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occt/src/BRepBlend/BRepBlend_Walking.hxx
dpasukhi ad315a4221 Coding - Refactor Blend to remove gxx files #217
Refactor Blend and BRepBlend files by renaming and removing obsolete Walking implementations
2024-12-28 18:19:21 +00:00

213 lines
10 KiB
C++

// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2024 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BRepBlend_Walking_HeaderFile
#define _BRepBlend_Walking_HeaderFile
#include <Adaptor3d_Surface.hxx>
#include <BRepBlend_SequenceOfPointOnRst.hxx>
#include <Blend_Point.hxx>
#include <Blend_SequenceOfPoint.hxx>
#include <Blend_Status.hxx>
#include <ChFiDS_ElSpine.hxx>
#include <StdFail_NotDone.hxx>
#include <TopAbs_State.hxx>
#include <math_Vector.hxx>
class BRepBlend_Line;
class Adaptor3d_TopolTool;
class StdFail_NotDone;
class Adaptor3d_HVertex;
class BRepBlend_HCurve2dTool;
class Adaptor3d_HSurfaceTool;
class BRepBlend_HCurveTool;
class BRepBlend_BlendTool;
class BRepBlend_PointOnRst;
class BRepBlend_Extremity;
class Blend_Point;
class Blend_Function;
class Blend_FuncInv;
class gp_Pnt;
class gp_Pnt2d;
class IntSurf_Transition;
class BRepBlend_Walking
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT BRepBlend_Walking(const Handle(Adaptor3d_Surface)& Surf1,
const Handle(Adaptor3d_Surface)& Surf2,
const Handle(Adaptor3d_TopolTool)& Domain1,
const Handle(Adaptor3d_TopolTool)& Domain2,
const Handle(ChFiDS_ElSpine)& HGuide);
//! To define different domains for control and clipping.
Standard_EXPORT void SetDomainsToRecadre(const Handle(Adaptor3d_TopolTool)& RecDomain1,
const Handle(Adaptor3d_TopolTool)& RecDomain2);
//! To define singular points computed before walking.
Standard_EXPORT void AddSingularPoint(const Blend_Point& P);
Standard_EXPORT void Perform(Blend_Function& F,
Blend_FuncInv& FInv,
const Standard_Real Pdep,
const Standard_Real Pmax,
const Standard_Real MaxStep,
const Standard_Real Tol3d,
const Standard_Real TolGuide,
const math_Vector& Soldep,
const Standard_Real Fleche,
const Standard_Boolean Appro = Standard_False);
Standard_EXPORT Standard_Boolean PerformFirstSection(Blend_Function& F,
const Standard_Real Pdep,
math_Vector& ParDep,
const Standard_Real Tol3d,
const Standard_Real TolGuide,
TopAbs_State& Pos1,
TopAbs_State& Pos2);
Standard_EXPORT Standard_Boolean PerformFirstSection(Blend_Function& F,
Blend_FuncInv& FInv,
const Standard_Real Pdep,
const Standard_Real Pmax,
const math_Vector& ParDep,
const Standard_Real Tol3d,
const Standard_Real TolGuide,
const Standard_Boolean RecOnS1,
const Standard_Boolean RecOnS2,
Standard_Real& Psol,
math_Vector& ParSol);
Standard_EXPORT Standard_Boolean Continu(Blend_Function& F, Blend_FuncInv& FInv, const Standard_Real P);
Standard_EXPORT Standard_Boolean Continu(Blend_Function& F,
Blend_FuncInv& FInv,
const Standard_Real P,
const Standard_Boolean OnS1);
Standard_EXPORT Standard_Boolean Complete(Blend_Function& F, Blend_FuncInv& FInv, const Standard_Real Pmin);
Standard_EXPORT void ClassificationOnS1(const Standard_Boolean C);
Standard_EXPORT void ClassificationOnS2(const Standard_Boolean C);
