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https://git.dev.opencascade.org/repos/occt.git
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- implemented interfaces for LOD at OpenGl, Graphic3d and MeshVS levels; - added LOD managers at Graphic3d and OpenGl levels; - simple mechanism of LOD switching is implemented in LOD manager; - distance to COG metric is temporarily used; - the metric could be redefined using custom LOD selectors; - LODs are added to MeshVS_Mesh in Compute method and are listed as its data sources; - added commands meshgenlod and meshlod to generate LODs for mesh and its topological representation and bind them to its OpenGl structures.
575 lines
24 KiB
C++
575 lines
24 KiB
C++
// Created on: 1991-06-12
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// Created by: NW,JPB,CAL
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Graphic3d_Structure_HeaderFile
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#define _Graphic3d_Structure_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <Graphic3d_CStructure.hxx>
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#include <Graphic3d_IndexedMapOfAddress.hxx>
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#include <Quantity_Color.hxx>
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#include <Aspect_TypeOfHighlightMethod.hxx>
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#include <Graphic3d_StructureManagerPtr.hxx>
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#include <Standard_Address.hxx>
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#include <Graphic3d_TypeOfStructure.hxx>
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#include <MMgt_TShared.hxx>
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#include <Standard_Boolean.hxx>
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#include <Standard_Integer.hxx>
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#include <Graphic3d_ZLayerId.hxx>
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#include <Graphic3d_SequenceOfHClipPlane.hxx>
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#include <Standard_Real.hxx>
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#include <TColStd_Array1OfReal.hxx>
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#include <TColStd_Array2OfReal.hxx>
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#include <Graphic3d_SequenceOfGroup.hxx>
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#include <Graphic3d_TypeOfConnection.hxx>
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#include <Graphic3d_MapOfStructure.hxx>
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#include <Graphic3d_TypeOfComposition.hxx>
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#include <Graphic3d_TransformPers.hxx>
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#include <Graphic3d_TransModeFlags.hxx>
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#include <Graphic3d_BndBox4f.hxx>
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#include <Graphic3d_BndBox4d.hxx>
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#include <Graphic3d_Vertex.hxx>
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class Graphic3d_PriorityDefinitionError;
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class Graphic3d_StructureDefinitionError;
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class Graphic3d_TransformError;
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class Graphic3d_Group;
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class Graphic3d_StructureManager;
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class Quantity_Color;
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class Graphic3d_AspectLine3d;
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class Graphic3d_AspectFillArea3d;
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class Graphic3d_AspectText3d;
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class Graphic3d_AspectMarker3d;
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class Graphic3d_DataStructureManager;
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class Graphic3d_LOD;
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class Bnd_Box;
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class gp_Pnt;
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class Graphic3d_Vector;
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class Graphic3d_Structure;
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DEFINE_STANDARD_HANDLE(Graphic3d_Structure, MMgt_TShared)
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//! This class allows the definition a graphic object.
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//! This graphic structure can be displayed,
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//! erased, or highlighted.
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//! This graphic structure can be connected with
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//! another graphic structure.
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//! Keywords: Structure, StructureManager, Display, Erase, Highlight,
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//! UnHighlight, Visible, Priority, Selectable, Visible,
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//! Visual, Connection, Ancestors, Descendants, Transformation
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class Graphic3d_Structure : public MMgt_TShared
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{
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public:
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//! Creates a graphic object in the manager theManager.
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//! It will appear in all the views of the visualiser.
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//! Warning: The default values AspectLine, AspectFillArea, AspectText and AspectMarker are NOT applied to the structure.
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//! The structure is not displayed when it is created.
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Standard_EXPORT Graphic3d_Structure(const Handle(Graphic3d_StructureManager)& theManager);
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//! Creates a shadow link to existing graphic object.
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Standard_EXPORT Graphic3d_Structure(const Handle(Graphic3d_StructureManager)& theManager, const Handle(Graphic3d_Structure)& thePrs);
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//! if WithDestruction == Standard_True then
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//! suppress all the groups of primitives in the structure.
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//! and it is mandatory to create a new group in <me>.
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//! if WithDestruction == Standard_False then
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//! clears all the groups of primitives in the structure.
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//! and all the groups are conserved and empty.
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//! They will be erased at the next screen update.
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//! The structure itself is conserved.
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//! The transformation and the attributes of <me> are conserved.
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//! The childs of <me> are conserved.
