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151 lines
4.4 KiB
C++
Executable File
151 lines
4.4 KiB
C++
Executable File
// Created on: 2006-05-25
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef VrmlData_Cone_HeaderFile
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#define VrmlData_Cone_HeaderFile
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#include <VrmlData_Geometry.hxx>
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/**
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* Implementation of the Cone node.
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* The cone is located with its middle of the height segment in (0., 0., 0.)
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* The height is oriented along OY.
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*/
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class VrmlData_Cone : public VrmlData_Geometry
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_Cone ()
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: myBottomRadius (1.),
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myHeight (2.),
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myHasSide (Standard_True),
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myHasBottom (Standard_True)
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{}
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/**
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* Constructor
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*/
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inline VrmlData_Cone (const VrmlData_Scene& theScene,
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const char * theName,
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const Standard_Real theBottomRadius = 1.,
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const Standard_Real theHeight = 2.)
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: VrmlData_Geometry (theScene, theName),
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myBottomRadius (theBottomRadius),
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myHeight (theHeight),
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myHasSide (Standard_True),
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myHasBottom (Standard_True)
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{}
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/**
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* Query the Bottom Radius
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*/
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inline Standard_Real BottomRadius () const { return myBottomRadius; }
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/**
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* Query the Height
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*/
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inline Standard_Real Height () const { return myHeight; }
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/**
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* Query if the bottom circle is included
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*/
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inline Standard_Boolean HasBottom () const { return myHasBottom; }
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/**
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* Query if the side surface is included
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*/
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inline Standard_Boolean HasSide () const { return myHasSide; }
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/**
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* Set the Bottom Radius
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*/
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inline void SetBottomRadius (const Standard_Real theRadius)
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{ myBottomRadius = theRadius; SetModified(); }
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/**
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* Set the Height
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*/
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inline void SetHeight (const Standard_Real theHeight)
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{ myHeight = theHeight; SetModified(); }
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/**
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* Set which faces are included
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*/
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inline void SetFaces (const Standard_Boolean hasBottom,
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const Standard_Boolean hasSide)
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{ myHasBottom = hasBottom; myHasSide = hasSide; SetModified(); }
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/**
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* Query the primitive topology. This method returns a Null shape if there
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* is an internal error during the primitive creation (zero radius, etc.)
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*/
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Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape ();
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther) const;
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/**
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* Fill the Node internal data from the given input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer);
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/**
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* Write the Node to output stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const;
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protected:
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// ---------- PROTECTED METHODS ----------
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private:
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// ---------- PRIVATE FIELDS ----------
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Standard_Real myBottomRadius;
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Standard_Real myHeight;
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Standard_Boolean myHasSide : 1;
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Standard_Boolean myHasBottom : 1;
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_Cone)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_Cone, VrmlData_Geometry)
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#endif
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