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occt/src/Interface/Interface_EntityCluster.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

267 lines
8.2 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Interface_EntityCluster.hxx>
#include <Interface_EntityIterator.hxx>
#include <Standard_NullObject.hxx>
#include <Standard_OutOfRange.hxx>
#include <Standard_Transient.hxx>
#include <Standard_Type.hxx>
#include <NCollection_Sequence.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Interface_EntityCluster, Standard_Transient)
// Un Cluster, ce sont 4 entites qui se suivent (dans le principe, nombre fixe,
// meme si pas 4). Elles sont remplies depuis 0. Il y a donc autant d Entites
// que de Handles non Nuls, plus le fait qu ils sont remplis dans l ordre
// Ainsi (avec Next), on consomme 5 Handles pour 4 Entites, avec une pointe
// pour 1 et 2 Entites (on reste a 5 Handles)
// Suppression : On retasse le Cluster pour que les Nulls soient tjrs a la fin
// .... CONSTRUCTEURS ....
Interface_EntityCluster::Interface_EntityCluster() {}
Interface_EntityCluster::Interface_EntityCluster(const Handle(Standard_Transient)& ent)
{
theents[0] = ent;
}
Interface_EntityCluster::Interface_EntityCluster(const Handle(Interface_EntityCluster)& ec)
{
thenext = ec;
}
Interface_EntityCluster::Interface_EntityCluster(const Handle(Standard_Transient)& ent,
const Handle(Interface_EntityCluster)& ec)
{
theents[0] = ent;
thenext = ec;
}
// .... AJOUT - SUPPRESSION ....
void Interface_EntityCluster::Append(const Handle(Standard_Transient)& ent)
{
if (ent.IsNull())
throw Standard_NullObject("Interface_EntityCluster Append");
if (theents[0].IsNull())
theents[0] = ent;
else if (theents[1].IsNull())
theents[1] = ent;
else if (theents[2].IsNull())
theents[2] = ent;
else if (theents[3].IsNull())
theents[3] = ent;
else
{ // Si celui-ci est plein ...
if (thenext.IsNull())
thenext = new Interface_EntityCluster(ent);
else
{
Handle(Interface_EntityCluster) aCurEntClust = thenext;
while (aCurEntClust->HasNext() && aCurEntClust->IsLocalFull())
aCurEntClust = aCurEntClust->thenext;
aCurEntClust->Append(ent);
}
}
}
Standard_Boolean Interface_EntityCluster::Remove(const Handle(Standard_Transient)& ent)
{
if (ent.IsNull())
throw Standard_NullObject("Interface_EntityCluster Remove");
Standard_Integer i;
// <ent> est-il ici ? si oui, on a son rang
if (ent == theents[0])
i = 1;
else if (ent == theents[1])
i = 2;
else if (ent == theents[2])
i = 3;
else if (ent == theents[3])
i = 4;
// Sinon, passer au suivant, qui peut du coup devenir vide ->
// On enleve le cluster vide de la liste (en principe cest le dernier)
else
{ // Pas trouve dans celui-ci ...
if (thenext.IsNull())
return Standard_False;
Standard_Integer res = thenext->Remove(ent);
if (res)
thenext = thenext->Next();
return Standard_False;
}
return Remove(i);
}
Standard_Boolean Interface_EntityCluster::Remove(const Standard_Integer num)
{
if (num < 1)
throw Standard_OutOfRange("EntityCluster : Remove");
Standard_Integer n = NbLocal();
if (num > n)
{
if (thenext.IsNull())
throw Standard_OutOfRange("EntityCluster : Remove");
Standard_Boolean res = thenext->Remove(num - n);
if (res)
thenext = thenext->Next();
return Standard_False;
}
for (Standard_Integer j = num; j < n; j--)
theents[j - 1] = theents[j];
theents[3].Nullify(); // On Nullify par la fin
return (n == 1); // Ancien NbLocal == 1 -> devient nul
}
// .... ACCES AUX DONNEES ....
