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occt/src/BRepMesh/BRepMesh_FastDiscretFace.cdl

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-- File: BRepMesh_FastDiscretFace.cdl
-- Created: Tue Oct 28 14:10:54 2008
-- Author:
-- <epa@TOSTEX>
---Copyright: Matra Datavision 2008
private class FastDiscretFace from BRepMesh inherits TShared from MMgt
---Purpose: Algorithm to mesh a face with respect of the
-- frontier the deflection and by option the shared
-- components.
uses Boolean from Standard,
Integer from Standard,
Real from Standard,
Face from TopoDS,
Edge from TopoDS,
Vertex from TopoDS,
Pnt from gp,
Pnt2d from gp,
XY from gp,
HSurface from BRepAdaptor,
Delaun from BRepMesh,
DataStructureOfDelaun from BRepMesh,
DataMapOfVertexInteger from BRepMesh,
DataMapOfIntegerListOfXY from BRepMesh,
DataMapOfShapeReal from TopTools,
ListOfVertex from BRepMesh,
ClassifierPtr from BRepMesh,
Triangle from BRepMesh,
Edge from BRepMesh,
Vertex from BRepMesh,
FaceAttribute from BRepMesh,
ListOfInteger from TColStd,
BaseAllocator from BRepMesh,
DataMapOfIntegerPnt from BRepMesh,
IndexedMapOfInteger from TColStd,
IndexedMapOfReal from TColStd,
DataMapOfShapePairOfPolygon from BRepMesh,
Triangulation from Poly,
Location from TopLoc
is
Create (theAngle : Real from Standard;
theWithShare : Boolean from Standard=Standard_True)
returns mutable FastDiscretFace from BRepMesh;
Add (me : mutable;
theFace : Face from TopoDS;
theAttrib : FaceAttribute from BRepMesh;
theMapDefle : DataMapOfShapeReal from TopTools)
is static;
Add (me : mutable;
theVert : Vertex from TopoDS;
theFace : Face from TopoDS;
theSFace : HSurface from BRepAdaptor) is private;
RestoreStructureFromTriangulation
(me: mutable;
theEdge : Edge from TopoDS;
theFace : Face from TopoDS;
theSurf : HSurface from BRepAdaptor;
theTrigu : Triangulation from Poly;
theDefEdge : Real from Standard;
theLoc : Location from TopLoc)
returns Boolean from Standard is protected;
InternalVertices (me : mutable;
theCaro : HSurface from BRepAdaptor;
theInternalV : in out ListOfVertex from BRepMesh;
theDefFace : Real from Standard;
theClassifier : ClassifierPtr from BRepMesh)
is static private;
Control (me : mutable;
theCaro : HSurface from BRepAdaptor;
theDefFace : Real from Standard;
theInternalV : in out ListOfVertex from BRepMesh;
theBadTriangles : in out ListOfInteger from TColStd;
theNulTriangles : in out ListOfInteger from TColStd;
theTrigu : in out Delaun from BRepMesh;
theIsFirst : Boolean from Standard)
returns Real from Standard is static;
FindUV (myclass;
theV : Vertex from TopoDS;
theXY : Pnt2d from gp;
theIp : Integer from Standard;
theSFace : HSurface from BRepAdaptor;
theMinDist : Real from Standard;
theLocation2dMap: in out DataMapOfIntegerListOfXY from BRepMesh)
returns XY from gp;
AddInShape (me: mutable;
theFace : Face from TopoDS;
theDefFace: Real from Standard)
is static private;
-- Output :
Triangle (me;
theIndex : Integer from Standard)
---Purpose: Gives the triangle of <Index>.
---C++: return const &
returns Triangle from BRepMesh
is static;
Edge (me;
theIndex : Integer from Standard)
---Purpose: Gives the edge of index <Index>.
---C++: return const &
returns Edge from BRepMesh
is static;
Vertex (me;
theIndex : Integer from Standard)
---Purpose: Gives the vertex of <Index>.
---C++: return const &
returns Vertex from BRepMesh
is static;
Pnt (me;
theIndex : Integer from Standard)
---Purpose: Gives the location3d of the vertex of <Index>.
---C++: return const &
returns Pnt from gp
is static;
fields
myAngle : Real from Standard;
myWithShare : Boolean from Standard;
myVertices : DataMapOfVertexInteger from BRepMesh;
myInternaledges : DataMapOfShapePairOfPolygon from BRepMesh;
myNbLocat : Integer from Standard;
myLocation3d : DataMapOfIntegerPnt from BRepMesh;
myStructure : DataStructureOfDelaun from BRepMesh;
myListver : ListOfVertex from BRepMesh;
myVemap : IndexedMapOfInteger from TColStd;
myLocation2d : DataMapOfIntegerListOfXY from BRepMesh;
myAttrib : FaceAttribute from BRepMesh;
myInternalVerticesMode : Boolean from Standard; --mode to accounting internal vertices
myUParam : IndexedMapOfReal from TColStd;
myVParam : IndexedMapOfReal from TColStd;
myAllocator : BaseAllocator from BRepMesh;
end FastDiscretFace;