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occt/src/BOPCol/BOPCol_NCVector.hxx
pkv acccace3fb 0024157: Parallelization of Assembly part of BO
The Build (Assembly) Part of BO consists of several sub-parts:
1. Building Vertices
2. Building Edges
3. Building Faces
4. Building Solids
5. Building Container Shapes (Wires, Shells, Compsolids, Compounds)

Among the parts above
3.Building Faces
and
4.Building Solids
are the most time-consuming and thus should be parallelized first.

The parallelization process can be divided on three phases:
1. Parallelization Building Faces
2. Parallelization Building Solids
3. Parallelization the rest parts

The phase 1 : Parallelization Building Faces consists of three parts:
1.1. Building Split Faces
1.2. Building Same Domain Faces
1.3. Building Faces with Internal Shapes
The branch deals with the phase 1. chapter 1.1. Building Split Faces
2013-09-27 09:54:29 +04:00

62 lines
2.0 KiB
C++

// Created by: Peter KURNEV
// Copyright (c) 1999-2013 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef BOPCol_NCVector_HeaderFile
#define BOPCol_NCVector_HeaderFile
#include <Standard.hxx>
#include <NCollection_Vector.hxx>
#include <NCollection_BaseAllocator.hxx>
//=======================================================================
//class : BOPCol_NCVector
//purpose :
//=======================================================================
template <class Type> class BOPCol_NCVector
:
public NCollection_Vector<Type>
{
public:
BOPCol_NCVector(const Standard_Integer theIncrement=256,
const Handle_NCollection_BaseAllocator& theAlloc = NULL)
: NCollection_Vector<Type>(theIncrement, theAlloc) {
};
//
BOPCol_NCVector(const BOPCol_NCVector& theOther)
: NCollection_Vector<Type>(theOther) {
};
//
Type& Append1 ()
{
Type& anAppended =
*(Type* )expandV (NCollection_BaseCollection<Type>::myAllocator,
NCollection_Vector<Type>::myLength);
return anAppended;
}
//
Standard_Integer Extent() const
{
return NCollection_Vector<Type>::myLength;
}
protected:
};
#endif