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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
ibs a8195d65ba 0024048: "Basic Runtime Checks" option of VS projects should be equal to "RTC1"
tolreached initialized (src\ChFi3d\ChFi3d_Builder_6.cxx);
LocalTransition initialized in deb case (src\HatchGen\HatchGen_Hatcher.gxx);
vprev initialized (src\Blend\Blend_Walking_3.gxx);
uprev initialized (src\BRepBlend\BRepBlend_SurfRstLineBuilder.cxx);
lxp initialized (src\Interface\Interface_FloatWriter.cxx)
pBuff initialized (src\OSD\OSD_Process.cxx)
aPrefix initialized (src\RWStepBasic\RWStepBasic_RWSiUnitAndPlaneAngleUnit.cxx)
ier initialized AdvApp2Var/AdvApp2Var_ApproxF2var.cxx
FacRevolInfini initialized BRepFeat_MakePrism.cxx
default action of "switch" returned
nombre mas of chars was expanded to 1024 (had been 20). this expansion helps avoiding the error of conversion a float number to mas of chars: the size of mas is enough for converting float number now.
Changed status (todo ?) of tests: de step_5 A6 B3, de iges_3 A9
2013-07-12 12:29:30 +04:00
2013-04-22 15:23:09 +04:00

               Open CASCADE Technology source repository
               -----------------------------------------

This directory contains sources of Open CASCADE Technology (OCCT), a collection
of C++ libraries providing services for 3D surface and solid modeling, CAD data
exchange, and visualization. OCCT can be best applied in development of
software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or
numerical simulation (CAE).

The OCCT code is subject to the Open CASCADE Technology Public License Version
6.5 (the "License"). You may not use the content of the relevant files except in
compliance with the License. Please see the LICENSE file or obtain a copy of the
License at http://www.opencascade.org and read it completely before using this
software.

In order to build OCCT libraries from these sources for use in your program, 
you need to:

1. Download, build, and install the required third-party libraries.

   Follow the instructions provided in the documents titled "Building 3rd party
   products for OCCT" on http://dev.opencascade.org/?q=home/resources for
   installation and building.

2. Install and configure WOK development environment.

   See http://dev.opencascade.org/?q=home/resources for the latest build of the 
   WOK and instructions of configuring it.

3. Use WOK to generate build scripts or project files for your compiler,
   then build the libraries.

Note that you may use also the pre-processed source packages that include
makefiles and projects, or binary packages, available for official releases of
OCCT at http://www.opencascade.org. In this case however you will not be able
to re-generate derived files after changing the CDL files (requires WOK).

The current version of OCCT can be consulted in the file
src/Standard/Standard_Version.hxx

For more information regarding OCCT code development please consult the official
OCCT Collaborative Development Portal:

                        http://dev.opencascade.org
Description
Mirror of OpenCascade OCCT, at https://git.dev.opencascade.org/repos/occt
Readme 167 MiB
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C++ 98.1%
CMake 1%
Tcl 0.3%
C 0.2%
GLSL 0.1%