Standard_Integer Interface_EntityCluster::NbEntities() const
{
Standard_Integer nb = NbLocal();
if (!thenext.IsNull())
nb += thenext->NbEntities();
return nb;
}
const Handle(Standard_Transient)& Interface_EntityCluster::Value(const Standard_Integer num) const
{
Standard_Integer nb = NbLocal(), aLocalNum = num;
if (num <= 0)
throw Standard_OutOfRange("Interface EntityCluster : Value");
if (num > nb)
{
Handle(Interface_EntityCluster) aCurEntClust = thenext;
aLocalNum -= nb;
while (aLocalNum > aCurEntClust->NbLocal())
{
if (!aCurEntClust->HasNext())
throw Standard_OutOfRange("Interface EntityCluster : Value");
aCurEntClust = aCurEntClust->thenext;
aLocalNum -= nb;
}
return aCurEntClust->theents[aLocalNum - 1];
}
return theents[num - 1]; // numerotation a partir de 0
}
void Interface_EntityCluster::SetValue(const Standard_Integer num,
const Handle(Standard_Transient)& ent)
{
if (ent.IsNull())
throw Standard_NullObject("Interface_EntityCluster SetValue");
Standard_Integer nb = NbLocal(), aLocalNum = num;
if (num <= 0)
throw Standard_OutOfRange("Interface EntityCluster : SetValue");
if (num > nb)
{
Handle(Interface_EntityCluster) aCurEntClust = thenext;
aLocalNum -= nb;
while (aLocalNum > aCurEntClust->NbLocal())
{
if (thenext.IsNull())
throw Standard_OutOfRange("Interface EntityCluster : SetValue");
aCurEntClust = aCurEntClust->thenext;
aLocalNum -= nb;
}
aCurEntClust->theents[aLocalNum - 1] = ent;
}
else
theents[num - 1] = ent; // numerotation a partir de 0
}
void Interface_EntityCluster::FillIterator(Interface_EntityIterator& iter) const
{
if (!theents[0].IsNull())
iter.GetOneItem(theents[0]);
if (!theents[1].IsNull())
iter.GetOneItem(theents[1]);
if (!theents[2].IsNull())
iter.GetOneItem(theents[2]);
if (!theents[3].IsNull())
iter.GetOneItem(theents[3]);
if (!thenext.IsNull())
thenext->FillIterator(iter);
}
// .... Actions atomiques internes ....
Standard_Boolean Interface_EntityCluster::IsLocalFull() const
{
// Solaris Forte C++ compiler insisted it couldn't cast this,
// even though it seems to do so elsewhere
Handle(Standard_Transient) tmp = Handle(Standard_Transient)(theents[3]);
return (!tmp.IsNull());
}
Standard_Integer Interface_EntityCluster::NbLocal() const
{
Standard_Integer nb;
if (!theents[3].IsNull())
nb = 4;
else if (!theents[2].IsNull())
nb = 3;
else if (!theents[1].IsNull())
nb = 2;
else if (!theents[0].IsNull())
nb = 1;
else
nb = 0;
return nb;
}
Standard_Boolean Interface_EntityCluster::HasNext() const
{
return (!thenext.IsNull());
}
Handle(Interface_EntityCluster) Interface_EntityCluster::Next() const
{
return thenext;
}
Interface_EntityCluster::~Interface_EntityCluster()
{
if (!thenext.IsNull())
{
// Loading entities into the collection
// for deletion in reverse order(avoiding the recursion)
NCollection_Sequence<Handle(Interface_EntityCluster)> aNColOfEntClust;
Handle(Interface_EntityCluster) aCurEntClust = thenext;
while (aCurEntClust->HasNext())
{
aNColOfEntClust.Append(aCurEntClust);
aCurEntClust = aCurEntClust->Next();
}
aNColOfEntClust.Append(aCurEntClust);
aNColOfEntClust.Reverse();
for (NCollection_Sequence<Handle(Interface_EntityCluster)>::Iterator anEntClustIter(
aNColOfEntClust);
anEntClustIter.More();
anEntClustIter.Next())
{
// Nullifying and destruction all fields of each entity in the collection
for (Standard_Integer anInd = 0; anInd < anEntClustIter.ChangeValue()->NbLocal(); ++anInd)
{
anEntClustIter.ChangeValue()->theents[anInd].Nullify();
}
anEntClustIter.ChangeValue()->thenext.Nullify();
}
}
for (Standard_Integer anInd = 0; anInd < NbLocal(); ++anInd)
{
theents[anInd].Nullify();
}
thenext.Nullify();
}