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Reading and writing of triangle_strips and triangle_fans has been corrected in RWStepVisual_RWComplexTriangulatedFace.cxx file. And corresponding corrections have been added to other files.
172 lines
6.1 KiB
C++
172 lines
6.1 KiB
C++
// Created on : Thu Mar 24 18:30:11 2022
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// Created by: snn
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// Generator: Express (EXPRESS -> CASCADE/XSTEP Translator) V2.0
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// Copyright (c) Open CASCADE 2022
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <StepVisual_ComplexTriangulatedFace.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(StepVisual_ComplexTriangulatedFace, StepVisual_TessellatedFace)
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//=======================================================================
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//function : StepVisual_ComplexTriangulatedFace
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//purpose :
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//=======================================================================
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StepVisual_ComplexTriangulatedFace::StepVisual_ComplexTriangulatedFace ()
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{
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}
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//=======================================================================
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//function : Init
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//purpose :
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//=======================================================================
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void StepVisual_ComplexTriangulatedFace::Init (const Handle(TCollection_HAsciiString)& theRepresentationItem_Name,
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const Handle(StepVisual_CoordinatesList)& theTessellatedFace_Coordinates,
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const Standard_Integer theTessellatedFace_Pnmax,
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const Handle(TColStd_HArray2OfReal)& theTessellatedFace_Normals,
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const Standard_Boolean theHasTessellatedFace_GeometricLink,
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const StepVisual_FaceOrSurface& theTessellatedFace_GeometricLink,
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const Handle(TColStd_HArray1OfInteger)& thePnindex,
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const Handle(TColStd_HArray1OfTransient)& theTriangleStrips,
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const Handle(TColStd_HArray1OfTransient)& theTriangleFans)
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{
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StepVisual_TessellatedFace::Init(theRepresentationItem_Name,
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theTessellatedFace_Coordinates,
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theTessellatedFace_Pnmax,
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theTessellatedFace_Normals,
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theHasTessellatedFace_GeometricLink,
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theTessellatedFace_GeometricLink);
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myPnindex = thePnindex;
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myTriangleStrips = theTriangleStrips;
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myTriangleFans = theTriangleFans;
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}
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//=======================================================================
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//function : Pnindex
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//purpose :
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//=======================================================================
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Handle(TColStd_HArray1OfInteger) StepVisual_ComplexTriangulatedFace::Pnindex () const
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{
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return myPnindex;
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}
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//=======================================================================
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//function : SetPnindex
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//purpose :
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//=======================================================================
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void StepVisual_ComplexTriangulatedFace::SetPnindex(const Handle(TColStd_HArray1OfInteger)& thePnindex)
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{
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myPnindex = thePnindex;
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}
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//=======================================================================
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//function : NbPnindex
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//purpose :
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//=======================================================================
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Standard_Integer StepVisual_ComplexTriangulatedFace::NbPnindex() const
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{
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if (myPnindex.IsNull())
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{
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return 0;
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}
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return myPnindex->Length();
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}
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//=======================================================================
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//function : PnindexValue
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//purpose :
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//=======================================================================
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Standard_Integer StepVisual_ComplexTriangulatedFace::PnindexValue(const Standard_Integer theNum) const
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{
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return myPnindex->Value(theNum);
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}
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//=======================================================================
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//function : TriangleStrips
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//purpose :
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//=======================================================================
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Handle(TColStd_HArray1OfTransient) StepVisual_ComplexTriangulatedFace::TriangleStrips () const
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{
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return myTriangleStrips;
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}
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//=======================================================================
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//function : SetTriangleStrips
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//purpose :
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//=======================================================================
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void StepVisual_ComplexTriangulatedFace::SetTriangleStrips(const Handle(TColStd_HArray1OfTransient)& theTriangleStrips)
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{
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myTriangleStrips = theTriangleStrips;
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}
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//=======================================================================
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//function : NbTriangleStrips
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//purpose :
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//=======================================================================
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Standard_Integer StepVisual_ComplexTriangulatedFace::NbTriangleStrips() const
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{
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if (myTriangleStrips.IsNull())
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{
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return 0;
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}
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return myTriangleStrips->Length();
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}
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//=======================================================================
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//function : TriangleFans
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//purpose :
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//=======================================================================
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Handle(TColStd_HArray1OfTransient) StepVisual_ComplexTriangulatedFace::TriangleFans () const
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{
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return myTriangleFans;
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}
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//=======================================================================
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//function : SetTriangleFans
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//purpose :
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//=======================================================================
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void StepVisual_ComplexTriangulatedFace::SetTriangleFans(const Handle(TColStd_HArray1OfTransient)& theTriangleFans)
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{
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myTriangleFans = theTriangleFans;
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}
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//=======================================================================
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//function : NbTriangleFans
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//purpose :
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//=======================================================================
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Standard_Integer StepVisual_ComplexTriangulatedFace::NbTriangleFans() const
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{
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if (myTriangleFans.IsNull())
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{
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return 0;
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}
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return myTriangleFans->Length();
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}
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