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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
// Created on: 1997-02-12
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// Created by: Alexander BRIVIN
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Vrml_PointLight_HeaderFile
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#define _Vrml_PointLight_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Standard_Boolean.hxx>
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#include <Standard_Real.hxx>
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#include <Quantity_Color.hxx>
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#include <gp_Vec.hxx>
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#include <Standard_OStream.hxx>
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class Quantity_Color;
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class gp_Vec;
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//! defines a point light node of VRML specifying
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//! properties of lights.
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//! This node defines a point light source at a fixed 3D location
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//! A point source illuminates equally in all directions;
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//! that is omni-directional.
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//! Color is written as an RGB triple.
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//! Light intensity must be in the range 0.0 to 1.0, inclusive.
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class Vrml_PointLight
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{
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public:
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DEFINE_STANDARD_ALLOC
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Standard_EXPORT Vrml_PointLight();
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Standard_EXPORT Vrml_PointLight(const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aLocation);
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Standard_EXPORT void SetOnOff (const Standard_Boolean aOnOff);
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Standard_EXPORT Standard_Boolean OnOff() const;
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Standard_EXPORT void SetIntensity (const Standard_Real aIntensity);
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Standard_EXPORT Standard_Real Intensity() const;
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Standard_EXPORT void SetColor (const Quantity_Color& aColor);
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Standard_EXPORT Quantity_Color Color() const;
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Standard_EXPORT void SetLocation (const gp_Vec& aLocation);
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Standard_EXPORT gp_Vec Location() const;
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Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
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protected:
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private:
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Standard_Boolean myOnOff;
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Standard_Real myIntensity;
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Quantity_Color myColor;
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gp_Vec myLocation;
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};
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#endif // _Vrml_PointLight_HeaderFile
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