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PRO file is added + a description of how to generate the Visual Studio projects and compile. In addition, the sample folder is renamed to FuncDemo. Adding 64 bit configuration to VC projects
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2004-2007 Trolltech ASA. All rights reserved.
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**
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** This file is part of the example classes of the Qt Toolkit.
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**
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** Licensees holding a valid Qt License Agreement may use this file in
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** accordance with the rights, responsibilities and obligations
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** contained therein. Please consult your licensing agreement or
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** contact sales@trolltech.com if any conditions of this licensing
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** agreement are not clear to you.
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**
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** Further information about Qt licensing is available at:
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** http://www.trolltech.com/products/qt/licensing.html or by
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** contacting info@trolltech.com.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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****************************************************************************/
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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#include <AppStd_Application.hxx>
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class QAction;
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class QMenu;
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class GraphWidget;
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static Handle(AppStd_Application) gApplication;
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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MainWindow();
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static Handle(AppStd_Application) getApplication();
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protected:
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void closeEvent(QCloseEvent *event);
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private slots:
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void model1();
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void model2();
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void compute();
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void nbThreads();
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void about();
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private:
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void createActions();
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void createMenus();
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void createToolBars();
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void createStatusBar();
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GraphWidget* graph;
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QMenu *computeMenu;
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QMenu *helpMenu;
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QToolBar *computeToolBar;
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QAction *model1Act;
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QAction *model2Act;
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QAction *computeAct;
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QAction *nbThreadsAct;
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QAction *exitAct;
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QAction *aboutAct;
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// Default models.
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// The Model 1 consists of a set of simple functions
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// of the same type.
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// These functions have a double parameter: relative time of execution, and
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// a "forced" parameter: another function.
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// Actually, the functions are independent,
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// but we "force" a dependency between them to test the Function Mechanism using simple functions.
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// So, a function uses a double parameter and produces nothing.
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// I use a TDF_Reference to refer from a function to another function.
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// This way I define a dependency.
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void createDefaultModel1();
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// Another default model, topological.
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void createDefaultModel2();
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// Redraw the nodes (change their colour).
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void redrawGraph();
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};
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#endif
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