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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
54 lines
2.1 KiB
C++
54 lines
2.1 KiB
C++
// Created on: 2016-04-19
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// Copyright (c) 2016 OPEN CASCADE SAS
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// Created by: Oleg AGASHIN
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_DelaunayBaseMeshAlgo.hxx>
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#include <BRepMesh_MeshTool.hxx>
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#include <BRepMesh_Delaun.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_DelaunayBaseMeshAlgo, BRepMesh_ConstrainedBaseMeshAlgo)
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//=================================================================================================
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BRepMesh_DelaunayBaseMeshAlgo::BRepMesh_DelaunayBaseMeshAlgo() {}
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//=================================================================================================
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BRepMesh_DelaunayBaseMeshAlgo::~BRepMesh_DelaunayBaseMeshAlgo() {}
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//=================================================================================================
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void BRepMesh_DelaunayBaseMeshAlgo::generateMesh(const Message_ProgressRange& theRange)
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{
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const Handle(BRepMesh_DataStructureOfDelaun)& aStructure = getStructure();
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const Handle(VectorOfPnt)& aNodesMap = getNodesMap();
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IMeshData::VectorOfInteger aVerticesOrder(aNodesMap->Size(), getAllocator());
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for (Standard_Integer i = 1; i <= aNodesMap->Size(); ++i)
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{
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aVerticesOrder.Append(i);
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}
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std::pair<Standard_Integer, Standard_Integer> aCellsCount = getCellsCount(aVerticesOrder.Size());
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BRepMesh_Delaun aMesher(aStructure, aVerticesOrder, aCellsCount.first, aCellsCount.second);
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BRepMesh_MeshTool aCleaner(aStructure);
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aCleaner.EraseFreeLinks();
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if (!theRange.More())
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{
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return;
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}
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postProcessMesh(aMesher, theRange);
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}
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