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Comments to methods RowLength() and ColLength() improved to avoid possible misinterpretation
280 lines
9.6 KiB
C++
280 lines
9.6 KiB
C++
// Created on: 2002-04-15
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// Created by: Alexander Kartomin (akm)
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// Copyright (c) 2002-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef NCollection_Array2_HeaderFile
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#define NCollection_Array2_HeaderFile
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#include <Standard_DimensionMismatch.hxx>
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#include <Standard_OutOfMemory.hxx>
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#include <Standard_OutOfRange.hxx>
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#include <NCollection_DefineAlloc.hxx>
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// *********************************************** Template for Array2 class
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/**
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* Purpose: The class Array2 represents bi-dimensional arrays
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* of fixed size known at run time.
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* The ranges of indices are user defined.
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*
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* Warning: Programs clients of such class must be independant
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* of the range of the first element. Then, a C++ for
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* loop must be written like this
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*
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* for (i = A.LowerRow(); i <= A.UpperRow(); i++)
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* for (j = A.LowerCol(); j <= A.UpperCol(); j++)
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*/
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template <class TheItemType>
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class NCollection_Array2
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{
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public:
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//! STL-compliant typedef for value type
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typedef TheItemType value_type;
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public:
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// **************** Implementation of the Iterator interface.
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class Iterator
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{
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public:
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//! Empty constructor - for later Init
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Iterator (void) :
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myCurrent (0),
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mySize (0),
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myArray (NULL) {}
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//! Constructor with initialisation
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Iterator (const NCollection_Array2& theArray) :
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myCurrent (0),
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mySize (theArray.Length()),
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myArray ((NCollection_Array2 *) &theArray) {}
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//! Initialisation
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void Init (const NCollection_Array2& theArray)
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{
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myCurrent = 0;
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mySize = theArray.Length();
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myArray = (NCollection_Array2 *) &theArray;
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}
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//! Check end
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Standard_Boolean More (void) const
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{ return (myCurrent < mySize); }
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//! Make step
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void Next (void)
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{ myCurrent++; }
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//! Constant value access
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const TheItemType& Value (void) const
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{ return myArray->myStart[myCurrent]; }
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//! Variable value access
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TheItemType& ChangeValue (void) const
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{ return myArray->myStart[myCurrent]; }
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private:
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Standard_Integer myCurrent; //!< Index of the current item
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Standard_Integer mySize; //!< Total amount of items
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NCollection_Array2* myArray; //!< Pointer to the array being iterated
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}; // End of nested class Iterator
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public:
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// ---------- PUBLIC METHODS ------------
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//! Constructor
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NCollection_Array2(const Standard_Integer theRowLower,
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const Standard_Integer theRowUpper,
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const Standard_Integer theColLower,
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const Standard_Integer theColUpper) :
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myLowerRow (theRowLower),
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myUpperRow (theRowUpper),
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myLowerCol (theColLower),
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myUpperCol (theColUpper),
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myDeletable (Standard_True)
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{ Allocate(); }
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//! Copy constructor
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NCollection_Array2 (const NCollection_Array2& theOther) :
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myLowerRow (theOther.LowerRow()),
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myUpperRow (theOther.UpperRow()),
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myLowerCol (theOther.LowerCol()),
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myUpperCol (theOther.UpperCol()),
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myDeletable (Standard_True)
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{
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Allocate();
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*this = theOther;
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}
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//! C array-based constructor
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NCollection_Array2(const TheItemType& theBegin,
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const Standard_Integer theRowLower,
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const Standard_Integer theRowUpper,
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const Standard_Integer theColLower,
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const Standard_Integer theColUpper) :
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myLowerRow (theRowLower),
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myUpperRow (theRowUpper),
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myLowerCol (theColLower),
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myUpperCol (theColUpper),
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myDeletable (Standard_False)
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{
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myStart = (TheItemType *) &theBegin;
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Allocate();
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}
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//! Initialise the values
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void Init (const TheItemType& theValue)
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{
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TheItemType *pCur, *pEnd=myStart+Size();
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for(pCur = myStart; pCur<pEnd; pCur++)
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*pCur = theValue;
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}
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//! Size (number of items)
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Standard_Integer Size (void) const
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{ return Length(); }
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//! Length (number of items)
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Standard_Integer Length (void) const
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{ return RowLength() * ColLength(); }
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//! Returns length of the row, i.e. number of columns
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Standard_Integer RowLength (void) const
