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The table of named colors has been compressed and moved out from Quantity_Color.cxx into Quantity_ColorTable.pxx. Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity. Duplicating colors has been merged within enumeration: CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1, ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1. Added aliases to several other common colors: BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1. Quantity_Color class definition has been cleaned to follow OCCT coding style. Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components. Removed unused class Quantity_ColorDefinitionError. New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB() converting RGB components from linear to non-linear sRGB colorspace and vice versa. Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats. Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
174 lines
7.0 KiB
C++
174 lines
7.0 KiB
C++
// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Quantity_ColorRGBA_HeaderFile
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#define _Quantity_ColorRGBA_HeaderFile
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#include <Quantity_Color.hxx>
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#include <Standard_Assert.hxx>
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//! The pair of Quantity_Color and Alpha component (1.0 opaque, 0.0 transparent).
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class Quantity_ColorRGBA
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{
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public:
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//! Creates a color with the default value.
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Quantity_ColorRGBA() : myAlpha (1.0f) {}
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//! Creates the color with specified RGB value.
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explicit Quantity_ColorRGBA (const Quantity_Color& theRgb)
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: myRgb (theRgb), myAlpha (1.0f)
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{}
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//! Creates the color with specified RGBA values.
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Quantity_ColorRGBA (const Quantity_Color& theRgb, float theAlpha)
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: myRgb (theRgb), myAlpha (theAlpha)
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{}
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//! Creates the color from RGBA vector.
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explicit Quantity_ColorRGBA (const NCollection_Vec4<float>& theRgba)
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: myRgb (theRgba.rgb()), myAlpha (theRgba.a())
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{}
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//! Creates the color from RGBA values.
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Quantity_ColorRGBA (float theRed, float theGreen, float theBlue, float theAlpha)
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: myRgb (theRed, theGreen, theBlue, Quantity_TOC_RGB),
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myAlpha (theAlpha)
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{}
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//! Assign new values to the color.
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void SetValues (float theRed, float theGreen, float theBlue, float theAlpha)
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{
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myRgb.SetValues (theRed, theGreen, theBlue, Quantity_TOC_RGB);
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myAlpha = theAlpha;
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}
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//! Return RGB color value.
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const Quantity_Color& GetRGB() const { return myRgb; }
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//! Modify RGB color components without affecting alpha value.
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Quantity_Color& ChangeRGB() { return myRgb; }
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//! Assign RGB color components without affecting alpha value.
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void SetRGB (const Quantity_Color& theRgb) { myRgb = theRgb; }
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//! Return alpha value (1.0 means opaque, 0.0 means fully transparent).
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Standard_ShortReal Alpha() const { return myAlpha; }
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//! Assign the alpha value.
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void SetAlpha (const Standard_ShortReal theAlpha) { myAlpha = theAlpha; }
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//! Return the color as vector of 4 float elements.
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operator const NCollection_Vec4<float>&() const { return *(const NCollection_Vec4<float>* )this; }
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//! Returns true if the distance between colors is greater than Epsilon().
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bool IsDifferent (const Quantity_ColorRGBA& theOther) const
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{
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return myRgb.IsDifferent (theOther.GetRGB())
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|| Abs(myAlpha - theOther.myAlpha) > (float )Quantity_Color::Epsilon();
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}
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//! Returns true if the distance between colors is greater than Epsilon().
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bool operator!= (const Quantity_ColorRGBA& theOther) const { return IsDifferent (theOther); }
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//! Two colors are considered to be equal if their distance is no greater than Epsilon().
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bool IsEqual (const Quantity_ColorRGBA& theOther) const
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{
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return myRgb.IsEqual (theOther.GetRGB())
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&& Abs(myAlpha - theOther.myAlpha) <= (float )Quantity_Color::Epsilon();
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}
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//! Two colors are considered to be equal if their distance is no greater than Epsilon().
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bool operator== (const Quantity_ColorRGBA& theOther) const { return IsEqual (theOther); }
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public:
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//! Finds color from predefined names.
