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Aspect_IS_HOLLOW now an alias to Aspect_IS_EMPTY and Aspect_IS_HIDDENLINE does not implicitly enables mesh edges, so that Graphic3d_AspectFillArea3d::SetDrawEdges() should be set independently. OpenGl_ShaderManager now provides built-in GLSL programs for drawing mesh edges in single pass (and on OpenGL ES which does not provide glPolygonMode()). Graphic3d_RenderingParams::ToEnableAlphaToCoverage is now enabled by default and properly handled at TKOpenGl level - enables coverage for Graphic3d_AlphaMode_Mask primitives. OpenGl_PrimitiveArray now uses GLSL programs instead of glPolygonMode() by default, which can be managed by OpenGl_Caps::usePolygonMode flag (desktop OpenGL only). glPolygonMode() is also used as fallback regardless OpenGl_Caps::usePolygonMode flag when GLSL programs are not supported (Geometry Shaders are required) or stipple line style is required (not implemented within Face GLSL). vaspects command has been extended by -setInterior -setDrawEdges -setEdgeColor -setEdgeType -setEdgeWidth arguments replacing vsetinteriorstyle/vsetedgetype/vunsetedgetype commands. vaspects now accepts arguments without "set" prefix. ViewerTest::ParseColor() now parses RGBA color. Redundant command BUC60738 has been removed. AIS_ColorScale - fixed usage of uninitialized FillArea aspects.
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Created on: 2012-03-23
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// Created by: DBV
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// Copyright (c) 2002-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <QABugs.hxx>
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void QABugs::Commands(Draw_Interpretor& theCommands) {
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QABugs::Commands_1(theCommands);
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QABugs::Commands_2(theCommands);
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QABugs::Commands_3(theCommands);
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QABugs::Commands_5(theCommands);
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QABugs::Commands_6(theCommands);
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QABugs::Commands_7(theCommands);
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QABugs::Commands_8(theCommands);
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QABugs::Commands_9(theCommands);
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QABugs::Commands_10(theCommands);
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QABugs::Commands_11(theCommands);
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QABugs::Commands_12(theCommands);
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QABugs::Commands_13(theCommands);
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QABugs::Commands_14(theCommands);
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QABugs::Commands_15(theCommands);
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QABugs::Commands_16(theCommands);
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QABugs::Commands_17(theCommands);
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QABugs::Commands_18(theCommands);
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QABugs::Commands_19(theCommands);
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QABugs::Commands_20(theCommands);
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return;
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}
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