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Standard_EXPORT virtual void Clear (const Standard_Boolean WithDestruction = Standard_True);
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//! Suppresses the structure <me>.
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//! It will be erased at the next screen update.
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Standard_EXPORT virtual void Destroy();
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~Graphic3d_Structure()
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{
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Destroy();
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}
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//! Displays the structure <me> in all the views of the visualiser.
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Standard_EXPORT virtual void Display();
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//! Returns the current display priority for the
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//! structure <me>.
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Standard_EXPORT Standard_Integer DisplayPriority() const;
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//! Erases the structure <me> in all the views
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//! of the visualiser.
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Standard_EXPORT virtual void Erase();
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//! Highlights the structure <me> in all the views of the visualiser, using the following methods:
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//! TOHM_COLOR = drawn in the highlight color
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//! TOHM_BOUNDBOX = enclosed by the boundary box
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Standard_EXPORT void Highlight (const Aspect_TypeOfHighlightMethod theMethod, const Quantity_Color& theColor, const Standard_Boolean theToUpdateMgr = Standard_True);
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//! Suppress the structure <me>.
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//! It will be erased at the next screen update.
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//! Warning: No more graphic operations in <me> after this call.
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//! Category: Methods to modify the class definition
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Standard_EXPORT void Remove();
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//! Computes axis-aligned bounding box of a structure.
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//! Category: Methods to modify the class definition
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Standard_EXPORT void CalculateBoundBox();
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//! If <theToSet> is Standard_True then <me> is infinite and
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//! the MinMaxValues method method return :
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//! theXMin = theYMin = theZMin = RealFirst().
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//! theXMax = theYMax = theZMax = RealLast().
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//! By default, <me> is not infinite but empty.
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Standard_EXPORT void SetInfiniteState (const Standard_Boolean theToSet);
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//! Modifies the order of displaying the structure.
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//! Values are between 0 and 10.
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//! Structures are drawn according to their display priorities
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//! in ascending order.
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//! A structure of priority 10 is displayed the last and appears over the others.
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//! The default value is 5.
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//! Category: Methods to modify the class definition
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//! Warning: If <me> is displayed then the SetDisplayPriority
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//! method erase <me> and display <me> with the
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//! new priority.
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//! Raises PriorityDefinitionError if <Priority> is
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//! greater than 10 or a negative value.
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Standard_EXPORT void SetDisplayPriority (const Standard_Integer Priority);
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//! Reset the current priority of the structure to the
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//! previous priority.
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//! Category: Methods to modify the class definition
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//! Warning: If <me> is displayed then the SetDisplayPriority
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//! method erase <me> and display <me> with the
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//! previous priority.
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Standard_EXPORT void ResetDisplayPriority();
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//! Set Z layer ID for the structure. The Z layer mechanism
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//! allows to display structures presented in higher layers in overlay
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//! of structures in lower layers by switching off z buffer depth
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//! test between layers
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Standard_EXPORT void SetZLayer (const Graphic3d_ZLayerId theLayerId);
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//! Get Z layer ID of displayed structure. The method
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//! returns -1 if the structure has no ID (deleted from graphic driver).
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Standard_EXPORT Graphic3d_ZLayerId GetZLayer() const;
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//! Changes a sequence of clip planes slicing the structure on rendering.
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//! @param thePlanes [in] the set of clip planes.
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Standard_EXPORT void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes);
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//! Get clip planes slicing the structure on rendering.
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//! @return set of clip planes.
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Standard_EXPORT const Graphic3d_SequenceOfHClipPlane& GetClipPlanes() const;
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//! Modifies the default attributes for lines
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//! in the structure <me>.
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Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTX);
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//! Modifies the default attributes for faces
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//! in the structure <me>.
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Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectFillArea3d)& CTX);
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//! Modifies the default attributes for text
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//! in the structure <me>.
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Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectText3d)& CTX);
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//! Modifies the default attributes for markers
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//! in the structure <me>.
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Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectMarker3d)& CTX);
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//! Modifies the visibility indicator to Standard_True or
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//! Standard_False for the structure <me>.
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//! The default value at the definition of <me> is
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//! Standard_True.
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Standard_EXPORT void SetVisible (const Standard_Boolean AValue);
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//! Modifies the visualisation mode for the structure <me>.
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Standard_EXPORT virtual void SetVisual (const Graphic3d_TypeOfStructure AVisual);
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//! Modifies the minimum and maximum zoom coefficients
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//! for the structure <me>.
