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Don't create data structures for whole set of faces. Necessary structures are created directly in BRepMesh_FastDiscret. Don't copy nodes data during scaling, single structure is used. Remove lines used for debug Fix sphere: resolve problem came from merging. Keep code clean - remove unnecessary logic, expected to be used for complicated restoration process. Test cases for issue CR25364
180 lines
5.9 KiB
C++
180 lines
5.9 KiB
C++
// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_VertexTool_HeaderFile
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#define _BRepMesh_VertexTool_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Macro.hxx>
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#include <BRepMesh_VertexInspector.hxx>
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#include <BRepMesh.hxx>
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#include <Standard_OStream.hxx>
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#include <gp_XYZ.hxx>
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#include <gp_XY.hxx>
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class BRepMesh_Vertex;
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//! Describes data structure intended to keep mesh nodes
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//! defined in UV space and implements functionality
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//! providing their uniqueness regarding thir position.
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class BRepMesh_VertexTool
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Constructor.
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//! @param theReservedSize size to be reserved for vector of vertices.
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//! @param theAllocator memory allocator to be used by internal collections.
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Standard_EXPORT BRepMesh_VertexTool(
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const Standard_Integer theReservedSize,
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const Handle(NCollection_IncAllocator)& theAllocator);
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//! Sets new size of cell for cellfilter equal in both directions.
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Standard_EXPORT void SetCellSize(const Standard_Real theSize)
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{
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myCellFilter.Reset(theSize, myAllocator);
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mySelector.Clear();
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}
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//! Sets new size of cell for cellfilter.
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//! @param theSizeX size for X dimension.
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//! @param theSizeY size for Y dimension.
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Standard_EXPORT void SetCellSize(const Standard_Real theSizeX,
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const Standard_Real theSizeY)
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{
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Standard_Real aCellSize[2] = { theSizeX, theSizeY };
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myCellFilter.Reset(aCellSize, myAllocator);
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mySelector.Clear();
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}
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//! Sets the tolerance to be used for identification of
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//! coincident vertices equal for both dimensions.
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Standard_EXPORT void SetTolerance(const Standard_Real theTolerance)
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{
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mySelector.SetTolerance( theTolerance );
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myTolerance[0] = theTolerance;
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myTolerance[1] = theTolerance;
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}
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//! Sets the tolerance to be used for identification of
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//! coincident vertices.
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//! @param theToleranceX tolerance for X dimension.
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//! @param theToleranceY tolerance for Y dimension.
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Standard_EXPORT void SetTolerance(const Standard_Real theToleranceX,
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const Standard_Real theToleranceY)
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{
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mySelector.SetTolerance( theToleranceX, theToleranceY );
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myTolerance[0] = theToleranceX;
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myTolerance[1] = theToleranceY;
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}
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//! Adds vertex with empty data to the tool.
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//! @param theVertex node to be added to the mesh.
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//! @param isForceAdd adds the given node to structure without
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//! checking on coincidence with other nodes.
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//! @return index of the node in the structure.
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Standard_EXPORT Standard_Integer Add(
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const BRepMesh_Vertex& theVertex,
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const Standard_Boolean isForceAdd);
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//! Deletes vertex with the given index from the tool.
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Standard_EXPORT void Delete(const Standard_Integer theIndex);
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//! Returns set of mesh vertices.
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inline const BRepMesh::HVectorOfVertex& Vertices() const
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{
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return mySelector.Vertices();
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}
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//! Returns set of mesh vertices.
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inline BRepMesh::HVectorOfVertex& ChangeVertices()
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{
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return mySelector.ChangeVertices();
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}
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//! Returns vertex by the given index.
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inline const BRepMesh_Vertex& FindKey(const Standard_Integer theIndex)
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{
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return mySelector.GetVertex(theIndex);
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}
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//! Returns index of the given vertex.
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Standard_EXPORT Standard_Integer FindIndex(const BRepMesh_Vertex& theVertex)
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{
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mySelector.SetPoint(theVertex.Coord());
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myCellFilter.Inspect (theVertex.Coord(), mySelector);
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return mySelector.GetCoincidentPoint();
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}
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//! Returns a number of vertices.
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inline Standard_Integer Extent() const
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{
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return mySelector.NbVertices();
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}
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//! Returns True when the map contains no keys. <br>
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inline Standard_Boolean IsEmpty() const
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{
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return (Extent() == 0);
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}
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//! Substitutes vertex with the given by the given vertex with attributes.
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//! @param theIndex index of vertex to be substituted.
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//! @param theVertex replacement vertex.
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Standard_EXPORT void Substitute(const Standard_Integer theIndex,
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const BRepMesh_Vertex& theVertex);
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//! Remove last node from the structure.
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inline void RemoveLast()
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{
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Delete(Extent());
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}
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//! Returns the list with indexes of vertices that have movability attribute
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//! equal to BRepMesh_Deleted and can be replaced with another node.
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inline const BRepMesh::ListOfInteger& GetListOfDelNodes() const
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{
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return mySelector.GetListOfDelPoints();
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}
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//! Prints statistics.
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Standard_EXPORT void Statistics(Standard_OStream& theStream) const;
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private:
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//! Expands the given point according to specified tolerance.
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//! @param thePoint point to be expanded.
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//! @param[out] theMinPoint bottom left corner of area defined by expanded point.
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//! @param[out] theMaxPoint top right corner of area defined by expanded point.
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inline void expandPoint(const gp_XY& thePoint,
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gp_XY& theMinPoint,
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gp_XY& theMaxPoint)
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{
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theMinPoint.SetX(thePoint.X() - myTolerance[0]);
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theMinPoint.SetY(thePoint.Y() - myTolerance[1]);
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theMaxPoint.SetX(thePoint.X() + myTolerance[0]);
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theMaxPoint.SetY(thePoint.Y() + myTolerance[1]);
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}
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private:
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Handle(NCollection_IncAllocator) myAllocator;
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BRepMesh::VertexCellFilter myCellFilter;
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BRepMesh_VertexInspector mySelector;
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Standard_Real myTolerance[2];
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};
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#endif
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