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occt/src/Vrml/Vrml_PointLight.hxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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2.4 KiB
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// Created on: 1997-02-12
// Created by: Alexander BRIVIN
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Vrml_PointLight_HeaderFile
#define _Vrml_PointLight_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Quantity_Color.hxx>
#include <gp_Vec.hxx>
#include <Standard_OStream.hxx>
class Quantity_Color;
class gp_Vec;
//! defines a point light node of VRML specifying
//! properties of lights.
//! This node defines a point light source at a fixed 3D location
//! A point source illuminates equally in all directions;
//! that is omni-directional.
//! Color is written as an RGB triple.
//! Light intensity must be in the range 0.0 to 1.0, inclusive.
class Vrml_PointLight
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_PointLight();
Standard_EXPORT Vrml_PointLight(const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aLocation);
Standard_EXPORT void SetOnOff (const Standard_Boolean aOnOff);
Standard_EXPORT Standard_Boolean OnOff() const;
Standard_EXPORT void SetIntensity (const Standard_Real aIntensity);
Standard_EXPORT Standard_Real Intensity() const;
Standard_EXPORT void SetColor (const Quantity_Color& aColor);
Standard_EXPORT Quantity_Color Color() const;
Standard_EXPORT void SetLocation (const gp_Vec& aLocation);
Standard_EXPORT gp_Vec Location() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
protected:
private:
Standard_Boolean myOnOff;
Standard_Real myIntensity;
Quantity_Color myColor;
gp_Vec myLocation;
};
#endif // _Vrml_PointLight_HeaderFile