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//! The default value at the definition of <me> is unlimited.
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//! Category: Methods to modify the class definition
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//! Warning: Raises StructureDefinitionError if <LimitInf> is
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//! greater than <LimitSup> or if <LimitInf> or
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//! <LimitSup> is a negative value.
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Standard_EXPORT void SetZoomLimit (const Standard_Real LimitInf, const Standard_Real LimitSup);
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//! marks the structure <me> representing wired structure needed for
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//! highlight only so it won't be added to BVH tree.
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//! Category: Methods to modify the class definition
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Standard_EXPORT void SetIsForHighlight (const Standard_Boolean isForHighlight);
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//! Suppresses the highlight for the structure <me>
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//! in all the views of the visualiser.
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Standard_EXPORT void UnHighlight();
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Standard_EXPORT virtual void Compute();
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//! Returns the new Structure defined for the new visualization
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Standard_EXPORT virtual Handle(Graphic3d_Structure) Compute (const Handle(Graphic3d_DataStructureManager)& aProjector);
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//! Returns the new Structure defined for the new visualization
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Standard_EXPORT virtual Handle(Graphic3d_Structure) Compute (const Handle(Graphic3d_DataStructureManager)& aProjector, const TColStd_Array2OfReal& AMatrix);
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//! Returns the new Structure defined for the new visualization
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Standard_EXPORT virtual void Compute (const Handle(Graphic3d_DataStructureManager)& aProjector, Handle(Graphic3d_Structure)& aStructure);
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//! Returns the new Structure defined for the new visualization
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Standard_EXPORT virtual void Compute (const Handle(Graphic3d_DataStructureManager)& aProjector, const TColStd_Array2OfReal& AMatrix, Handle(Graphic3d_Structure)& aStructure);
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//! Forces a new construction of the structure <me>
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//! if <me> is displayed and TOS_COMPUTED.
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Standard_EXPORT void ReCompute();
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//! Forces a new construction of the structure <me>
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//! if <me> is displayed in <aProjetor> and TOS_COMPUTED.
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Standard_EXPORT void ReCompute (const Handle(Graphic3d_DataStructureManager)& aProjector);
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//! Returns Standard_True if the structure <me> contains
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//! Polygons, Triangles or Quadrangles.
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Standard_EXPORT Standard_Boolean ContainsFacet() const;
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//! Returns the values of the current default attributes.
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Standard_EXPORT Handle(Graphic3d_AspectFillArea3d) FillArea3dAspect() const;
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//! Returns the groups sequence included in the structure <me> (internal storage).
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Standard_EXPORT const Graphic3d_SequenceOfGroup& Groups() const;
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//! Returns the current number of groups in the
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//! structure <me>.
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Standard_EXPORT Standard_Integer NumberOfGroups() const;
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//! Append new group to this structure.
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Standard_EXPORT Handle(Graphic3d_Group) NewGroup();
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//! Append new LOD to this structure.
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Standard_EXPORT Handle(Graphic3d_LOD) NewLOD();
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//! Returns the highlight color for the Highlight method
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//! with the highlight method TOHM_COLOR or TOHM_BOUNDBOX.
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Standard_EXPORT const Quantity_Color& HighlightColor() const;
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//! Returns Standard_True if the structure <me> is deleted.
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//! <me> is deleted after the call Remove (me).
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Standard_EXPORT Standard_Boolean IsDeleted() const;
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//! Returns the display indicator for the structure <me>.
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Standard_EXPORT virtual Standard_Boolean IsDisplayed() const;
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//! Returns Standard_True if the structure <me> is empty.
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//! Warning: A structure is empty if :
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//! it do not have group or all the groups are empties
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//! and it do not have descendant or all the descendants
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//! are empties.
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Standard_EXPORT Standard_Boolean IsEmpty() const;
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//! Returns Standard_True if the structure <me> is infinite.
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Standard_EXPORT Standard_Boolean IsInfinite() const;
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//! Returns the highlight indicator for the structure <me>.
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Standard_EXPORT virtual Standard_Boolean IsHighlighted() const;
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//! Returns Standard_True if the structure <me> is transformed.
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//! <=> The transformation != Identity.
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Standard_EXPORT Standard_Boolean IsTransformed() const;
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//! Returns the visibility indicator for the structure <me>.
