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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-16 10:08:36 +03:00
occt/src/OpenGl/OpenGl_Font.cxx
kgv ba00aab7a0 0029528: Visualization, TKOpenGl - allow defining sRGB textures
OpenGL rendering is now done into sRGB framebuffer.
OpenGl_ShaderManager::prepareStdProgramFboBlit() has been extended
by programs resolving MSAA texture and applying gamma correction as fallbacks.

Quantity_Color definition has been modified to store RGB components
in linear color space within Quantity_TOC_RGB type.
Standard colors defined by Quantity_NameOfColor enumeration has been updated accordingly.
New Quantity_TOC_sRGB type has been introduced to handle RGB components in non-linear sRGB color space.

OpenGl_TextureFormat class definition has been moved to dedicated files.
New method OpenGl_TextureFormat::FindFormat() replaces OpenGl_Texture::GetDataFormat().
New method OpenGl_TextureFormat::FindSizedFormat() replaces OpenGl_FrameBuffer::getColorDataFormat()
and OpenGl_FrameBuffer::getDepthDataFormat().

Graphic3d_TextureRoot::IsColorMap() - introduced new property defining
if RGB(A)8 image formats should be loaded as sRGB(A) textures or as data RGB(A) textures.
OpenGl_Texture initialization methods have been extended with new theIsColorMap argument.

vreadpixel - added argument -sRGB printing color in sRGB color space.

Test cases have been updated to new sRGB rendered results.
2019-10-22 15:15:52 +03:00

