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occt/src/BRep/BRep_Builder.lxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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// Created on: 1991-07-02
// Created by: Remi LEQUETTE
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <TopoDS_Face.hxx>
#include <TopoDS_Vertex.hxx>
#include <BRep_TFace.hxx>
#include <BRep_TVertex.hxx>
#include <BRep_Tool.hxx>
//=======================================================================
//function : MakeFace
//purpose :
//=======================================================================
inline void BRep_Builder::MakeFace(TopoDS_Face& F) const
{
Handle(BRep_TFace) TF = new BRep_TFace();
MakeShape(F,TF);
}
//=======================================================================
//function : MakeEdge
//purpose : make edge from curve
//=======================================================================
inline void BRep_Builder::MakeEdge(TopoDS_Edge& E,
const Handle(Geom_Curve)& C,
const Standard_Real Tol) const
{
MakeEdge(E);
UpdateEdge(E,C,TopLoc_Location(),Tol);
}
//=======================================================================
//function : MakeEdge
//purpose : make edge from curve
//=======================================================================
inline void BRep_Builder::MakeEdge(TopoDS_Edge& E,
const Handle(Poly_Polygon3D)& P) const
{
MakeEdge(E);
UpdateEdge(E,P);
}
//=======================================================================
//function : MakeEdge
//purpose : make edge from triangulation
//=======================================================================
inline void BRep_Builder::MakeEdge(TopoDS_Edge& E,
const Handle(Poly_PolygonOnTriangulation)& P,
const Handle(Poly_Triangulation)& T) const
{
MakeEdge(E);
UpdateEdge(E,P,T,TopLoc_Location());
}
//=======================================================================
//function : MakeEdge
//purpose : make edge from triangulation
//=======================================================================
inline void BRep_Builder::MakeEdge(TopoDS_Edge& E,
const Handle(Poly_PolygonOnTriangulation)& P,
const Handle(Poly_Triangulation)& T,
const TopLoc_Location& L) const
{
MakeEdge(E);
UpdateEdge(E,P,T,L);
}
//=======================================================================
//function : MakeEdge
//purpose : make edge from curve
//=======================================================================
inline void BRep_Builder::MakeEdge(TopoDS_Edge& E,
const Handle(Geom_Curve)& C,
const TopLoc_Location& L,
const Standard_Real Tol) const
{
MakeEdge(E);
UpdateEdge(E,C,L,Tol);
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
inline void BRep_Builder::UpdateEdge(const TopoDS_Edge& E,
const Handle(Geom_Curve)& C,
const Standard_Real Tol) const
{
UpdateEdge(E,C,TopLoc_Location(),Tol);
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
inline void BRep_Builder::UpdateEdge(const TopoDS_Edge& E,
const Handle(Geom2d_Curve)& C,
const TopoDS_Face& F,
const Standard_Real Tol) const
{
TopLoc_Location l;
UpdateEdge(E,C,BRep_Tool::Surface(F,l),l,Tol);
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
inline void BRep_Builder::UpdateEdge(const TopoDS_Edge& E,
const Handle(Geom2d_Curve)& C1,
const Handle(Geom2d_Curve)& C2,
const TopoDS_Face& F,
const Standard_Real Tol) const
{
TopLoc_Location l;
UpdateEdge(E,C1,C2,BRep_Tool::Surface(F,l),l,Tol);
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
inline void BRep_Builder::UpdateEdge(const TopoDS_Edge& E,
const Handle(Poly_Polygon3D)& P) const
{
UpdateEdge(E,P,TopLoc_Location());
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
inline void BRep_Builder::UpdateEdge(const TopoDS_Edge& E,
const Handle(Poly_PolygonOnTriangulation)& P,
const Handle(Poly_Triangulation)& T) const
{
UpdateEdge(E,P,T,TopLoc_Location());
}
//=======================================================================
//function : UpdateEdge
//purpose :
//=======================================================================
inline void BRep_Builder::UpdateEdge(const TopoDS_Edge& E,
const Handle(Poly_PolygonOnTriangulation)& P1,
const Handle(Poly_PolygonOnTriangulation)& P2,
const Handle(Poly_Triangulation)& T) const
{
UpdateEdge(E,P1,P2,T,TopLoc_Location());
}
//=======================================================================
//function : Range
//purpose :
//=======================================================================
inline void BRep_Builder::Range(const TopoDS_Edge& E,
const TopoDS_Face& F,
const Standard_Real First,
const Standard_Real Last) const
{
TopLoc_Location l;
Range(E,BRep_Tool::Surface(F,l),l,First,Last);
}
//=======================================================================
//function : MakeVertex
//purpose : undefined vertex
//=======================================================================
inline void BRep_Builder::MakeVertex(TopoDS_Vertex& V) const
{
Handle(BRep_TVertex) TV = new BRep_TVertex();
MakeShape(V,TV);
}
//=======================================================================
//function : MakeVertex
//purpose : vertex from 3d point
//=======================================================================
inline void BRep_Builder::MakeVertex(TopoDS_Vertex& V,
const gp_Pnt& P,
const Standard_Real Tol) const
{
MakeVertex(V);
UpdateVertex(V,P,Tol);
}
//=======================================================================
//function : UpdateVertex
//purpose : update vertex with parameter on edge on face
//=======================================================================
inline void BRep_Builder::UpdateVertex(const TopoDS_Vertex& V,
const Standard_Real Par,
const TopoDS_Edge& E,
const TopoDS_Face& F,
const Standard_Real Tol) const
{
TopLoc_Location l;
UpdateVertex(V,Par,E,BRep_Tool::Surface(F,l),l,Tol);
}