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Standard_EXPORT Standard_Boolean IsVisible() const;
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//! Returns the values of the current default attributes.
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Standard_EXPORT Handle(Graphic3d_AspectLine3d) Line3dAspect() const;
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//! Returns the current group of graphic attributes used
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//! for 3d marker primitives.
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Standard_EXPORT Handle(Graphic3d_AspectMarker3d) Marker3dAspect() const;
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//! Returns the coordinates of the boundary box of the structure <me>.
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//! If <theToIgnoreInfiniteFlag> is TRUE, the method returns actual graphical
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//! boundaries of the Graphic3d_Group components. Otherwise, the
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//! method returns boundaries taking into account infinite state
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//! of the structure. This approach generally used for application
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//! specific fit operation (e.g. fitting the model into screen,
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//! not taking into accout infinite helper elements).
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//! Warning: If the structure <me> is empty then the empty box is returned,
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//! If the structure <me> is infinite then the whole box is returned.
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Standard_EXPORT Bnd_Box MinMaxValues (const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const;
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//! Returns the current values of the default attributes.
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Standard_EXPORT void PrimitivesAspect (Handle(Graphic3d_AspectLine3d)& CTXL, Handle(Graphic3d_AspectText3d)& CTXT, Handle(Graphic3d_AspectMarker3d)& CTXM, Handle(Graphic3d_AspectFillArea3d)& CTXF) const;
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//! Returns the values of the current default attributes.
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Standard_EXPORT Handle(Graphic3d_AspectText3d) Text3dAspect() const;
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//! Returns the visualisation mode for the structure <me>.
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Standard_EXPORT Graphic3d_TypeOfStructure Visual() const;
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//! Returns Standard_True if the connection is possible between
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//! <AStructure1> and <AStructure2> without a creation
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//! of a cycle.
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//!
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//! It's not possible to call the method
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//! AStructure1->Connect (AStructure2, TypeOfConnection)
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//! if
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//! - the set of all ancestors of <AStructure1> contains
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//! <AStructure1> and if the
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//! TypeOfConnection == TOC_DESCENDANT
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//! - the set of all descendants of <AStructure1> contains
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//! <AStructure2> and if the
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//! TypeOfConnection == TOC_ANCESTOR
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Standard_EXPORT static Standard_Boolean AcceptConnection (const Handle(Graphic3d_Structure)& AStructure1, const Handle(Graphic3d_Structure)& AStructure2, const Graphic3d_TypeOfConnection AType);
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//! Returns the group of structures to which <me> is connected.
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Standard_EXPORT void Ancestors (Graphic3d_MapOfStructure& SG) const;
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//! If Atype is TOC_DESCENDANT then add <AStructure>
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//! as a child structure of <me>.
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//! If Atype is TOC_ANCESTOR then add <AStructure>
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//! as a parent structure of <me>.
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//! The connection propagates Display, Highlight, Erase,
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//! Remove, and stacks the transformations.
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//! No connection if the graph of the structures
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//! contains a cycle and <WithCheck> is Standard_True;
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Standard_EXPORT void Connect (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType, const Standard_Boolean WithCheck = Standard_False);
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//! Returns the group of structures connected to <me>.
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Standard_EXPORT void Descendants (Graphic3d_MapOfStructure& SG) const;
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//! Suppress the connection between <AStructure> and <me>.
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Standard_EXPORT void Disconnect (const Handle(Graphic3d_Structure)& AStructure);
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//! If Atype is TOC_DESCENDANT then suppress all
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//! the connections with the child structures of <me>.
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//! If Atype is TOC_ANCESTOR then suppress all
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//! the connections with the parent structures of <me>.
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Standard_EXPORT void DisconnectAll (const Graphic3d_TypeOfConnection AType);
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//! Returns <ASet> the group of structures :
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//! - directly or indirectly connected to <AStructure> if the
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//! TypeOfConnection == TOC_DESCENDANT
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//! - to which <AStructure> is directly or indirectly connected
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//! if the TypeOfConnection == TOC_ANCESTOR
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Standard_EXPORT static void Network (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType, Graphic3d_MapOfStructure& ASet);
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Standard_EXPORT void SetOwner (const Standard_Address Owner);
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Standard_EXPORT Standard_Address Owner() const;
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Standard_EXPORT void SetHLRValidation (const Standard_Boolean AFlag);
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Standard_EXPORT Standard_Boolean HLRValidation() const;
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//! Modifies the current local modelling transformation
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//! in the structure <me>.
