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occt/src/V3d/V3d_PositionalLight.hxx
osa f7fc0c03be 0029367: Visualization - simplify interface of V3d_View and V3d_Viewer
The interface of V3d_View and V3d_Viewer has been simplified.
For the fields myDefinedViews, myActiveViews, myDefinedLights, myActiveLights were added appropriate methods returning the internal raw data.
Make the next methods deprecated:
IfMoreLights(), InitActiveLights(), MoreActiveLights(), NextActiveLights(), ActiveLight() and
InitActiveViews(), MoreActiveViews(), NextActiveViews(), ActiveView(), InitDefinedViews(), MoreDefinedViews(), NextDefinedViews(), DefinedView(),
InitActiveLights(), MoreActiveLights(), NextActiveLights(), ActiveLight(), InitDefinedLights(), MoreDefinedLights(), NextDefinedLights(), DefinedLight().

Remove deprecated methods added in scope of tasks 0029290 and 0028987 (Target Version 7.3.0):
SelectMgr_SelectableObject: Init(), More(), Next(), CurrentSelection().
SelectMgr_Selection: Init(), More(), Next(), Sensitive().
V3d_AmbientLight: one constructor.
V3d_DirectionalLight: two constructors.
V3d_PositionalLight: one constructor.
V3d_SpotLight: two constructors.
2019-11-01 18:27:06 +03:00

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// Created on: 1992-01-22
// Created by: GG
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _V3d_PositionalLight_HeaderFile
#define _V3d_PositionalLight_HeaderFile
#include <V3d_PositionLight.hxx>
//! Creation and modification of an isolated (positional) light source.
//! It is also defined by the color and two attenuation factors ConstAttentuation() and LinearAttentuation().
//! The resulting attenuation factor determining the illumination of a surface depends on the following formula:
//! @code
//! F = 1 / (ConstAttenuation() + LinearAttenuation() * Distance)
//! @endcode
//! Where Distance is the distance of the isolated source from the surface.
class V3d_PositionalLight : public V3d_PositionLight
{
DEFINE_STANDARD_RTTIEXT(V3d_PositionalLight, V3d_PositionLight)
public:
//! Creates an isolated light source in the viewer with default attenuation factors (1.0, 0.0).
Standard_EXPORT V3d_PositionalLight (const gp_Pnt& thePos,
const Quantity_Color& theColor = Quantity_NOC_WHITE);
using Graphic3d_CLight::Position;
using Graphic3d_CLight::SetPosition;
//! @name hidden properties not applicable to positional light
private:
using Graphic3d_CLight::Direction;
using Graphic3d_CLight::SetDirection;
using Graphic3d_CLight::Angle;
using Graphic3d_CLight::SetAngle;
using Graphic3d_CLight::Concentration;
using Graphic3d_CLight::SetConcentration;
};
DEFINE_STANDARD_HANDLE(V3d_PositionalLight, V3d_PositionLight)
#endif // _V3d_PositionalLight_HeaderFile