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occt/src/Prs3d/Prs3d_DimensionAspect.cxx
aba a6eb515f9d 0024133: Development of improvement of dimensions implementation; new length, radius,diameter and angle dimensions.
Some corrections; test cases were added; coding standards in MFC samples & presentations
Request stencil buffer for Linux.
correct test cases; correct compilation errors
compilation warnings (gcc/Linux)
2013-10-31 18:02:17 +04:00

243 lines
8.2 KiB
C++

// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2013 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Prs3d_DimensionAspect.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_TextAspect.hxx>
#include <Prs3d_ArrowAspect.hxx>
#include <Quantity_Color.hxx>
IMPLEMENT_STANDARD_HANDLE (Prs3d_DimensionAspect, Prs3d_BasicAspect)
IMPLEMENT_STANDARD_RTTIEXT (Prs3d_DimensionAspect, Prs3d_BasicAspect)
//=======================================================================
//function : Constructor
//purpose :
//=======================================================================
Prs3d_DimensionAspect::Prs3d_DimensionAspect ()
{
// Text alignment
myHorTextAlignment = Prs3d_HTA_Center;
myVerTextAlignment = Prs3d_VTA_Center;
// Arrow orientation, will be computed on further steps, by default it is internal.
myArrowOrientation = Prs3d_DAO_Internal;
myLineAspect = new Prs3d_LineAspect (Quantity_NOC_LAWNGREEN,Aspect_TOL_SOLID,1.);
myTextAspect = new Prs3d_TextAspect;
myTextAspect->Aspect()->SetTextZoomable (Standard_False);
myTextAspect->SetColor (Quantity_NOC_LAWNGREEN);
myTextAspect->SetHorizontalJustification (Graphic3d_HTA_CENTER);
myTextAspect->SetVerticalJustification (Graphic3d_VTA_CENTER);
myArrowAspect = new Prs3d_ArrowAspect;
myArrowAspect->SetColor (Quantity_NOC_LAWNGREEN);
myArrowAspect->SetLength (6.);
}
//=======================================================================
//function : SetCommonColor
//purpose : Sets the same color for all parts of dimension:
// lines, arrows and text.
//=======================================================================
void Prs3d_DimensionAspect::SetCommonColor (const Quantity_Color& theColor)
{
myLineAspect->SetColor (theColor);
myTextAspect->SetColor (theColor);
myArrowAspect->SetColor (theColor);
}
//=======================================================================
//function : LineAspect
//purpose :
//=======================================================================
Handle(Prs3d_LineAspect) Prs3d_DimensionAspect::LineAspect () const
{
return myLineAspect;
}
//=======================================================================
//function : SetLineAspect
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::SetLineAspect(const Handle(Prs3d_LineAspect)& theAspect)
{
myLineAspect = theAspect;
}
//=======================================================================
//function : TextAspect
//purpose :
//=======================================================================
Handle(Prs3d_TextAspect) Prs3d_DimensionAspect::TextAspect () const
{
return myTextAspect;
}
//=======================================================================
//function : SetTextAspect
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::SetTextAspect (const Handle(Prs3d_TextAspect)& theAspect)
{
myTextAspect = theAspect;
}
//=======================================================================
//function : MakeArrows3D
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::MakeArrows3d (const Standard_Boolean isArrows3d)
{
myIsArrows3d = isArrows3d;
}
//=======================================================================
//function : IsArrows3D
//purpose :
//=======================================================================
Standard_Boolean Prs3d_DimensionAspect::IsArrows3d () const
{
return myIsArrows3d;
}
//=======================================================================
//function : MakeText3D
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::MakeText3d (const Standard_Boolean isText3d)
{
myIsText3d = isText3d;
}
//=======================================================================
//function : IsText3D
//purpose :
//=======================================================================
Standard_Boolean Prs3d_DimensionAspect::IsText3d () const
{
return myIsText3d;
}
//=======================================================================
//function : IsTextShaded
//purpose :
//=======================================================================
Standard_Boolean Prs3d_DimensionAspect::IsTextShaded () const
{
return myIsTextShaded;
}
//=======================================================================
//function : MakeTextShaded
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::MakeTextShaded (const Standard_Boolean isTextShaded)
{
myIsTextShaded = isTextShaded;
}
//=======================================================================
//function : SetArrowOrientation
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::SetArrowOrientation (const Prs3d_DimensionArrowOrientation theArrowOrient)
{
myArrowOrientation = theArrowOrient;
}
//=======================================================================
//function : GetArrowOrientation
//purpose :
//=======================================================================
Prs3d_DimensionArrowOrientation Prs3d_DimensionAspect::GetArrowOrientation () const
{
return myArrowOrientation;
}
//=======================================================================
//function : VerticalTextAlignment
//purpose :
//=======================================================================
Prs3d_VerticalTextAlignment Prs3d_DimensionAspect::VerticalTextAlignment () const
{
return myVerTextAlignment;
}
//=======================================================================
//function : SetVerticalTextAlignment
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::SetVerticalTextAlignment (const Prs3d_VerticalTextAlignment theVertTextAlignment)
{
myVerTextAlignment = theVertTextAlignment;
}
//=======================================================================
//function : HorizontalTextAlignment
//purpose :
//=======================================================================
Prs3d_HorizontalTextAlignment Prs3d_DimensionAspect::HorizontalTextAlignment () const
{
return myHorTextAlignment;
}
//=======================================================================
//function : SetHorizontalTextAlignment
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::SetHorizontalTextAlignment (const Prs3d_HorizontalTextAlignment theHorTextAlignment)
{
myHorTextAlignment = theHorTextAlignment;
}
//=======================================================================
//function : ArrowAspect
//purpose :
//=======================================================================
Handle(Prs3d_ArrowAspect) Prs3d_DimensionAspect::ArrowAspect () const
{
return myArrowAspect;
}
//=======================================================================
//function : SetArrowAspect
//purpose :
//=======================================================================
void Prs3d_DimensionAspect::SetArrowAspect (const Handle(Prs3d_ArrowAspect)& theAspect)
{
myArrowAspect = theAspect;
}