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//!
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//! It is defined as a 4*4 real matrix.
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//!
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//! -------------------
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//! | a11 a12 a13 t1 |
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//! | a21 a22 a23 t2 |
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//! | a31 a32 a33 t3 |
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//! | 0 0 0 1 |
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//! -------------------
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//!
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//! TypeOfComposition : TOC_REPLACE
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//! TOC_POSTCONCATENATE
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//!
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//! Then the modified Local Modelling Transformation is composed
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//! with the current Global Modelling Transformation to create a
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//! new Composite Modelling Transformation.
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//!
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//! The compose type specifies the role of the current local
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//! modelling transformation (L) in composing the new value for
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//! the current local modelling transformation (L'), which is
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//! then combined with the current global modelling transforma-
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//! tion (G) to calculate the new composite modelling transfor-
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//! mation (C).
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//!
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//! TOC_REPLACE
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//! The transformation matrix (T) replaces the value of
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//! current local modelling transformation (L).
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//!
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//! L' <- T
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//! C <- G x L'
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//!
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//! TOC_POSTCONCATENATE
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//! The current local modelling transformation (L) is multiplied
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//! by the transformation matrix (T):
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//!
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//! L' <- T x L
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//! C <- G x L'
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//!
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//! Category: Methods to manage the structure transformation
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//! Warning: Raises TransformError if the matrix is not a 4x4 matrix.
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Standard_EXPORT void SetTransform (const TColStd_Array2OfReal& AMatrix, const Graphic3d_TypeOfComposition AType);
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//! Returns the transformation associated with
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//! the structure <me>.
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Standard_EXPORT void Transform (TColStd_Array2OfReal& AMatrix) const;
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//! Modifies the current modelling transform persistence (pan, zoom or rotate)
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Standard_EXPORT void SetTransformPersistence (const Graphic3d_TransModeFlags& AFlag, const gp_Pnt& APoint);
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Standard_EXPORT void SetTransformPersistence (const Graphic3d_TransModeFlags& AFlag);
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//! Get the current modelling transform persistence (pan, zoom or rotate)
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Standard_EXPORT Graphic3d_TransModeFlags TransformPersistenceMode() const;
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//! Get the current point of relative modelling transform persistence
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Standard_EXPORT gp_Pnt TransformPersistencePoint() const;
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//! @return transform persistence of the presentable object.
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const Graphic3d_TransformPers& TransformPersistence() const;
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//! Sets if the structure location has mutable nature (content or location will be changed regularly).
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Standard_EXPORT void SetMutable (const Standard_Boolean theIsMutable);
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//! Returns true if structure has mutable nature (content or location are be changed regularly).
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//! Mutable structure will be managed in different way than static onces.
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Standard_EXPORT Standard_Boolean IsMutable() const;
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Standard_EXPORT Graphic3d_TypeOfStructure ComputeVisual() const;
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//! Clears the structure <me>.
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Standard_EXPORT void GraphicClear (const Standard_Boolean WithDestruction);
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Standard_EXPORT void GraphicConnect (const Handle(Graphic3d_Structure)& ADaughter);
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Standard_EXPORT void GraphicDisconnect (const Handle(Graphic3d_Structure)& ADaughter);
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//! Highlights the structure <me>.
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Standard_EXPORT void GraphicHighlight (const Aspect_TypeOfHighlightMethod Method);
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Standard_EXPORT void GraphicTransform (const TColStd_Array2OfReal& AMatrix);
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//! Suppress the highlight for the structure <me>.
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Standard_EXPORT void GraphicUnHighlight();
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//! Returns the identification number of the structure <me>.
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Standard_EXPORT Standard_Integer Identification() const;
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//! Prints informations about the network associated
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//! with the structure <AStructure>.
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Standard_EXPORT static void PrintNetwork (const Handle(Graphic3d_Structure)& AStructure, const Graphic3d_TypeOfConnection AType);
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//! Suppress the adress <APtr> in the list
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//! of descendants or in the list of ancestors.
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Standard_EXPORT void Remove (const Standard_Address APtr, const Graphic3d_TypeOfConnection AType);
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Standard_EXPORT void SetComputeVisual (const Graphic3d_TypeOfStructure AVisual);
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//! Transforms <X>, <Y>, <Z> with the transformation <ATrsf>.
