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74 lines
2.6 KiB
C++
Executable File
74 lines
2.6 KiB
C++
Executable File
// Created on: 2000-10-05
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// Created by: Andrey BETENEV
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// Copyright (c) 2000-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <STEPCAFControl_ActorWrite.ixx>
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//=======================================================================
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//function : STEPCAFControl_ActorWrite
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//purpose :
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//=======================================================================
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STEPCAFControl_ActorWrite::STEPCAFControl_ActorWrite () : myStdMode(Standard_True)
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{
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}
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//=======================================================================
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//function : ClearMap
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//purpose :
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//=======================================================================
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void STEPCAFControl_ActorWrite::SetStdMode (const Standard_Boolean stdmode)
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{
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myStdMode = stdmode;
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if ( myStdMode ) ClearMap();
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}
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//=======================================================================
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//function : ClearMap
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//purpose :
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//=======================================================================
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void STEPCAFControl_ActorWrite::ClearMap ()
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{
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myMap.Clear();
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}
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//=======================================================================
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//function : RegisterAssembly
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//purpose :
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//=======================================================================
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void STEPCAFControl_ActorWrite::RegisterAssembly (const TopoDS_Shape &S)
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{
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if ( ! myStdMode && S.ShapeType() == TopAbs_COMPOUND ) myMap.Add ( S );
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}
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//=======================================================================
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//function : IsAssembly
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//purpose :
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//=======================================================================
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Standard_Boolean STEPCAFControl_ActorWrite::IsAssembly (TopoDS_Shape &S) const
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{
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if ( myStdMode ) return STEPControl_ActorWrite::IsAssembly ( S );
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return myMap.Contains ( S );
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}
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