsBuilder(const Handle(MeshVS_Mesh)& Parent,
const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_OCCMask,
const Handle(MeshVS_DataSource)& DS = 0,
const Standard_Integer Id = -1,
const MeshVS_BuilderPriority& Priority = MeshVS_BP_Mesh);
//! Builds base mesh presentation by calling the methods below
Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs,
const TColStd_PackedMapOfInteger& IDs,
TColStd_PackedMapOfInteger& IDsToExclude,
const Standard_Boolean IsElement,
const Standard_Integer DisplayMode) const Standard_OVERRIDE;
//! Builds nodes presentation
Standard_EXPORT virtual void BuildNodes (const Handle(Prs3d_Presentation)& Prs,
const TColStd_PackedMapOfInteger& IDs,
TColStd_PackedMapOfInteger& IDsToExclude,
const Standard_Integer DisplayMode) const;
//! Builds elements presentation
Standard_EXPORT virtual void BuildElements (const Handle(Prs3d_Presentation)& Prs,
const TColStd_PackedMapOfInteger& IDs,
TColStd_PackedMapOfInteger& IDsToExclude,
const Standard_Integer DisplayMode) const;
//! Builds presentation of hilighted entity
Standard_EXPORT virtual void BuildHilightPrs (const Handle(Prs3d_Presentation)& Prs,
const TColStd_PackedMapOfInteger& IDs,
const Standard_Boolean IsElement) const;
//! Add to array polygons or polylines representing volume
Standard_EXPORT static void AddVolumePrs (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
const TColStd_Array1OfReal& Nodes,
const Standard_Integer NbNodes,
const Handle(Graphic3d_ArrayOfPrimitives)& Array,
const Standard_Boolean IsReflected,
const Standard_Boolean IsShrinked,
const Standard_Boolean IsSelect,
const Standard_Real ShrinkCoef);
//! Calculate how many polygons or polylines are necessary to draw passed topology
Standard_EXPORT static void HowManyPrimitives (const Handle(MeshVS_HArray1OfSequenceOfInteger)& Topo,
const Standard_Boolean AsPolygons,
const Standard_Boolean IsSelect,
const Standard_Integer NbNodes,
Standard_Integer& Vertices,
Standard_Integer& Bounds);
//! Add to array of polylines some lines representing link
Standard_EXPORT void AddLinkPrs (const TColStd_Array1OfReal& theCoords,
const Handle(Graphic3d_ArrayOfSegments)& theLines,
const Standard_Boolean IsShrinked,
const Standard_Real ShrinkCoef) const;
//! Add to array of segments representing face's wire
Standard_EXPORT void AddFaceWirePrs (const TColStd_Array1OfReal& theCoords,
const Standard_Integer theNbNodes,
const Handle(Graphic3d_ArrayOfSegments)& theLines,
const Standard_Boolean theIsShrinked,
const Standard_Real theShrinkingCoef) const;
//! Add to array of polygons a polygon representing face
Standard_EXPORT void AddFaceSolidPrs (const Handle(MeshVS_DataSource)& theDataSource,
const Standard_Integer ID,
const TColStd_Array1OfReal& theCoords,
const Standard_Integer theNbNodes,
const Standard_Integer theMaxNodes,
const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
const Standard_Boolean theIsReflected,
const Standard_Boolean theIsShrinked,
const Standard_Real theShrinkCoef,
const Standard_Boolean theIsMeshSmoothShading) const;
DEFINE_STANDARD_RTTIEXT(MeshVS_MeshPrsBuilder,MeshVS_PrsBuilder)
protected:
//! Add to array of polygons a polygon representing face
Standard_EXPORT void AddFaceSolidPrs (const Standard_Integer ID,
const TColStd_Array1OfReal& theCoords,
const Standard_Integer theNbNodes,
const Standard_Integer theMaxNodes,
const Handle(Graphic3d_ArrayOfTriangles)& theTriangles,
const Standard_Boolean theIsReflected,
const Standard_Boolean theIsShrinked,
const Standard_Real theShrinkCoef,
const Standard_Boolean theIsMeshSmoothShading) const;
//! Draw array of polygons and polylines in the certain order according to transparency
Standard_EXPORT void DrawArrays (const Handle(Prs3d_Presentation)& Prs,
const Handle(Graphic3d_ArrayOfPrimitives)& thePolygons,
const Handle(Graphic3d_ArrayOfPrimitives)& theLines,
const Handle(Graphic3d_ArrayOfPrimitives)& theLinkLines,
const Handle(Graphic3d_ArrayOfPrimitives)& theVolumesInShad,
const Standard_Boolean IsPolygonsEdgesOff,
const Standard_Boolean IsSelected,
const Handle(Graphic3d_AspectFillArea3d)& theFillAsp,
const Handle(Graphic3d_AspectLine3d)& theLineAsp) const;
//! Default calculation of center of face or link. This method if useful for shrink mode presentation
//! theCoords is array of nodes co-ordinates in the strict order X1, Y1, Z1, X2...
//! NbNodes is number of nodes an element consist of
//! xG, yG, zG are co-ordinates of center whose will be returned
Standard_EXPORT static void CalculateCenter (const TColStd_Array1OfReal& theCoords,
const Standard_Integer NbNodes,
Standard_Real& xG,
Standard_Real& yG,
Standard_Real& zG);
};
#endif // _MeshVS_MeshPrsBuilder_HeaderFile