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Standard_EXPORT static void Transforms (const TColStd_Array2OfReal& ATrsf, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Real& NewX, Standard_Real& NewY, Standard_Real& NewZ);
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//! Transforms <Coord> with the transformation <ATrsf>.
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Standard_EXPORT static Graphic3d_Vector Transforms (const TColStd_Array2OfReal& ATrsf, const Graphic3d_Vector& Coord);
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//! Transforms <Coord> with the transformation <ATrsf>.
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Standard_EXPORT static Graphic3d_Vertex Transforms (const TColStd_Array2OfReal& ATrsf, const Graphic3d_Vertex& Coord);
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//! Returns the low-level structure
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const Handle(Graphic3d_CStructure)& CStructure() const;
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Standard_EXPORT Standard_Integer NbDetailLevels() const;
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Standard_EXPORT void SetDetailLevelRange (const Standard_Integer theIdOfLOD, const Standard_Real theFrom, const Standard_Real theTo);
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friend class Graphic3d_Group;
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DEFINE_STANDARD_RTTIEXT(Graphic3d_Structure,MMgt_TShared)
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protected:
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//! Transforms boundaries with <theTrsf> transformation.
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Standard_EXPORT static void TransformBoundaries (const TColStd_Array2OfReal& theTrsf, Standard_Real& theXMin, Standard_Real& theYMin, Standard_Real& theZMin, Standard_Real& theXMax, Standard_Real& theYMax, Standard_Real& theZMax);
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//! Appends new descendant structure.
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Standard_EXPORT Standard_Boolean AppendDescendant (const Standard_Address theDescendant);
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//! Removes the given descendant structure.
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Standard_EXPORT Standard_Boolean RemoveDescendant (const Standard_Address theDescendant);
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//! Appends new ancestor structure.
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Standard_EXPORT Standard_Boolean AppendAncestor (const Standard_Address theAncestor);
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//! Removes the given ancestor structure.
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Standard_EXPORT Standard_Boolean RemoveAncestor (const Standard_Address theAncestor);
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Graphic3d_StructureManagerPtr myStructureManager;
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Graphic3d_StructureManagerPtr myFirstStructureManager;
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Graphic3d_TypeOfStructure myComputeVisual;
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private:
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//! Suppress in the structure <me>, the group theGroup.
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//! It will be erased at the next screen update.
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Standard_EXPORT void Remove (const Handle(Graphic3d_Group)& theGroup);
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//! Manages the number of groups in the structure <me>
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//! which contains facet.
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//! Polygons, Triangles or Quadrangles.
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//! <ADelta> = +1 or -1
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Standard_EXPORT void GroupsWithFacet (const Standard_Integer ADelta);
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//! Returns the extreme coordinates found in the structure <me> without transformation applied.
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Standard_EXPORT Graphic3d_BndBox4f minMaxCoord() const;
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//! Gets untransformed bounding box from structure.
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Standard_EXPORT void getBox (Graphic3d_BndBox4d& theBox, const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const;
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//! Adds transformed (with myCStructure->Transformation) bounding box of structure to theBox.
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Standard_EXPORT void addTransformed (Graphic3d_BndBox4d& theBox, const Standard_Boolean theToIgnoreInfiniteFlag = Standard_False) const;
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//! Returns the manager to which <me> is associated.
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Standard_EXPORT Handle(Graphic3d_StructureManager) StructureManager() const;
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//! Calls the Update method of the StructureManager which
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//! contains the Structure <me>.
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Standard_EXPORT void Update() const;
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//! Updates the c structure associated to <me>.
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Standard_EXPORT void UpdateStructure (const Handle(Graphic3d_AspectLine3d)& CTXL, const Handle(Graphic3d_AspectText3d)& CTXT, const Handle(Graphic3d_AspectMarker3d)& CTXM, const Handle(Graphic3d_AspectFillArea3d)& CTXF);
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Handle(Graphic3d_CStructure) myCStructure;
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Graphic3d_IndexedMapOfAddress myAncestors;
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Graphic3d_IndexedMapOfAddress myDescendants;
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Quantity_Color myHighlightColor;
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Aspect_TypeOfHighlightMethod myHighlightMethod;
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Standard_Address myOwner;
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Graphic3d_TypeOfStructure myVisual;
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};
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#include <Graphic3d_Structure.lxx>
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#endif // _Graphic3d_Structure_HeaderFile
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