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occt/src/OpenGl/OpenGl_AspectFace.hxx
kgv bf75be9867 0023544: Texture management in TKOpenGl should be redesigned
Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d.
Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox.
Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver.
Instead class returns image through GetImage() method.
OpenGl_AspectFace - avoid possible NULL-dereference
OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value
OpenGl_Texture - check GL_BGRA_EXT for compatibility
OpenGl_Texture - scale NPOT image when required
Added more description to Graphic3d_TextureRoot class
OpenGl_Texture - added missing break statement for ImgBGR32 case
OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable
OpenGl_Workspace::DisableTexture() - reset texture matrix
FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
2012-12-07 13:58:30 +04:00

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C++

// Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef _OpenGl_AspectFace_Header
#define _OpenGl_AspectFace_Header
#include <InterfaceGraphic_telem.hxx>
#include <Aspect_InteriorStyle.hxx>
#include <TCollection_AsciiString.hxx>
#include <Handle_Graphic3d_TextureParams.hxx>
#include <OpenGl_AspectLine.hxx>
#include <OpenGl_Element.hxx>
#include <Handle_OpenGl_Texture.hxx>
#define OPENGL_AMBIENT_MASK (1<<0)
#define OPENGL_DIFFUSE_MASK (1<<1)
#define OPENGL_SPECULAR_MASK (1<<2)
#define OPENGL_EMISSIVE_MASK (1<<3)
class CALL_DEF_CONTEXTFILLAREA;
struct OPENGL_SURF_PROP
{
float amb, diff, spec, emsv;
float trans, shine;
float env_reflexion;
int isphysic;
unsigned int color_mask;
TEL_COLOUR speccol, difcol, ambcol, emscol, matcol;
DEFINE_STANDARD_ALLOC
};
class OpenGl_AspectFace : public OpenGl_Element
{
public:
OpenGl_AspectFace();
void Init (const Handle(OpenGl_Context)& theContext,
const CALL_DEF_CONTEXTFILLAREA& theAspect);
void SetAspectEdge (const OpenGl_AspectLine* theAspectEdge) { myAspectEdge = *theAspectEdge; }
const OpenGl_AspectLine* AspectEdge() const { return &myAspectEdge; }
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
virtual void Release (const Handle(OpenGl_Context)& theContext);
private:
void convertMaterial (const CALL_DEF_MATERIAL& theMat,
OPENGL_SURF_PROP& theSurf);
public:
Aspect_InteriorStyle InteriorStyle;
int Edge;
int Hatch;
int DistinguishingMode;
int CullingMode;
OPENGL_SURF_PROP IntFront;
OPENGL_SURF_PROP IntBack;
TEL_POFFSET_PARAM PolygonOffset;
int doTextureMap;
Handle(OpenGl_Texture) TextureRes;
Handle(Graphic3d_TextureParams) TextureParams;
protected:
TCollection_AsciiString myTextureId;
OpenGl_AspectLine myAspectEdge;
public:
DEFINE_STANDARD_ALLOC
};
#endif //_OpenGl_AspectFace_Header