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OpenGl_Resource was slightly corrected and OpenGl_Element was extended with Release method to manage GPU resources. OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+). Strange workarounds for feedback mode were removed. OpenGl_Context now provides access to shared GPU resources and manages resources queue for delayed release (replaces functionality of removed OpenGl_ResourceCleaner). Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions. Global maps of views, workspaces and structures were moved to OpenGl_GraphicDriver members. UserDrawCallback() function moved to OpenGl_GraphicDriver methods. Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context instead of system-dependent pointers to GL context definition. New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4 implements interface to low-level data (points, vertices, colors) in GLSL-style. Removed EnableVBO argument from vdrawparray Draw Harness command Corrected compilation errors Fixed wrong argument in Index VBO initialization Fixed several cases of incorrect memory management in TKV3d Visual3d_ViewManager::Remove() Destroy structures before last view removed for correct GPU resources management. Graphic3d_Structure::GraphicClear() Remove groups to avoid usage of dead OpenGl_Group pointers. V3d_View::Remove() Fixed mistake in #0000280 patch. Small correction Fixed OCC280 test command Replace removed view within created one in ViewerTest EventManager. ViewerTest, do not create unused 3D view In current design NIS_View always created and used for both - NIS objects and AIS objects.
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
// Created on: 2011-07-13
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef OpenGl_Polygon_Header
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#define OpenGl_Polygon_Header
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#include <InterfaceGraphic_telem.hxx>
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#include <Graphic3d_Array1OfVertex.hxx>
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#include <Graphic3d_TypeOfPolygon.hxx>
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#include <Aspect_InteriorStyle.hxx>
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#include <OpenGl_Element.hxx>
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#include <NCollection_Vector.hxx>
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struct SEQ_;
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struct TEL_POLYGON_DATA
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{
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Tint num_vertices; /* Number of vertices */
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Tint facet_flag; /* TEL_FA_NONE or TEL_FA_NORMAL */
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Tint vertex_flag; /* TEL_VT_NONE or TEL_VT_NORMAL */
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Tint shape_flag; /* TEL_SHAPE_UNKNOWN or TEL_SHAPE_COMPLEX or
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TEL_SHAPE_CONVEX or TEL_SHAPE_CONCAVE */
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Tint reverse_order; /* 1 if polygon vertex must be display in reverse order */
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TEL_POINT fnormal; /* Facet normal */
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tel_colour fcolour; /* Facet colour */
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tel_point vertices; /* Vertices */
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tel_colour vcolours; /* Vertex colour values */
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tel_point vnormals; /* Vertex normals */
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tel_texture_coord vtexturecoord; /* Texture Coordinates */
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NCollection_Vector<SEQ_> *dsply;
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DEFINE_STANDARD_ALLOC
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};
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class OpenGl_Polygon : public OpenGl_Element
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{
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public:
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OpenGl_Polygon (const Graphic3d_Array1OfVertex& AListVertex,
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const Graphic3d_TypeOfPolygon AType);
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virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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virtual void Release (const Handle(OpenGl_Context)& theContext);
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protected:
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virtual ~OpenGl_Polygon();
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void draw_polygon_concav (const Handle(OpenGl_Workspace) &AWorkspace, Tint) const;
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void draw_polygon (const Handle(OpenGl_Workspace) &AWorkspace, Tint) const;
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void draw_tmesh (Tint) const;
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void draw_edges (const TEL_COLOUR *, const Aspect_InteriorStyle, const Handle(OpenGl_Workspace) &) const;
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TEL_POLYGON_DATA myData;
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public:
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DEFINE_STANDARD_ALLOC
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};
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#endif //OpenGl_Polygon_Header
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