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{ return (myUpperCol-myLowerCol+1); }
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//! Returns length of the column, i.e. number of rows
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Standard_Integer ColLength (void) const
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{ return (myUpperRow-myLowerRow+1); }
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//! LowerRow
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Standard_Integer LowerRow (void) const
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{ return myLowerRow; }
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//! UpperRow
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Standard_Integer UpperRow (void) const
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{ return myUpperRow; }
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//! LowerCol
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Standard_Integer LowerCol (void) const
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{ return myLowerCol; }
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//! UpperCol
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Standard_Integer UpperCol (void) const
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{ return myUpperCol; }
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//! myDeletable flag
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Standard_Boolean IsDeletable (void) const
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{ return myDeletable; }
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//! Assignment
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NCollection_Array2& Assign (const NCollection_Array2& theOther)
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{
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if (&theOther == this)
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return *this;
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Standard_DimensionMismatch_Raise_if (Length() != theOther.Length(), "NCollection_Array2::operator=");
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TheItemType * pMyItem = myStart;
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TheItemType * pItem = theOther.myStart;
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const Standard_Integer iSize = Length();
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for (Standard_Integer i=0; i < iSize; i++, pItem++, pMyItem++)
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*pMyItem = *pItem;
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return *this;
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}
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//! Assignment operator
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NCollection_Array2& operator= (const NCollection_Array2& theOther)
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{
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return Assign (theOther);
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}
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//! Constant value access
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const TheItemType& Value (const Standard_Integer theRow,
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const Standard_Integer theCol) const
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{
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Standard_OutOfRange_Raise_if (theRow < myLowerRow || theRow > myUpperRow ||
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theCol < myLowerCol || theCol > myUpperCol, "NCollection_Array2::Value");
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return myData[theRow][theCol];
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}
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//! operator() - alias to ChangeValue
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const TheItemType& operator() (const Standard_Integer theRow,
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const Standard_Integer theCol) const
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{ return Value (theRow,theCol); }
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//! Variable value access
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TheItemType& ChangeValue (const Standard_Integer theRow,
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const Standard_Integer theCol)
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{
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Standard_OutOfRange_Raise_if (theRow < myLowerRow || theRow > myUpperRow ||
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theCol < myLowerCol || theCol > myUpperCol, "NCollection_Array2::ChangeValue");
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return myData[theRow][theCol];
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}
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//! operator() - alias to ChangeValue
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TheItemType& operator() (const Standard_Integer theRow,
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const Standard_Integer theCol)
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{ return ChangeValue (theRow,theCol); }
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//! SetValue
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void SetValue (const Standard_Integer theRow,
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const Standard_Integer theCol,
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const TheItemType& theItem)
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{
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Standard_OutOfRange_Raise_if (theRow < myLowerRow || theRow > myUpperRow ||
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theCol < myLowerCol || theCol > myUpperCol, "NCollection_Array2::SetValue");
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myData[theRow][theCol] = theItem;
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}
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//! Destructor - releases the memory
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~NCollection_Array2 (void)
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{
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if (myDeletable) delete [] myStart;
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delete [] &(myData[myLowerRow]);
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}
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private:
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// ----------- PRIVATE METHODS -----------
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//! Allocate memory for the array, set up indirection table
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void Allocate (void)
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{
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const Standard_Integer iRowSize = myUpperCol - myLowerCol + 1;
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const Standard_Integer iColSize = myUpperRow - myLowerRow + 1;
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Standard_RangeError_Raise_if (iRowSize <= 0 || iColSize <= 0, "NCollection_Array2::Allocate");
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if (myDeletable) {
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// allocation of the data in the array
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myStart = new TheItemType[iRowSize * iColSize];
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Standard_OutOfMemory_Raise_if (!myStart, "NCollection_Array2 : Allocation failed");
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}
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// else myStart is set to the beginning of the given array
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TheItemType** pTable = new TheItemType* [iColSize];
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Standard_OutOfMemory_Raise_if (!pTable, "NCollection_Array2 : Allocation failed");
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// Items of pTable point to the '0'th items in the rows of the array
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TheItemType* pRow = myStart - myLowerCol;
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for (Standard_Integer i = 0; i < iColSize; i++)
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{
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pTable[i] = pRow;
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pRow += iRowSize;
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}
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// Set myData to the '0'th row pointer of the pTable
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myData = pTable - myLowerRow;
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}
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protected:
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// ---------- PROTECTED FIELDS -----------
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Standard_Integer myLowerRow;
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Standard_Integer myUpperRow;
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Standard_Integer myLowerCol;
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Standard_Integer myUpperCol;
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TheItemType** myData; //!< Pointer to the row pointers table
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TheItemType* myStart; //!< Pointer to the memory array
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Standard_Boolean myDeletable; //!< Flag showing who allocated the array
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// ----------- FRIEND CLASSES ------------
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friend class Iterator;
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};
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#endif
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