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//! For example, the name of the color which corresponds to "BLACK" is Quantity_NOC_BLACK.
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//! An alpha component is set to 1.0.
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//! @param theColorNameString the color name
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//! @param theColor a found color
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//! @return false if the color name is unknown, or true if the search by color name was successful
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static Standard_Boolean ColorFromName (const Standard_CString theColorNameString, Quantity_ColorRGBA& theColor)
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{
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Quantity_ColorRGBA aColor;
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if (!Quantity_Color::ColorFromName (theColorNameString, aColor.ChangeRGB()))
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{
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return false;
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}
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theColor = aColor;
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return true;
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}
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//! Parses the string as a hex color (like "#FF0" for short sRGB color, "#FF0F" for short sRGBA color,
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//! "#FFFF00" for RGB color, or "#FFFF00FF" for RGBA color)
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//! @param theHexColorString the string to be parsed
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//! @param theColor a color that is a result of parsing
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//! @param theAlphaComponentIsOff the flag that indicates if a color alpha component is presented
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//! in the input string (false) or not (true)
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//! @return true if parsing was successful, or false otherwise
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Standard_EXPORT static bool ColorFromHex (const char* const theHexColorString,
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Quantity_ColorRGBA& theColor,
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const bool theAlphaComponentIsOff = false);
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//! Returns hex sRGBA string in format "#RRGGBBAA".
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static TCollection_AsciiString ColorToHex (const Quantity_ColorRGBA& theColor,
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const bool theToPrefixHash = true)
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{
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NCollection_Vec4<Standard_ShortReal> anSRgb = (NCollection_Vec4<Standard_ShortReal> )theColor;
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NCollection_Vec4<Standard_Integer> anSRgbInt (anSRgb * 255.0f + NCollection_Vec4<Standard_ShortReal> (0.5f));
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char aBuff[12];
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Sprintf (aBuff, theToPrefixHash ? "#%02X%02X%02X%02X" : "%02X%02X%02X%02X",
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anSRgbInt.r(), anSRgbInt.g(), anSRgbInt.b(), anSRgbInt.a());
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return aBuff;
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}
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public:
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//! Convert linear RGB components into sRGB using OpenGL specs formula.
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static NCollection_Vec4<float> Convert_LinearRGB_To_sRGB (const NCollection_Vec4<float>& theRGB)
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{
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return NCollection_Vec4<float> (Quantity_Color::Convert_LinearRGB_To_sRGB (theRGB.r()),
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Quantity_Color::Convert_LinearRGB_To_sRGB (theRGB.g()),
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Quantity_Color::Convert_LinearRGB_To_sRGB (theRGB.b()),
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theRGB.a());
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}
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//! Convert sRGB components into linear RGB using OpenGL specs formula.
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static NCollection_Vec4<float> Convert_sRGB_To_LinearRGB (const NCollection_Vec4<float>& theRGB)
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{
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return NCollection_Vec4<float> (Quantity_Color::Convert_sRGB_To_LinearRGB (theRGB.r()),
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Quantity_Color::Convert_sRGB_To_LinearRGB (theRGB.g()),
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Quantity_Color::Convert_sRGB_To_LinearRGB (theRGB.b()),
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theRGB.a());
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}
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public:
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//! Dumps the content of me into the stream
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Standard_EXPORT void DumpJson (Standard_OStream& theOStream, const Standard_Integer theDepth = -1) const;
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private:
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static void myTestSize3() { Standard_STATIC_ASSERT (sizeof(float) * 3 == sizeof(Quantity_Color)); }
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static void myTestSize4() { Standard_STATIC_ASSERT (sizeof(float) * 4 == sizeof(Quantity_ColorRGBA)); }
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private:
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Quantity_Color myRgb;
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Standard_ShortReal myAlpha;
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};
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#endif // _Quantity_ColorRGBA_HeaderFile
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