Standard_EXPORT void Check2d(const Standard_Boolean C);
Standard_EXPORT void Check(const Standard_Boolean C);
inline Standard_Boolean TwistOnS1() const { return twistflag1; }
inline Standard_Boolean TwistOnS2() const { return twistflag2; }
inline Standard_Boolean IsDone() const { return done; }
inline const Handle(BRepBlend_Line)& Line() const
{
if (!done)
{
throw StdFail_NotDone();
}
return line;
}
private:
Standard_EXPORT void InternalPerform(Blend_Function& F, Blend_FuncInv& FInv, const Standard_Real Bound);
Standard_EXPORT Standard_Boolean CorrectExtremityOnOneRst(const Standard_Integer IndexOfRst,
const Standard_Real theU,
const Standard_Real theV,
const Standard_Real theParam,
const gp_Pnt& thePntOnRst,
Standard_Real& NewU,
Standard_Real& NewV,
gp_Pnt& NewPoint,
Standard_Real& NewParam) const;
Standard_EXPORT Standard_Integer ArcToRecadre(const Standard_Boolean OnFirst,
const math_Vector& Sol,
const Standard_Integer PrevIndex,
gp_Pnt2d& lpt2d,
gp_Pnt2d& pt2d,
Standard_Real& ponarc);
Standard_EXPORT Standard_Boolean Recadre(Blend_FuncInv& FInv,
const Standard_Boolean OnFirst,
const math_Vector& Sol,
math_Vector& Solrst,
Standard_Integer& Indexsol,
Standard_Boolean& IsVtx,
Handle(Adaptor3d_HVertex)& Vtx,
const Standard_Real Extrap = 0.0);
Standard_EXPORT void Transition(const Standard_Boolean OnFirst,
const Handle(Adaptor2d_Curve2d)& A,
const Standard_Real Param,
IntSurf_Transition& TLine,
IntSurf_Transition& TArc);
Standard_EXPORT void MakeExtremity(BRepBlend_Extremity& Extrem,
const Standard_Boolean OnFirst,
const Standard_Integer Index,
const Standard_Real Param,
const Standard_Boolean IsVtx,
const Handle(Adaptor3d_HVertex)& Vtx);
Standard_EXPORT void MakeSingularExtremity(BRepBlend_Extremity& Extrem,
const Standard_Boolean OnFirst,
const Handle(Adaptor3d_HVertex)& Vtx);
Standard_EXPORT Blend_Status CheckDeflection(const Standard_Boolean OnFirst, const Blend_Point& CurPoint);
Standard_EXPORT Blend_Status TestArret(Blend_Function& F,
const Blend_Status State,
const Standard_Boolean TestDeflection = Standard_True,
const Standard_Boolean TestSolution = Standard_True,
const Standard_Boolean TestLengthStep = Standard_False);
Blend_Point previousP;
Handle(BRepBlend_Line) line;
math_Vector sol;
Blend_SequenceOfPoint jalons;
Handle(Adaptor3d_Surface) surf1;
Handle(Adaptor3d_Surface) surf2;
Handle(Adaptor3d_TopolTool) domain1;
Handle(Adaptor3d_TopolTool) domain2;
Handle(Adaptor3d_TopolTool) recdomain1;
Handle(Adaptor3d_TopolTool) recdomain2;
Handle(ChFiDS_ElSpine) hguide;
Standard_Boolean ToCorrectOnRst1;
Standard_Boolean ToCorrectOnRst2;
Standard_Real CorrectedParam;
Standard_Real tolpoint3d;
Standard_Real tolgui;
Standard_Real pasmax;
Standard_Real fleche;
Standard_Real param;
Standard_Real sens;
Standard_Boolean done;
Standard_Boolean rebrou;
Standard_Boolean iscomplete;
Standard_Boolean comptra;
Standard_Boolean clasonS1;
Standard_Boolean clasonS2;
Standard_Boolean check2d;
Standard_Boolean check;
Standard_Boolean twistflag1;
Standard_Boolean twistflag2;
};
#endif // _BRepBlend_Walking_HeaderFile