1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-20 11:54:07 +03:00
occt/src/OpenGl/OpenGl_TextureBuffer.hxx
kgv 1220d98e7a 0032349: Visualization, TKOpenGl - move base buffer interface out from OpenGl_VertexBuffer class to OpenGl_Buffer
OpenGl_Buffer - added new class as a base for OpenGl_VertexBuffer, OpenGl_IndexBuffer, OpenGl_TextureBuffer.
OpenGl_TextureBufferArb has been renamed to OpenGl_TextureBuffer.
OpenGl_FrameBuffer - added initializers taking vec2i instead of (int,int) for dimensions.
2021-05-11 19:20:51 +03:00

117 lines
4.4 KiB
C++

// Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_TextureBuffer_H__
#define _OpenGl_TextureBuffer_H__
#include <Graphic3d_TextureUnit.hxx>
#include <OpenGl_Buffer.hxx>
//! Texture Buffer Object.
//! This is a special 1D texture that VBO-style initialized.
//! The main differences from general 1D texture:
//! - no interpolation between field;
//! - greater sizes;
//! - special sampler object in GLSL shader to access data by index.
//!
//! Notice that though TBO is inherited from VBO this is to unify design
//! user shouldn't cast it to base class and all really useful methods
//! are declared in this class.
class OpenGl_TextureBuffer : public OpenGl_Buffer
{
DEFINE_STANDARD_RTTIEXT(OpenGl_TextureBuffer, OpenGl_Buffer)
public:
//! Helpful constants
static const unsigned int NO_TEXTURE = 0;
public:
//! Create uninitialized TBO.
Standard_EXPORT OpenGl_TextureBuffer();
//! Destroy object, will throw exception if GPU memory not released with Release() before.
Standard_EXPORT virtual ~OpenGl_TextureBuffer();
//! Override VBO target
Standard_EXPORT virtual unsigned int GetTarget() const Standard_OVERRIDE;
//! Returns true if TBO is valid.
//! Notice that no any real GL call is performed!
bool IsValid() const
{
return OpenGl_Buffer::IsValid()
&& myTextureId != NO_TEXTURE;
}
//! Destroy object - will release GPU memory if any.
Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE;
//! Creates VBO and Texture names (ids) if not yet generated.
//! Data should be initialized by another method.
Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx) Standard_OVERRIDE;
//! Perform TBO initialization with specified data.
//! Existing data will be deleted.
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx,
const unsigned int theComponentsNb,
const Standard_Integer theElemsNb,
const float* theData);
//! Perform TBO initialization with specified data.
//! Existing data will be deleted.
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx,
const unsigned int theComponentsNb,
const Standard_Integer theElemsNb,
const unsigned int* theData);
//! Perform TBO initialization with specified data.
//! Existing data will be deleted.
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx,
const unsigned int theComponentsNb,
const Standard_Integer theElemsNb,
const unsigned short* theData);
//! Perform TBO initialization with specified data.
//! Existing data will be deleted.
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theGlCtx,
const unsigned int theComponentsNb,
const Standard_Integer theElemsNb,
const Standard_Byte* theData);
//! Bind TBO to specified Texture Unit.
Standard_EXPORT void BindTexture (const Handle(OpenGl_Context)& theGlCtx,
const Graphic3d_TextureUnit theTextureUnit) const;
//! Unbind TBO.
Standard_EXPORT void UnbindTexture (const Handle(OpenGl_Context)& theGlCtx,
const Graphic3d_TextureUnit theTextureUnit) const;
//! Returns name of TBO.
unsigned int TextureId() const { return myTextureId; }
//! Returns internal texture format.
unsigned int TextureFormat() const { return myTexFormat; }
protected:
unsigned int myTextureId; //!< texture id
unsigned int myTexFormat; //!< internal texture format
};
DEFINE_STANDARD_HANDLE(OpenGl_TextureBuffer, OpenGl_Buffer)
#endif // _OpenGl_TextureBuffer_H__