259 lines
8.7 KiB
C++
Executable File

// Created on: 2013-01-29
// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_Font.hxx>
#include <OpenGl_Context.hxx>
#include <Font_FTFont.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <Standard_Assert.hxx>
#include <TCollection_ExtendedString.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Font,OpenGl_Resource)
// =======================================================================
// function : OpenGl_Font
// purpose :
// =======================================================================
OpenGl_Font::OpenGl_Font (const Handle(Font_FTFont)& theFont,
const TCollection_AsciiString& theKey)
: myKey (theKey),
myFont (theFont),
myAscender (0.0f),
myDescender (0.0f),
myTileSizeY (0),
myLastTileId (-1),
myTextureFormat (GL_ALPHA)
{
memset (&myLastTilePx, 0, sizeof(myLastTilePx));
}
// =======================================================================
// function : ~OpenGl_Font
// purpose :
// =======================================================================
OpenGl_Font::~OpenGl_Font()
{
Release (NULL);
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_Font::Release (OpenGl_Context* theCtx)
{
if (myTextures.IsEmpty())
{
return;
}
for (Standard_Integer anIter = 0; anIter < myTextures.Length(); ++anIter)
{
Handle(OpenGl_Texture)& aTexture = myTextures.ChangeValue (anIter);
if (aTexture->IsValid())
{
// application can not handle this case by exception - this is bug in code
Standard_ASSERT_RETURN (theCtx != NULL,
"OpenGl_Font destroyed without GL context! Possible GPU memory leakage...",);
}
aTexture->Release (theCtx);
aTexture.Nullify();
}
myTextures.Clear();
}
// =======================================================================
// function : EstimatedDataSize
// purpose :
// =======================================================================
Standard_Size OpenGl_Font::EstimatedDataSize() const
{
Standard_Size aSize = 0;
for (NCollection_Vector<Handle(OpenGl_Texture)>::Iterator aTexIter (myTextures); aTexIter.More(); aTexIter.Next())
{
aSize += aTexIter.Value()->EstimatedDataSize();
}
return aSize;
}
// =======================================================================
// function : Init
// purpose :
// =======================================================================
bool OpenGl_Font::Init (const Handle(OpenGl_Context)& theCtx)
{
Release (theCtx.operator->());
if (myFont.IsNull() || !myFont->IsValid())
{
return false;
}
myAscender = myFont->Ascender();
myDescender = myFont->Descender();
myTileSizeY = myFont->GlyphMaxSizeY (true);
myLastTileId = -1;
if (!createTexture (theCtx))
{
Release (theCtx.operator->());
return false;
}
return true;
}
// =======================================================================
// function : createTexture
// purpose :
// =======================================================================
bool OpenGl_Font::createTexture (const Handle(OpenGl_Context)& theCtx)
{
// Single font might define very wide range of symbols, with very few of them actually used in text.
// Limit single texture with circa 4096 glyphs.
static const Standard_Integer THE_MAX_GLYPHS_PER_TEXTURE = 4096;
myTileSizeY = myFont->GlyphMaxSizeY (true);
const Standard_Integer aGlyphsNb = Min (THE_MAX_GLYPHS_PER_TEXTURE, myFont->GlyphsNumber (true) - myLastTileId + 1);
const Standard_Integer aMaxTileSizeX = myFont->GlyphMaxSizeX (true);
const Standard_Integer aMaxSize = theCtx->MaxTextureSize();
const Standard_Integer aTextureSizeX = OpenGl_Context::GetPowerOfTwo (aGlyphsNb * aMaxTileSizeX, aMaxSize);
const Standard_Integer aTilesPerRow = aTextureSizeX / aMaxTileSizeX;
const Standard_Integer aTextureSizeY = OpenGl_Context::GetPowerOfTwo (GLint((aGlyphsNb / aTilesPerRow) + 1) * myTileSizeY, aMaxSize);
memset (&myLastTilePx, 0, sizeof(myLastTilePx));
myLastTilePx.Bottom = myTileSizeY;
Handle(Graphic3d_TextureParams) aParams = new Graphic3d_TextureParams();
aParams->SetModulate (Standard_False);
aParams->SetRepeat (Standard_False);
aParams->SetFilter (Graphic3d_TOTF_BILINEAR);
aParams->SetAnisoFilter (Graphic3d_LOTA_OFF);
myTextures.Append (new OpenGl_Texture (myKey + "_texture" + myTextures.Size(), aParams));
Handle(OpenGl_Texture)& aTexture = myTextures.ChangeLast();
Image_PixMap aBlackImg;
if (!aBlackImg.InitZero (Image_Format_Alpha, Standard_Size(aTextureSizeX), Standard_Size(aTextureSizeY))
|| !aTexture->Init (theCtx, aBlackImg, Graphic3d_TOT_2D, true)) // myTextureFormat
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
TCollection_AsciiString ("New texture initialization of size ")
+ aTextureSizeX + "x" + aTextureSizeY + " for textured font has failed.");
return false;
}
return true;
}
// =======================================================================
// function : renderGlyph
// purpose :
// =======================================================================
bool OpenGl_Font::renderGlyph (const Handle(OpenGl_Context)& theCtx,
const Standard_Utf32Char theChar)
{
if (!myFont->RenderGlyph (theChar))
{
return false;
}
Handle(OpenGl_Texture)& aTexture = myTextures.ChangeLast();
if (aTexture.IsNull()
|| !aTexture->IsValid())
{
return false;
}
const Image_PixMap& anImg = myFont->GlyphImage();
const Standard_Integer aTileId = myLastTileId + 1;
myLastTilePx.Left = myLastTilePx.Right + 3;
myLastTilePx.Right = myLastTilePx.Left + (Standard_Integer )anImg.SizeX();
if (myLastTilePx.Right > aTexture->SizeX()
|| (Standard_Integer )anImg.SizeY() > myTileSizeY)
{
myTileSizeY = myFont->GlyphMaxSizeY (true);
myLastTilePx.Left = 0;
myLastTilePx.Right = (Standard_Integer )anImg.SizeX();
myLastTilePx.Top += myTileSizeY;
myLastTilePx.Bottom += myTileSizeY;
if (myLastTilePx.Bottom > aTexture->SizeY()
|| myLastTilePx.Right > aTexture->SizeX())
{
if (!createTexture (theCtx))
{
return false;
}
return renderGlyph (theCtx, theChar);
}
}
aTexture->Bind (theCtx);
#if !defined(GL_ES_VERSION_2_0)
glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
#endif
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D (GL_TEXTURE_2D, 0,
myLastTilePx.Left, myLastTilePx.Top, (GLsizei )anImg.SizeX(), (GLsizei )anImg.SizeY(),
aTexture->GetFormat(), GL_UNSIGNED_BYTE, anImg.Data());
OpenGl_Font::Tile aTile;
aTile.uv.Left = GLfloat(myLastTilePx.Left) / GLfloat(aTexture->SizeX());
aTile.uv.Right = GLfloat(myLastTilePx.Right) / GLfloat(aTexture->SizeX());
aTile.uv.Top = GLfloat(myLastTilePx.Top) / GLfloat(aTexture->SizeY());
aTile.uv.Bottom = GLfloat(myLastTilePx.Top + anImg.SizeY()) / GLfloat(aTexture->SizeY());
aTile.texture = aTexture->TextureId();
myFont->GlyphRect (aTile.px);
myLastTileId = aTileId;
myTiles.Append (aTile);
return true;
}
// =======================================================================
// function : RenderGlyph
// purpose :
// =======================================================================
bool OpenGl_Font::RenderGlyph (const Handle(OpenGl_Context)& theCtx,
const Standard_Utf32Char theUChar,
Tile& theGlyph)
{
Standard_Integer aTileId = 0;
if (!myGlyphMap.Find (theUChar,aTileId))
{
if (renderGlyph (theCtx, theUChar))
{
aTileId = myLastTileId;
}
else
{
return false;
}
myGlyphMap.Bind (theUChar, aTileId);
}
const OpenGl_Font::Tile& aTile = myTiles.Value (aTileId);
theGlyph.px = aTile.px;
theGlyph.uv = aTile.uv;
theGlyph.texture = aTile.texture;
return true;
}