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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-21 10:13:43 +03:00
occt/src/STEPCAFControl/STEPCAFControl_ActorWrite.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

74 lines
2.6 KiB
C++
Executable File

// Created on: 2000-10-05
// Created by: Andrey BETENEV
// Copyright (c) 2000-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <STEPCAFControl_ActorWrite.ixx>
//=======================================================================
//function : STEPCAFControl_ActorWrite
//purpose :
//=======================================================================
STEPCAFControl_ActorWrite::STEPCAFControl_ActorWrite () : myStdMode(Standard_True)
{
}
//=======================================================================
//function : ClearMap
//purpose :
//=======================================================================
void STEPCAFControl_ActorWrite::SetStdMode (const Standard_Boolean stdmode)
{
myStdMode = stdmode;
if ( myStdMode ) ClearMap();
}
//=======================================================================
//function : ClearMap
//purpose :
//=======================================================================
void STEPCAFControl_ActorWrite::ClearMap ()
{
myMap.Clear();
}
//=======================================================================
//function : RegisterAssembly
//purpose :
//=======================================================================
void STEPCAFControl_ActorWrite::RegisterAssembly (const TopoDS_Shape &S)
{
if ( ! myStdMode && S.ShapeType() == TopAbs_COMPOUND ) myMap.Add ( S );
}
//=======================================================================
//function : IsAssembly
//purpose :
//=======================================================================
Standard_Boolean STEPCAFControl_ActorWrite::IsAssembly (TopoDS_Shape &S) const
{
if ( myStdMode ) return STEPControl_ActorWrite::IsAssembly ( S );
return myMap.Contains ( S );
}