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62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
// Created on: 2014-09-01
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// Created by: Ivan SAZONOV
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_StructureShadow.hxx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <Standard_ProgramError.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(OpenGl_StructureShadow,OpenGl_Structure)
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//=======================================================================
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//function : OpenGl_StructureShadow
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//purpose :
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//=======================================================================
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OpenGl_StructureShadow::OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager,
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const Handle(OpenGl_Structure)& theStructure)
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: OpenGl_Structure (theManager)
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{
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Handle(OpenGl_StructureShadow) aShadow = Handle(OpenGl_StructureShadow)::DownCast (theStructure);
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myParent = aShadow.IsNull() ? theStructure : aShadow->myParent;
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IsInfinite = myParent->IsInfinite;
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myBndBox = myParent->BoundingBox();
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OpenGl_Structure::SetTransformation (myParent->Transformation());
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myInstancedStructure = const_cast<OpenGl_Structure*> (myParent->InstancedStructure());
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myTrsfPers = myParent->TransformPersistence();
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// reuse instanced structure API
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myInstancedStructure = myParent.operator->();
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}
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// =======================================================================
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// function : Connect
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// purpose :
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// =======================================================================
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void OpenGl_StructureShadow::Connect (Graphic3d_CStructure& )
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{
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throw Standard_ProgramError("Error! OpenGl_StructureShadow::Connect() should not be called!");
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}
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// =======================================================================
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// function : Disconnect
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// purpose :
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// =======================================================================
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void OpenGl_StructureShadow::Disconnect (Graphic3d_CStructure& )
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{
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throw Standard_ProgramError("Error! OpenGl_StructureShadow::Disconnect() should not be called!");
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}
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