1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00
occt/src/OpenGl/OpenGl_Structure.hxx
kgv bf75be9867 0023544: Texture management in TKOpenGl should be redesigned
Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d.
Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox.
Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver.
Instead class returns image through GetImage() method.
OpenGl_AspectFace - avoid possible NULL-dereference
OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value
OpenGl_Texture - check GL_BGRA_EXT for compatibility
OpenGl_Texture - scale NPOT image when required
Added more description to Graphic3d_TextureRoot class
OpenGl_Texture - added missing break statement for ImgBGR32 case
OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable
OpenGl_Workspace::DisableTexture() - reset texture matrix
FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
2012-12-07 13:58:30 +04:00

129 lines
4.5 KiB
C++

// Created on: 2011-08-01
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef OpenGl_Structure_Header
#define OpenGl_Structure_Header
#include <NCollection_List.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <OpenGl_AspectLine.hxx>
#include <OpenGl_AspectFace.hxx>
#include <OpenGl_AspectMarker.hxx>
#include <OpenGl_AspectText.hxx>
#include <OpenGl_Group.hxx>
#include <OpenGl_Matrix.hxx>
class OpenGl_Structure;
typedef NCollection_List<const OpenGl_Structure* > OpenGl_ListOfStructure;
typedef NCollection_List<const OpenGl_Group* > OpenGl_ListOfGroup;
class OpenGl_Structure : public OpenGl_Element
{
public:
OpenGl_Structure();
void SetTransformation (const float *AMatrix);
void SetTransformPersistence (const CALL_DEF_TRANSFORM_PERSISTENCE &ATransPers);
void SetDegenerateModel (const Standard_Integer AMode, const float ASkipRatio);
void SetAspectLine (const CALL_DEF_CONTEXTLINE &AContext);
void SetAspectFace (const Handle(OpenGl_Context)& theCtx,
const CALL_DEF_CONTEXTFILLAREA& theAspect);
void SetAspectMarker (const CALL_DEF_CONTEXTMARKER &AContext);
void SetAspectText (const CALL_DEF_CONTEXTTEXT &AContext);
void SetHighlightBox (const Handle(OpenGl_Context)& theGlCtx,
const CALL_DEF_BOUNDBOX& theBoundBox);
void ClearHighlightBox (const Handle(OpenGl_Context)& theGlCtx);
void SetHighlightColor (const Handle(OpenGl_Context)& theGlCtx,
const Standard_ShortReal R,
const Standard_ShortReal G,
const Standard_ShortReal B);
void ClearHighlightColor (const Handle(OpenGl_Context)& theGlCtx);
void SetNamedStatus (const Standard_Integer aStatus) { myNamedStatus = aStatus; }
void Connect (const OpenGl_Structure *astructure);
void Disconnect (const OpenGl_Structure *astructure);
OpenGl_Group* AddGroup();
void RemoveGroup (const Handle(OpenGl_Context)& theGlCtx,
const OpenGl_Group* theGroup);
void Clear (const Handle(OpenGl_Context)& theGlCtx);
//! Set z layer ID to display the structure in specified layer
void SetZLayer (const Standard_Integer theLayerIndex);
//! Get z layer ID
Standard_Integer GetZLayer () const;
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
virtual void Release (const Handle(OpenGl_Context)& theGlCtx);
//! This method releases GL resources without actual elements destruction.
//! As result structure could be correctly destroyed layter without GL context
//! (after last window was closed for example).
//!
//! Notice however that reusage of this structure after calling this method is incorrect
//! and will lead to broken visualization due to loosed data.
void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx);
protected:
virtual ~OpenGl_Structure();
protected:
//Structure_LABBegin
OpenGl_Matrix* myTransformation;
TEL_TRANSFORM_PERSISTENCE* myTransPers;
DEGENERATION* myDegenerateModel;
OpenGl_AspectLine* myAspectLine;
OpenGl_AspectFace* myAspectFace;
OpenGl_AspectMarker* myAspectMarker;
OpenGl_AspectText* myAspectText;
//Structure_LABHighlight
OpenGl_Group* myHighlightBox;
TEL_COLOUR* myHighlightColor;
//Structure_LABVisibility
//Structure_LABPick
int myNamedStatus; //Structure_LABNameSet
int myZLayer;
OpenGl_ListOfStructure myConnected;
OpenGl_ListOfGroup myGroups;
public:
DEFINE_STANDARD_ALLOC
};
#endif //OpenGl_Structure_Header